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Messages - Spikey

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241
General Discussion / Re: Snk12's Metropolis RPG
« on: October 29, 2012, 06:39:34 PM »
I'll join this server if it ensures a more stable connection that won't crash every 2 weeks.

We're working as hard as we can to provide the best experience in the server. We are currently getting new software for our server, but it's currently postponed due to the storm on the eastern coast.

242
General Discussion / Re: Snk12's Metropolis RPG
« on: October 29, 2012, 06:26:45 PM »
This was planned for the City3/New Steelport project anyway.

Yeah I had that thought in my mind when I went up high to take a look at the road layout. It's all jacked up with the roads weaving everywhere. We also should build a bridge to Peace Island and the other island that's being planned on for the project.

243
General Discussion / Re: Snk12's Metropolis RPG
« on: October 29, 2012, 06:17:39 PM »
Nah, but really, I'm the only other SA so it'd probably be me if he needs one.

Silicon, it isn't a good idea to automatically think you're eligable to become a co-host, just because you're a Super Admin on snk's server.

244
General Discussion / Re: Snk12's Metropolis RPG
« on: October 29, 2012, 06:16:17 PM »
Dark, I don't think you would be a good co-host, really. :/ You just break the rules and be immature. If anyone, I would reccomend Spikey for his help on many different projects and his support to the server.  :cookie:

You know it. I've so far never abused my admin, and I'm not planning on abusing it anytime soon. You can count on me, since I'm online almost everyday of the week, constantly enforcing the rules.

245
Name: Spikeman
BLID: 13852
Why should I admin you?: I am loyal, trustworthy, smart at grammar, and abide by the rules.
Experience? Servers you were admin at: Troop's server, snk12's Metropolis RPG, and Crown's City RPG.
Have you read the rules?: Yes


Screw that. He doesn't need me anymore. :P

246
General Discussion / Re: Snk12's Metropolis RPG
« on: October 28, 2012, 10:17:55 AM »
Oh we have a need alright.

You constantly break into builds without due process or warrants. You never listen to the people you abuse, and when you do you do nothing about it. You reset the system because of "cheaters", even though many people earned their money fairly and poured a week into this; you should damn well honored that anyone would ever think of putting a week of their short lives into your server. You have added countless laws that improve the experience of those in charge and lower the quality of those that are players.

I feel like I could just copy the third section of the Declaration of Independence and edit "The King of England" to "Snk12" and it would be somewhat correct.

That is so true.

247
General Discussion / Re: Snk12's Metropolis RPG
« on: October 27, 2012, 03:13:29 PM »
I was letting people know that I changed my name.

248
General Discussion / Re: Snk12's Metropolis RPG
« on: October 27, 2012, 03:10:20 PM »
Here's what happened:

The server host, snk12 is not appearing to cooperate with us, and switched from CRPGX to Jasa's CRP mod. We are currently considering a server switch, due to the inconvience snk has caused. Thank you for your patience guys.

-Spikey (now known as Spikeman) Admin

249
General Discussion / Re: Snk12's Metropolis RPG
« on: October 27, 2012, 02:59:20 PM »
Keep in mind guys, we may have to abandon the host because of no cooperation.

250
General Discussion / Re: Snk12's Metropolis RPG
« on: October 27, 2012, 12:41:42 PM »
Server's down for now guys. Hang in there.  :panda:

251
General Discussion / Re: Snk12's Metropolis RPG
« on: October 27, 2012, 08:40:16 AM »
Are we also adding a port to the layout?

252
General Discussion / Re: Snk12's Metropolis RPG
« on: October 26, 2012, 05:31:45 PM »
There is going to be a cap on how many admins we have, right? Correct me if I'm wrong.

253
General Discussion / Re: Snk12's Metropolis RPG
« on: October 24, 2012, 06:50:10 PM »
Ok. I was just making sure. I didn't mean forever, I just meant as a non-temporary admin (not a builder, etc.).

254
General Discussion / Re: Snk12's Metropolis RPG
« on: October 24, 2012, 06:46:37 PM »
Snk12's Metropolis RPG


NOTICE: Server hardware to be upgraded soon to deal with the enourmous amounts of LAG.

NEWS:
10/24/12 - Forum Topic created. Woopie.


Since snk12 isn't that great at grammatically correct English and I'm the one doing most of the work around here, I guess I'll be making the forum topic.

Welcome to snk12's Metropolis RPG, where we offer a "unique" (and I use this term loosely) experience in City RPGs by using a "unique" (also equally loose) mod that is being developed for the server. As of now, this server uses the City RPGX mod which is an extensive edit of the City RPG variation of CityRP. See the RPGX Development topic for more info. ( http://forum.blockland.us/index.php?topic=204126.0 )


Screenshots:



Current Projects going on:
-Rebuilding "STAG" HQ
-Renaming the city and "STAG" to remove Saints Row 3 references in bad taste
-Mega Mall Project
-Terraforming Project/New Steelport
-The City3 Project (See RPGX Dev topic for more info)


-Host-
snk12

-Super Admins-
Randomness

-Admins-
Hyaku
Spikey
-Trudermark-
RogueStatus4Life
Swat 3
Jaden Brixton

Apply for Admin Application:
Name:
In-game name:
BL_ID:
Name at -least- 2 servers you have been admin on before besides your own servers:
Who can recommend you as admin?:
Why should we trust you?:

I'd just like to confirm this. Are the admins on the list official and permanent?

255
General Discussion / Re: Snk12's Metropolis RPG
« on: October 24, 2012, 06:12:02 PM »
In City3, there will be greater restrictions for admins to avoid petty abuse. So yes.

I like that idea, since Admins should only really moderate the server, not slaughter. Plus, Super Admins deserve the ability really, since they're very trustworthy.

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