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Help / Re: Increase Schedules past 1000
« on: April 22, 2012, 01:58:59 AM »
You shouldn't need this many schedules at once. Revise your build not use so many delayed events in the hiding process.
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Front, where's my "No fun" sign?! There is too much fun being had here. I do not tolerate fun. Also, that's some poor image editing on that last one. What are you hiding? IS IT FUN?!
Now my boss is less invincible :cAnd a publicly accessible boss is less invincible.
nerf zombie tank attack damageHis damage is based off Master Chief, back when he was a boss.
Well, you accidentally buffed it. :DI added a couple states to the image to allow for proper checking of whether the weapon is ready to fire ahead of time instead of checking when it actually tries to fire. In doing so, I took all the checks (no vertical movement, has enough energy, and the new delay I added - the nerf itself) and dropped them in the script for a new state between ready and fire. Unfortunately, I forgot to connect the ready state to this new state, so it is jumping right to fire which has none of the checks in it right now.
What was the nerfing supposed to be?
Why is Dark Samus able to use the sheild in mid-air now?Because I made a mistake when I was supposed to be nerfing it. It will be fixed with the next reset.
wtf, I sent it to you last night, and then went to bedKinda spending time on the server that I had scheduled for schoolwork now.
you told me you couldn't put it on the server at the moment
made it sound like you couldn't put it on till tomorrow