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Messages - IbanX

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151
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 10:54:33 PM »



Acne Anti-Badspot Bombombombbombombbombbomb bomb


NOTE: Acne cannot and will not be held responsible if you kill fast moving chickens or yourself.

152
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 10:52:11 PM »


There's two ways to joke about this:

1. Someone gave Baldspot Head
2. Very nice packing peanuts.

153
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 10:49:33 PM »
It's still rolling.



OSHT!!

We accidentally broke into the box where Badspot hides his earnings and the machine that keeps Lego from suing him!

154
Gallery / Re: Badspot's Birthday Party!
« on: September 09, 2007, 10:44:43 PM »


Present opening.

This is what happens when you add Badspot into a crowd of 30 people.

155
Drama / Re: Blockland is dying
« on: September 09, 2007, 10:29:53 PM »
Let me rephrase the entire point of this post:

"The unsupported version of Blockland is losing Support"


AKA:

tits.

156
Gallery / Badspot's Birthday Party!
« on: September 09, 2007, 10:26:47 PM »
I DO NOT CLAIM RESPONSIBILITY OF ANY OF THIS.
THIS WAS A COMMUNITY PROJECT DEDICATED TO BALDSPOT AND HIS BIRTHDAY.
MUCH LURVING WAS DONE ON THAT CAKE BEFORE I ATE IT ALL. I LOVED THE ICING, BY THE WAY.


BLOXEL:


REAL:

157
Modification Help / Re: Coding Help - Everything is brokez.
« on: September 09, 2007, 08:46:17 PM »
Alright! Thanks a bill Kirbz. The chat restriction code is fully functioning now.

All that remains is to get the fire code to end.

This is what I have so far:

Code: [Select]
package fireprevent{
function WeaponImage::onFire(%this,%obj,%slot)
{
if($restriction == 1;) // Off
{
messageClient(%client,"","\c6Your Weapon Fire has been restricted.");
return;
}
else
{
parent::onFire(%this,%obj,%slot);
}
}
};
activatepackage(fireprevent);


and I get an error each time I fire. Do note that the weapon is firing (The Tools move, brick weapons fire, and guns shoot, but there is no effect. E.g, no bullet, no brick, no collision particles.) My 'educated' guess would be that onfire is DURING the fire, and not BEFORE it.

Once again, here's my error:

Quote
base/server/scripts/allGameScripts.cs (7809): Unable to find object: '' attempting to call function 'getEyeTransform'
base/server/scripts/allGameScripts.cs (7811): Unable to find object: '' attempting to call function 'getMuzzleVector'
base/server/scripts/allGameScripts.cs (7825): Unable to find object: '' attempting to call function 'getVelocity'
Projectile::Addon: mSourceObjectID is invalid

158
Off Topic / Re: True or false statement?
« on: September 09, 2007, 08:09:51 PM »
 :panda:

The person above got his butt cherry popped by a horse.

159
Drama / Re: Blockland is dying
« on: September 09, 2007, 08:05:31 PM »
Also back on topic...

Oh lawdy lawdy where did it go wrong?! D:

160
Help / Re: IGSO problems
« on: September 09, 2007, 08:04:24 PM »
Bad, do you collect the tears of children in a jar?

161
Clan Discussion / Re: Clan[MotE]
« on: September 09, 2007, 07:40:00 PM »
Same. I'm a terrible builder. I guess I don't have an imagination like these people do. My idea of a good house involves an editor wand and a 1x1x5 brick.

162
Drama / Re: Blockland is dying
« on: September 09, 2007, 07:34:57 PM »
That's what I call Epic Win.

163
General Discussion / Re: Construction ideas, concepts, and designs :D
« on: September 09, 2007, 07:30:30 PM »
 :panda:

164
Gallery / Re: Deluxe House
« on: September 09, 2007, 07:29:10 PM »
ive already done better
How rude. Omgz I've dun betta rofl cookie plz.



It looks nice. ^_^

165
General Discussion / Re: Construction ideas, concepts, and designs :D
« on: September 09, 2007, 07:22:43 PM »
I would love to see a DM based on an apocolyptic scenario. As in an arena with destroyed buildings, dirt, and a lot of fire.

That would make me squee in my pants.

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