Not gonna bother hiding spoilers in this message so forget off if you haven't played Undertale for some dumb reason.
the first time i fought her i didn't know how to beat her
so i endlessly dodged things for around half an hour
Not like it's that complicated. Just kick her until she melts.
spoilers for nerds who havent read ahead for neutral, pacifist, and genocide
can someone agree that [color=transparent]photoshop/omega flowey[/color] is one of the best final bosses?
like ok i know [color=transparent]sans[/color] is hard but hes predictable after you've played him a bunch whereas [color=transparent]flowey[/color] has RNG on his side with multiple attacks and different variants of it
and aside from the fact that the music is intimidating, chaotic, and loud, at the ending its loving awesome and makes you feel triumphant
also we get to see the [color=transparent]human souls[/color] in action
one last thing, i know he also is [color=transparent]asriel[/color] but that boss fight felt like a safety net by comparison, you constantly [color=transparent]refused to die[/color] and there were no real consequences for losing
i mean [color=transparent]flowey[/color] does the same thing but he still throws more than 2 attacks at you
basically [color=transparent]flowey[/color] is the best [b]challenging[/b] boss in this game but he gets way overshadowed by the others
Eh, he's challenging, but I don't think that's all a final boss should be. Omega Flowey kinda falls into the same category of final bosses as the ones in shooters where you have to kill them through a huge overly long QTE sequence. Your fight with him doesn't involve most of the mechanics you've used throughout the rest of the game. No items, no menus, just pure bullet hell. Not to say that's a bad thing, the game uses that to great effect in conjunction with the dissonant music, horrific visuals, and overall narrative to create a feeling of wrongness, and breaking its own rules is something Undertale has always done really well.
Asriel, on the other hand, falls under the category of cinematic final bosses where you're massively overpowered for some plot reason. Sure, in Undertale's plot, the exact opposite is the case, but the fact that you can't die shows that the whole fight is just meant to be awesome and entertaining without the challenge typical of a final boss. Sans is the secret boss, the one you have to go out of your way to find, and who then stomps you into the dirt unless you do everything perfectly. He's the hardest, but not as part of the main plot of the game.
In my opinion, the enemy who most embodies what a final boss should be is Asgore. You fight him on the same terms as you do most other enemies in the game. He's much harder than most other foes, and is the "villain" that the majority of the plot leads up to. That's not to say there's anything wrong with the other three, but I think there would be if not for someone like Asgore to put up a suitable fight to end the rest of the game with.