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Messages - LegoEggo

Pages: 1 ... 137 138 139 140 141 [142] 143 144 145 146 147 ... 153
2116
Modification Help / Re: The Medieval Mod
« on: November 13, 2007, 08:35:07 PM »
While we're at it, let's make sure to add magic, and swords that can cut through massive trees in one slice. It's mandatory now.
watlol? NO.

But serouisl, please make a bit fantastical. Like with races (elves, dwarves, men, etc) and magic.
NO!!! ME NO LIKE! MAKE YOUR OWN! Or have that separate and optional. ME HATEZOR DAT!

Now that I'm done with flaming, are there any very-or-at-least-pretty simple scripts/weapons I could do so I don't feel useless?

2117
Clan Discussion / Re: Clan BotB (Brothers of the Brick)
« on: November 13, 2007, 08:24:19 PM »
A small (tiny) needle and a large (sword size) needle :cookieMonster: . I think maybe with 4 sides instead of cylinders so it looks bloko.

2118
Help / Re: No damage in minigames
« on: November 13, 2007, 07:18:27 PM »
The zombies are somewhat broken.  Ask Rotondo.

If the regular minigame damage doesn't work, it means you broke it with some crappy add-on. 
ELIMINATE THE CRAPPY ADD-ON.

2119
Modification Help / Re: Need lots and lots of help...
« on: November 13, 2007, 07:16:57 PM »
So how wide would a handle be, if the hand is 2 inches?

Haha I'm 6 days late.

I meant, the handle should be 2 inches wide. Sorry about that.
Lol. 6 days.

2120
Suggestions & Requests / Re: Trees Please!
« on: November 13, 2007, 06:55:53 PM »
*bump bump*

2121
Clan Discussion / Re: Clan BotB (Brothers of the Brick)
« on: November 13, 2007, 06:55:16 PM »
Deathloc: I know you read this thread, and I need you to make me 2 simple models for an add-on I'ma make. PM me, or host a server. Or both.

2122
Modification Help / Vehicle Summoners
« on: November 13, 2007, 12:42:25 PM »
Would it be possible to make a script that would make the vehicle you specify drive itself to you? Not like that Horse Summoner... someone that I forgot... made, just one where the nearest unoccupied vehicle of that sort drives to you.

2123
Gallery / Re: Mansion almost done!
« on: November 13, 2007, 12:38:55 PM »
Acually looks pretty good in those pics. 8.5/10 maybe.

2124
General Discussion / Re: Can badspot build?
« on: November 12, 2007, 03:54:25 PM »
He isn't too bad at DMing, I've done it with him. Not great, but not bad. Never seen him build though.

2125
Clan Discussion / Re: ithilien rangers.
« on: November 12, 2007, 03:53:03 PM »
The rangers that Aragorn led were the Dunedain. The Ithilien Rangers were led by Faramir. Trust me, I've read the books many, many times.

2126
Forum Games / Re: Santa's workshop for christmas!!!!!
« on: November 11, 2007, 11:42:20 PM »
I say some people that have some prestige 'round here and know how to build do it.

2127
Suggestions & Requests / Re: Trees Please!
« on: November 11, 2007, 11:20:36 PM »
The tree brick looks pretty horrible for forests if you didn't notice.

2128
Modification Help / Re: The Medieval Mod
« on: November 11, 2007, 11:19:06 PM »
I'd like to see some kind of farming thing in it...so its not just about killing..

Perhaps have timed spawning food (as in spawned of bricks at regular intervals) which provides health.


and...some kind of building addition...like you have to collect the bricks or earn them on quests or for every kill. Bigger bricks cost more (a bit like RoB but with more action and less waiting).

So...you could build a kingdom, start a food farm (buy building food spawns) or pillage other people's castles and farms and steal all their food! :D
I really like the kingdom idea. But the only way to have a successful kingdom would be to work together, then you could become a dictator, start a rebellion, etc. I love that idea!

2129
Gallery / Re: Mansion almost done!
« on: November 11, 2007, 07:31:38 PM »
Still meh. Make it more creative.

2130
Suggestions & Requests / Re: SCRIPT CONTEST!!!
« on: November 11, 2007, 07:30:02 PM »
Quote
I've had people tell me it's a lot like C++ or C[/qupte]

Haha, It's exactly like C#, because it is C#.
Actually, it's a little different.

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