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Messages - -Jetz-

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2896
Help / Re: Increase Schedules past 1000
« on: April 22, 2012, 01:58:59 AM »
You shouldn't need this many schedules at once. Revise your build not use so many delayed events in the hiding process.

2897
Can't tell if leak, or Valve trying to cleverly capitalize on EA's falling public opinion by showing that it is owned and staffed by humans. I can respect either.

2898
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 11:04:00 PM »
Also, the barrier inside the house blocking Lug's precious pot is gone. Whoever is responsible for that is left to Lug's wrath. Due to Front's recent incompetence in failing to present the no-fun sign, I say he is guilty of this too until he says otherwise.

2899
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 09:56:46 PM »

Front, where's my "No fun" sign?! There is too much fun being had here. I do not tolerate fun. Also, that's some poor image editing on that last one. What are you hiding? IS IT FUN?!

2900
Help / Re: Game lags infinitely when playing
« on: April 21, 2012, 05:05:05 PM »
The console.log would be more helpful. It should be inside the Blockland directory in your documents folder.

2901
Help / Re: Game lags infinitely when playing
« on: April 21, 2012, 04:49:57 PM »
Are you running a singleplayer, LAN, or internet game? Does it do this when joining other games? Have you installed any add-ons?

2902
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 04:45:41 PM »
Now my boss is less invincible :c
And a publicly accessible boss is less invincible.

2903
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 03:56:06 PM »
The upside is that now the fix for the phazon shield is in. It now has a 1 second cooldown between uses. This prevents it from being spammed.

2904
General Discussion / Re: Didn't the DM Church get removed
« on: April 21, 2012, 03:16:13 PM »
It was removed from the default installation, so it no longer comes with the game, but it wasn't deleted from those who already had it.

2905
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 11:10:51 AM »
nerf zombie tank attack damage
His damage is based off Master Chief, back when he was a boss.

2906
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 03:11:31 AM »
Well, you accidentally buffed it. :D

What was the nerfing supposed to be?
I added a couple states to the image to allow for proper checking of whether the weapon is ready to fire ahead of time instead of checking when it actually tries to fire. In doing so, I took all the checks (no vertical movement, has enough energy, and the new delay I added - the nerf itself) and dropped them in the script for a new state between ready and fire. Unfortunately, I forgot to connect the ready state to this new state, so it is jumping right to fire which has none of the checks in it right now.

2907
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 21, 2012, 01:12:14 AM »
Why is Dark Samus able to use the sheild in mid-air now?
Because I made a mistake when I was supposed to be nerfing it. It will be fixed with the next reset.

2908
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 20, 2012, 06:54:02 PM »
Demoman now uses faecpwner instead of pipe bomb launcher.

2909
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 20, 2012, 12:33:19 PM »
wtf, I sent it to you last night, and then went to bed

you told me you couldn't put it on the server at the moment

made it sound like you couldn't put it on till tomorrow
Kinda spending time on the server that I had scheduled for schoolwork now.

2910
General Discussion / Re: Pecon7's Boss Battles! V3
« on: April 20, 2012, 11:03:25 AM »
Server is back up. Made a few changes, all untested and probably ineffective. Unfortunately siba never sent me the new bricks on this computer so I guess we'll be waiting until the next person decides to open the chest or until we manually reset it for that.

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