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Messages - randomtroll39

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 274
106
Clan Discussion / Re: THOT PATROL - GROWING STRONGER
« on: November 12, 2017, 07:16:00 AM »

107
Off Topic / Fellas, what makes America American?
« on: November 12, 2017, 04:59:58 AM »
what is a america?

108
Games / Re: what game(s) had the best story or your favorite ending
« on: November 12, 2017, 04:29:12 AM »
gotta be smackdown here comes the pain

109
Off Topic / Re: day discussion topic i guess [day 488]
« on: November 11, 2017, 10:45:11 AM »

111
Off Topic / Re: do you think aliens exist?
« on: November 10, 2017, 11:18:55 AM »
yeah they're all down in mexico

112
General Discussion / Re: Hello.
« on: November 10, 2017, 09:42:04 AM »
it reminds me of hulk hogan's infinitely long name
infinitely long and infinitely amazing

113
Forum Games / Re: Describe the above user's avatar with one word v2
« on: November 10, 2017, 09:40:31 AM »
i dont think that avatar can be described in a singular word

114
Forum Games / Re: HOW FAMOUS IS THE ABOVE USER
« on: November 09, 2017, 11:40:11 AM »
dad

115
this guy is annoying but i like his views and he likes wrestling which is a big bonus

116
im gonna kill everyone in the afterlife so i have it all to myself

118
is richard a girl?

119
that COULD work, like if i did onminigamereset<self<spawnitem, but then it would make it so if that spot was empty people would rush to it to get the weapon
that could be solved if i increase the item despawn time but then dropped weapons from the other mobsters would despawn almost instantly and it would make some of the masks super frustrating to use
OR you could have everyone be trapped at spawn for i dunno maybe 5 seconds to give items time to despawn, do this via setcollide bricks around the spawn

120
maybe onminigamereset instead?

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