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Messages - Dreams_Of_Cheese

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3826
Dont mind me just cashing on out some stuff to buy dat new PC ayy lmao.


probably the best thing you could have done with that money lol
i know if i had like 1500 dollars on my account i'd spend it on dumb stuff

3828
I'm formerly Chadmaverick and SomeGuyFromTennessee.
why do you keep coming back

3829
Off Topic / Re: Post your voice with Vocaroo
« on: March 29, 2016, 10:27:10 PM »
I LOVE your voices they're my favorite both of you talk to me for the rest of my life please and thank you
ayyyy

3830
Off Topic / Re: Post your voice with Vocaroo
« on: March 29, 2016, 08:44:08 PM »
http://vocaroo.com/i/s1dB05bqOiTR
vocaroo forgets my voice up I sound nothing like that
yo where did nobody go though

3831
Off Topic / Re: Post your voice with Vocaroo
« on: March 29, 2016, 08:43:20 PM »

3832
Off Topic / Re: [BOOK] An Amateur History of North Korea - by me!
« on: March 29, 2016, 08:07:07 PM »
I like this

3833
thank forget bruh understands mercy. they know they are in it together and that fighting between them is senseless

3834
Change doesn't happen in a day.
you'd think though that if you said you were gonna change, you'd remember to actually do it 6 minutes after announcing your intentions

3835
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 29, 2016, 03:39:59 PM »

3836
I'm a big fan of extreme difficulty in games. If the threat of failure is ever-present then it feels real good when things actually go right. Stalker and Arma are good examples of that.

On the flip side of this, I really can't stand when a game makes itself hard in annoying ways. GTA 4 for example had cool gunplay that was totally undercut by enemies taking half a magazine to kill and then they would just get back up. XCOM EU Impossible difficulty made itself harder by massively buffing enemy aim stats and health, meaning that at times you wouldn't be outplayed by the AI so much as outaimed. The Long War mod makes good on this, by focusing on enemy numbers rather than raw aim and health while giving the player more tools in the early game to deal with them.

A genre (or style, I guess) is really can't get into is that weird classic-mimic thing a lot of platformers and indie games do. There are a lot of things to be learned from old games that can be applied to modern games, but the visual and auditory style isn't one of them. I'll be the one to say it, old games looked and sounded awful. Undertale's music might be top-notch, but those grating menu and textbox noises tear my eardrums apart. I feel like a lot of the reason for those iffy design choices to to look vintage or whatever. Maybe I just didn't experience enough classic games to have this type of thing appeal to me.

3837
Drama / Re: Swatted Part Two
« on: March 29, 2016, 10:38:45 AM »
Okay dude, we get it.  He's lying.  We figured this out a while ago.  Stop trying so hard to prove him wrong when he's already done that for himself.
its the first tangible proof i've read about so far. this whole thing so far has been speculation about why he might be lying, but if it doesn't show up on the police report website and the case numbers are completely inconsistent with Nev's then it's basically false unless he's got something big to show us.

3838
Drama / Re: RamboCreativity [34667] - Sperg, Bigot, Meme
« on: March 28, 2016, 11:39:57 PM »
Quote
People who don't listen to "murphy's law" or the simple fundamental of phyics
l m a o

3839
Creativity / Re: BROCKRAND COMICS: COMIC DROUGHT RELIEF
« on: March 28, 2016, 09:29:45 PM »

3840
riot owns her and tencent owns riot so china says no tiddies
oh yeah? well i have a computer made in china and i say yes tiddies

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