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Messages - IbanX

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181
Off Topic / Re: True or false statement?
« on: September 09, 2007, 03:19:02 PM »
True

The person above is a roflnoob

182
Clan Discussion / Re: 20 rules for blockland clans (feel free to add more)
« on: September 09, 2007, 02:57:06 PM »
You forgot rules 1 & 2 of Blockland:

1. stfu no one cares.
2. STFU no one cares.

<3

183
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 09, 2007, 02:48:00 PM »
That'll do it.


Now I just need the parameters for MessageSent so I can say something now.

EDIT:

Still throwing the same errors. I forgot to mention this is spewed underneath the 'cant find muzzlevelocity..'

Quote
Projectile::Addon: mSourceObjectID is invalid

184
Gallery / Re: [44] - Twin Towers
« on: September 09, 2007, 02:24:35 PM »
That wasn't funny, Rehash.

I don't recall the towers linking with a  bridge, either..

185
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 09, 2007, 02:20:45 PM »
Yes, I figured that out. Why is it throwing an error, though?

186
Gallery / Re: Time For Teh Lulz
« on: September 09, 2007, 04:24:01 AM »
Who wants to go try the chocolate shakes at Mel's Hole?

187
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 09, 2007, 03:38:23 AM »
parent::WeaponImage::OnFire(%Client) crashes the game.

parent::OnFire(%Client) Throws an error on each fire.
Code: [Select]
base/server/scripts/allGameScripts.cs (7809): Unable to find object: '' attempting to call function 'getEyeTransform'
base/server/scripts/allGameScripts.cs (7811): Unable to find object: '' attempting to call function 'getMuzzleVector'
base/server/scripts/allGameScripts.cs (7825): Unable to find object: '' attempting to call function 'getVelocity'

188
Help / Re: hosting need help
« on: September 09, 2007, 02:28:42 AM »
fck it....would be nice to have my own server but its just not worth it

It's not.

Really, after ripping out a few of my own nails and tearing a new starfish in the tech support of my ISP, I got my server to work.

189
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 09, 2007, 02:22:01 AM »
I'd hate to make another topic, just for this, but is there a Try Catch for torque? I'm tired of restarting Blockland every 10 seconds.

EDIT: Also, I'm trying to make more restriction packages but I guess I need to /guess/ the commands? For instance, I want a one to restrict speech and another to restrict weapon fire. How on earth would I go about setting packages up for these?

190
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 09, 2007, 12:51:23 AM »
That makes sense, thanks.

191
Modification Help / Re: Coding Help - Allowing Self Delete
« on: September 08, 2007, 11:58:02 PM »
Works like a charm, I really appreciate it.

However, can you explain to me WHY that package makes any difference?

192
Modification Help / Re: [REQUEST] Jail
« on: September 08, 2007, 10:33:03 PM »
I only did one school year with VBS, at the peak being able to do a kick-ass hangman. We never did anything like Guis. I do know that VBS is much more friendly that C++.

193
Modification Help / Re: Coding Help.
« on: September 08, 2007, 10:28:11 PM »
I don't understand your syntax. But I'm going to assume it goes like

Code: [Select]
//package Self Deleteoverright
//{
// Moar codes?
//};

function ServerCmdSelf Delete(%client)
{
if($Self Delete == 0) // Off
{
messageClient(%client,"","\c6 Sorry, Self Delete has been \c0DISABLED.");
return;
}
else
{
echo("Activating Self Delete");
activatepackage(Self Deleteoverright);
}
}

I don't know what to put in the package, though. The above code functions properly.

194
Modification Help / Coding Help - Everything is brokez.
« on: September 08, 2007, 09:26:12 PM »
Code: [Select]
function ServerCmdSelf Delete(%client)
{
if($Self Delete == 0) // Off
{
return;
}
else
{
parent::ServerCmdSelf Delete(%client);
}
}

What is wrong with my logic here?
EDIT: Self Delete will become disabled, but then wont allow you to kill yourself even if it is enabled.



Also, if you could give the name and directory of the main script (Like in Vanilla, all the main commands where stored in directory/scripts/sever/scripts/main.cs or something like that).

Thanks.

195
Modification Help / Re: [REQUEST] Jail
« on: September 08, 2007, 08:23:17 PM »
You're forgetting the best part:

Free cookies to whoever writes it.

Right now I'm working on my own script to do this, but have gotten no where since I suck at coding and have only done visual basics and started on C++.

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