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Messages - -Jetz-

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121
General Discussion / Re: Boss Battles - Strangely addictive
« on: January 19, 2016, 08:13:29 PM »
Medusa now has a new power. The health draining magic trap Bloodfort Andromeda.







It can be placed on any surface. Shortly after doing so, it becomes invisible. While hidden, it begins to grow in size, reaching its maximum area after about five minutes. When it's triggered, you'll only have a second to get out of its area before being hit with 150 damage. Damaging a player like this will heal Medusa for 10% of her total health.

Keep your team informed if you see her place it, because there's no indication of where it is until the trap is sprung.

122
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 19, 2016, 04:30:00 PM »
Why would you intentionally design something to be tedious?
Kinda fits with what basically every final boss tells you in some way: It could be twice as long and boring and people would still do it anyway just because they can. Undertale takes every opportunity to forget with you, so it makes the bad route the most miserable experience it can for the players who pass up every opportunity to turn back. Couple the grinding with sucking all the life out of the towns, removing the puzzles, making anyone who speaks with you hostile, and the two most difficult bosses the game has to offer, and the message is pretty clear: The game hates you for what you're doing. If you don't care, and keep killing just because you can, congratulations, you're Chara. You've defeated the enemy and became strong, and nothing else matters.

123
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 19, 2016, 10:14:59 AM »
ughhh i thought a genocide run would be fun but it's even more boring than the other routes

constantly walking around to get random encounters so you can kill everything is INSANELY tedious
is there any way to make this go faster
When you get to Hotland, just breeze through it until the core, and head to the bridge just before reaching Mettaton. Those two areas have the same kill-counter, and that location has a decent encounter rate.

124
General Discussion / Re: Boss Battles - Strangely addictive
« on: January 18, 2016, 04:11:29 PM »
Instead of hallways being on only one level it will be on multiple. Once the entire build is done I will finalize environment settings so it is not so dark.

[url=http://i.imgur.com/yG5P7z0.png][img width=1000]http://i.imgur.com/yG5P7z0.png[/img][/url][url=http://i.imgur.com/ePZcfqb.png][img width=1000]http://i.imgur.com/ePZcfqb.png[/img][/url]
If you're redoing hangar with the same skybox, make sure the build faces that cool galaxy. I've tried to rotate it on a couple opportunities and it never stuck.

125
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 16, 2016, 08:19:00 PM »
uh not really [[color=transparent]You're forgetting that in order to do the true pacifist, you have to spare him, fight flowey and then flowey says some junk when you restart the game, so you go to last save file and do whatever you missed for undyne and papyrus. THEN you go to true lab and do that stuff then go to asgore[/color]]
False. Nothing you do after the battle with Asgore starts matters. You can kill him and Flowey, and still get the pacifist ending after you reload, as long as everything before the fight was pacifist.

126
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 14, 2016, 07:42:01 PM »
Is the game worth purchasing if i've already been spoiled on pretty much the entire game?
I think if you've spoiled that much, it's up to you to decide.

127
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 14, 2016, 05:44:46 PM »
I just wish that Undertale had more lands to explore, there is just the ruins, snow area, lava area, the core and done.

I would like to see an underground jungle or forest, a big mine, and other places.
psst... You forgot the waterfall's.
And the hidden lab.

on other news, a grouptale update!

http://grouptale.weebly.com/blog/grouptale-devblog-2-battling-with-friends
So everyone simultaneously fights a single monster? All dodging in the same bullet box? That sounds like a visual mess. Also having to make decisions as a group over whether you fight or spare seems kinda boring, but then most of the time groups will commit to a certain kind of run right from the start anyways.

Also
Quote
Whatever that something is depends on how much Justice you dole out to the denizens of the Underground, and how kindly they take to it.
The hell does this mean? Does it rely on the group's decision or is there any room for the individual player to make a difference in this system?

128
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 14, 2016, 07:47:08 AM »
God loving damn it, this pisses me off so much, the fact that a game such as undertale can practically eclipse a game like Witcher 3. Seriously, Undertale shouldn't even rival it, let alone be in the top spot for GOTY. The game was good, but only good at best, it wasn't groundbreaking, it wasn't anything new. The only thing that stuck with me was it's emotional bits and even then those got a little too pretentious for me.
I played Witcher 3 last year. It took me about 2 weeks to get through. Most distinct memory was wrapping up every side quest I had and proceeding to what I thought was the final battle and end of the game, getting through that battle, thinking it had a kinda stuffty cliffhanger ending, staying up to play through what I thought was the epilogue, it turning out to be the third act of the game, spanning 9 more hours, leading up to a much more engaging and appropriate ending that had me committed to being up well into the morning to see it through to the very end. I thought it was kinda funny at the time. Like the game had taken my gripe at the ending on board and said "You know what, yeah, that is a dumb place to stop. Let's keep going and see what happens!" I concluded the game was a masterpiece in many aspects, visuals, world-building, gameplay, and writing. I was sure then and there it would be my game of 2015. Then the next day I played Undertale. Better luck next time Geralt!

129
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 13, 2016, 03:32:37 PM »
Don't get me wrong, Undertale is a pretty damn good game, but going as far as to call it a 10/10 Masterpiece is pretty ignorant of the game's cons.
No such thing as a flawless game, when games have to be evaluated subjectively. Doesn't have to be a flawless game to get a perfect score though. The only requirement for a game to get a 10/10 is appealing to the reviewer strongly enough.

Scores are dumb.

130
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 13, 2016, 09:40:38 AM »
[img]https://dl.dropboxusercontent.com/s/ylg70s4sqmxbmlh/Undertale_Review_-_IGN_-_Google_Chrome_2016-01-13_09-27-53.png?dl=0[/img]

how do you flip flop that hard
Probably because the first one is fake?

131
Games / Re: Psychonauts 2 (!!!!)
« on: January 12, 2016, 07:30:55 PM »
A month ago I had some sliver of hope it might go well if this Fig company was making assurances that there'd be some oversight in the development process that may keep Tim Schafer from diverting investment funds for his money-powered jetpack. Considering what it looks like is gonna happen to this company, however, there goes my last hope that this will end well. I never want any game to be terrible, that'd be stupid, and there's always the possibility that Tim has gotten bored of the cash-powered jetpack and switched to a more energy efficient cash-powered smart car or something, but it seems to me there's no reason to think that's the case.

132
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 09, 2016, 03:03:40 AM »
Not gonna bother hiding spoilers in this message so forget off if you haven't played Undertale for some dumb reason.

the first time i fought her i didn't know how to beat her
so i endlessly dodged things for around half an hour
Not like it's that complicated. Just kick her until she melts.

spoilers for nerds who havent read ahead for neutral, pacifist, and genocide

can someone agree that [color=transparent]photoshop/omega flowey[/color] is one of the best final bosses?
like ok i know [color=transparent]sans[/color] is hard but hes predictable after you've played him a bunch whereas [color=transparent]flowey[/color] has RNG on his side with multiple attacks and different variants of it
and aside from the fact that the music is intimidating, chaotic, and loud, at the ending its loving awesome and makes you feel triumphant
also we get to see the [color=transparent]human souls[/color] in action
one last thing, i know he also is [color=transparent]asriel[/color] but that boss fight felt like a safety net by comparison, you constantly [color=transparent]refused to die[/color] and there were no real consequences for losing
i mean [color=transparent]flowey[/color] does the same thing but he still throws more than 2 attacks at you

basically [color=transparent]flowey[/color] is the best [b]challenging[/b] boss in this game but he gets way overshadowed by the others
Eh, he's challenging, but I don't think that's all a final boss should be. Omega Flowey kinda falls into the same category of final bosses as the ones in shooters where you have to kill them through a huge overly long QTE sequence. Your fight with him doesn't involve most of the mechanics you've used throughout the rest of the game. No items, no menus, just pure bullet hell. Not to say that's a bad thing, the game uses that to great effect in conjunction with the dissonant music, horrific visuals, and overall narrative to create a feeling of wrongness, and breaking its own rules is something Undertale has always done really well.

Asriel, on the other hand, falls under the category of cinematic final bosses where you're massively overpowered for some plot reason. Sure, in Undertale's plot, the exact opposite is the case, but the fact that you can't die shows that the whole fight is just meant to be awesome and entertaining without the challenge typical of a final boss. Sans is the secret boss, the one you have to go out of your way to find, and who then stomps you into the dirt unless you do everything perfectly. He's the hardest, but not as part of the main plot of the game.

In my opinion, the enemy who most embodies what a final boss should be is Asgore. You fight him on the same terms as you do most other enemies in the game. He's much harder than most other foes, and is the "villain" that the majority of the plot leads up to. That's not to say there's anything wrong with the other three, but I think there would be if not for someone like Asgore to put up a suitable fight to end the rest of the game with.

133
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: December 30, 2015, 05:28:38 AM »
Doesn't doing multiple pacifist runs do something interesting?
The game doesn't actually have a means of tracking it. The true reset will erase any trace of the pacifist run.

You don't haaaave to do genocide, unless you really, REALLY want to have a bad time.
Yes he does. Genocide mode is mandatory for all non-weenies!

134
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: December 27, 2015, 04:29:41 PM »
unfortunately i wasnt able to do that my first run
would it change the outcome of my runs after that?
Completing one of the endings makes a couple minor changes in a different ending. People love to freak out about that fact, and it's near the top of the list of things that idiots spoil about the game when they think they're being helpful. Feel free to ignore any advice that tells you not to play one of them, or telling you to play them in a certain order.

135
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: December 27, 2015, 11:29:37 AM »
how is the name a spoiler? I have seen so many other spoilers. which people have posted in this thread like it was nothing. and I can't see any way that the protag's name could tie into any of that
We could tell you, but that would also be a spoiler!

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