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Messages - -Jetz-

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2791
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 22, 2012, 04:26:35 PM »
After banning aceman for twenty minutes for revealing the location of another user (given the fact that aceman has given the admins trouble over the past), this little thing happened.
Funny, but whenever this happens, the real fun begins a week or two later when they come crying to get back in.

2792
General Discussion / Re: Irony of Version 21
« on: May 21, 2012, 08:21:27 PM »
Dear Blockland Forums,

Stop misusing the word "irony."

-Jetz

2793
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 21, 2012, 06:34:56 PM »
Just because sotmthing dosen't sound right dosen't mean it isn't right. School for five days and a break fortwo days dosen't sound right but it's true. And Jetz, Don't want your opinion, never asked for it before, not asking now.
Application:Admin
Name:Eckheart
BL_ID:1673
The ID in your application is not the one given in your profile, has never been used to connect to the server, nor has it ever been detected in use by any RTB server.

The bug you described has never happened to anybody else, and nothing recently changed would create it.

Recent chat logs featuring you include nothing that implies anything strange was happening.

I drew my conclusions from the above facts. This message contains no opinions, only facts.

2794
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 21, 2012, 01:12:48 AM »

Bugs happen all the time.No game is perfect , saying that, this did occur while in gameplay and could probably happen to anybody.
Stop lying.

2795
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 09:12:06 PM »
Just stpped playing ot post this, So it was your regualr round and the wierdest thing happens. I go to buy Christian brutal Sniper and respawn but instead I respawned As CBS in the boss spawn room....so I clicked Mocheeze and i Die but RESPAWN where the boss spawns in the game as DS? And everytime the other DS guy gets hit I get hurt cause were sharing Hp......WTH is this?
That sounds totally impossible.

2796
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 05:06:00 PM »
I don't see how it happens. You fall straight down through the ground when the shockwave is fired? Can someone come up with some consistent condition under which this happens?

2797
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 02:32:09 PM »
Calling them by their TF2 names led to whiny dumbasses complaining that they're not exactly like they are in TF2. It's generally understood that in dialog, the names are interchangeable, but it has cut back on such complaints, and when we do get them, I can brush them off by denying any relation to TF2.

2798
Suggestions & Requests / Re: Horse-in-a-box
« on: May 20, 2012, 02:25:06 PM »
Sounds like the Insta-Horse in Age-of-Time.

2799
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 01:02:25 PM »
Oh, ok. I guess its not that big of a problem anyways, but if it continues to happen to lots of players I think it should be removed.
You don't fix a broken bone through amputation.

2800
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 03:19:04 AM »
Maybe because its stronger and more sudden? If you had a class like a heavy or a mini-boss you could live through it.
Not nearly as strong or sudden as the shockwave weapon Ephi and Badspot get.

I updated Kaje's mass already, I balenced it by reducing rocket damage a bit. I also took the moment to give Celestia dynamic health (removed the 1000 static health). Then, I also updated all the datablocks; so we didn't need to wait for a reset.
Logged. Still have ideas for how to improve Kaje. No plans to improve that horse boss yet, but that's less from a deficit of ideas and more because I don't want to bother with it.

2801
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 20, 2012, 01:44:18 AM »
Also, MarioGuy0 encountered a problem with Rotondo, when he uses the Schockwave, it can knock players into bricks, or under the map. He experienced both.

Don't know how that would be fixed.
I don't know how that would happen. The shockwave is created by the exact same forces that cause weapon knockback.

Yeah, if anything the mech should be the thing that is unmovable. However, we'll need to balance that somehow.
Mech overhaul is on my list.

Just have Penthselia have X2 mass, just to make up for being a big target.
Pretty sure scale is automatically factored in to impulses.

2802
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 19, 2012, 09:52:11 PM »
The Runners shotgun knockback on enemies is kind of ridiculous as well, you can keep Pen up in the air with 2 runners for ages. It should have knockback, but not that much.
Give Spearzilla sixty-six times its usual mass? Alrightey then!

2803
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 19, 2012, 09:42:51 PM »
Uploaded a revision with the buff reduced to 2.5x mass. It will take effect eventually.
Well yeah, it's senseless what you did. Doesn't that classify as broken?
No, it's broken when it doesn't function exactly as we expect.

2804
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 19, 2012, 08:39:48 PM »
Why did Jetz break it, then?
"Aaah it doesn't function exactly as I expect it to so it must be broken!"

Rotondo's movement options, compared to the other bosses, are limited to put it lightly. Spearzilla can spear jump, Mocheeze can fly, Ephi and Badspot can launch themselves all over the room. Even Dark Samus at least has decent mobility in the air. Rotondo doesn't even have a long ranged attack. Keeping him from being flung around like a pinball is an appropriate buff.

2805
General Discussion / Re: Pecon7's Boss Battles! V3
« on: May 18, 2012, 04:53:27 PM »
What happened to Rotondo?

The rocket launcher is useless.
I made him four times as massive.

Have fun.

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