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Messages - IbanX

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136
Drama / Re: You're all stupid dumbasses.
« on: September 11, 2007, 02:33:34 PM »

137
Drama / You're all stupid dumbasses.
« on: September 11, 2007, 02:26:53 PM »


No love for Bushido.

138
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 11, 2007, 02:20:35 PM »
What do I send them to jail by? ID and Name both do not work.

139
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 10, 2007, 09:07:38 PM »
I mutilated it to get it to run without crashing the server. After redoing the curley braces, I got it to run. However, it doesn't spawn where the person needs to be.


Code: [Select]
package jail {
function GameConnection::CreatePlayer(%this, %spawnpoint){
Parent::createPlayer(%this, %spawnpoint);
if(%this.intimeout){
%this.player.setTransform($Pref::Server::brickJailSpawnData);
}
}

function serverCmdsetjail(%client){
if(%client.issuperadmin){
  $Pref::Server::jailbrick=%client.player.getTransform();
}
}

function serverCmdGoToJail(%client,%victim){
if(%client.isSuperAdmin){
    for(%i = 0; %i < ClientGroup.getCount(); %i++){
      %cl = ClientGroup.getObject(%i);
      if(%cl.name $= %victim && isObject(%cl.player) || %cl.bl_id $= %victim && isObject(%cl.player)){
      if(!%cl.intimeout){
        %cl.intimeout = 1;
        %cl.kill();
}
      }
else
{
        %cl.intimeout=0;
      }
}
}
}
};
activatepackage(jail);

140
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 10, 2007, 08:24:20 PM »
As requested.. my codez.


Code: [Select]
package jailspawn {
function fxDTSBrickData::onPlant(%this, %brick)
{
parent::OnPlant(%this, %brick);
if(isObject($jailbrick) && %brick.getdatablock().getname() $= "brickJailSpawnData") %brick.killbrick();
if(%brick.getdatablock().getname() $= "brickJailSpawnData") $jailbrick = %brick;
}
};


and.. I need to alter this to transofrm at the jail spawn..


Code: [Select]
%client.settransform(%client.telebrick.position);

141
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 10, 2007, 08:07:56 PM »
I agree with Wallet. I hate, for instance, how in the cashmod I need to go in f11 to see the deposit and withdraw triggers. A single jail spawn brick is efficient. Also, it can be repositioned so I can set (and see) where my bad-guys are going to go.

No idea where to start on the Go Directly to Jail card, though.


142
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 10, 2007, 05:20:04 PM »
Gee, thanks Wallet for allowing everyone on your server to be a richard to me. I appreciate the ban, too. Now I need to find someone with less sand shoved up their starfish to help me out.

143
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 10, 2007, 03:10:36 PM »
Code: [Select]
datablock fxDTSBrickData(brickJailSpawnData){
BrickFile = "IbanMod/jailspawnpoint.blb";
Category = "Special";
SubCategory = "Interactive";
UIName = "Jail Spawn";
IconName = "base/client/ui/brickIcons/Spawn Point";
};

package jailspawn{
function fxDTSBrickData::onPlant(%this, %brick)
{

if(isObject($jailbrick) && %brick.getdatablock().getname() $= "brickJailSpawnData") return;
parent::OnPlant(%this, %brick);
if(%brick.getdatablock().getname() $= "brickJailSpawnData") $jailbrick = %brick;
}
};
activatepackage(jailspawn);


The logic here is to only be allowed to plant one jailspawn. Any idea why this isn't working?

144
Off Topic / Re: True or false statement?
« on: September 10, 2007, 12:09:19 AM »
False

I need help with mah scripts.

145
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 09, 2007, 11:53:04 PM »
I actually got it to work, however.. there is a dilemma.

The restriction var I'm using is an extension off of %client. Since %client isn't prompted normally, the restriction cant be tested. How do I resolve this?

EDIT: Thanks Mr.Wallet :D

146
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 11:43:56 PM »
That was the most fun I've had on blockland in a long time. I think we ought to do events like this more often.

Happy birthday Badspot!


It wasn't an event, really. Badspot just said it was his birthday and the community did the rest.

147
General Discussion / Re: New Host, New Forums
« on: September 09, 2007, 11:35:26 PM »
 :cookie:

148
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 11:30:19 PM »


I lurve that effect. We're in the fridge trying to find some obscure present while I fire randomly :D




I got bahned by Rotondo for calling Baldspot Baldy after he said to stop calling Baldy Baldy. D:

149
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 11:03:38 PM »
How would I know?



Some people just need to crash parties to get there high. Clearly here is a trademark Lego©®™©®™©®™©®™ brick. Wanting to get Baldspot sued, Minion?

150
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 10:57:17 PM »
Very nice, entrepreneur in.





It's what Badspot has always wanted. Spam.

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