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Messages - -Jetz-

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3466
AoT General / Re: now what with darksilences aot v3
« on: July 31, 2011, 12:41:22 PM »
It was inevitable that was going to happen. Ephi hates me and would probably find anything to fail it, even if I wasn't breaking any rules.
Well he's failed other stuff that involved going to another website and signing up. You're right about him failing your v3 mods either way though, because
Quote
DO NOT modify the game and re-release it.

3467
Help / Re: What is Blockland Main Adventure Mode
« on: July 29, 2011, 12:05:04 PM »
Yes. It is so totally fake and non-existent, you wouldn't believe us if we told you exactly, step-by-step, how to unlock it. Which we obviously can't do because, as we have said, it is fake and non-existent. Also, if it did exist, it probably would not be very interesting. So stop searching immediately, so that way, if you do find something that you think might be related to unlocking the campaign mode, you don't foolishly mistake it for being anything but something completely normal. [/WheatleyVoice]

3468
AoT General / Re: Aot??????
« on: July 27, 2011, 01:27:04 PM »
STOP IT YOU GUYS HE WANTS THE TRUTH !!!!!
would be funny if someone quoted HE CANT HANDLE THE TRUTH AND NEITHER CAN YOU !!!
And we're providing him with the truth. Seriously. Google "Aot" and see how many pages you have to go back before you reach this "age of time" nonsense you're rambling on about.

On topic:

3469
AoT General / Re: Where can I download AOT?
« on: July 27, 2011, 02:39:11 AM »
I got both problems, but my Xbox hasn't broken down since. He meant that, from Xbox to Xbox 360, the White/Black buttons were changed to a completely different place. I tried playing a Xbox game that needed them, but it appears only one of them even exists on the 360 controller setup, so it failed to work fully.

But you're just used to PlayStation controls, Nat.
I thought he meant something like "They took the Playstation controller layout, but why did they go and remove L1 and R1 and instead put a white and black button on the right side?"

The only Xbox game I played on the Xbox 360 was GTA:SA. When I read reviews for it, they claimed that helicopter controls were annoying because Black and White were used for rotating left and right. Since I played it on the 360, I didn't have this problem because the left and right bumpers allowed me to rotate left and right. Still took me forever to pass that attack helicopter flight school mission, though.

3470
AoT General / Re: Where can I download AOT?
« on: July 26, 2011, 11:33:33 AM »
I disagree. The Xbox came out after the Playstation and was extremely annoying to get used to the control setup. For instance, why did they move two of the trigger buttons below the buttons on the right as small white and black buttons? Made no sense to me. Also, xbox 360s break. Period. I have yet to find someone who owns an xbox 360 and it hasn't RLOD'd yet.
Mine never got the Red Ring of Death. However, the disc drive broke and it had to be replaced. The replacement's disc drive seems to be failing too. So you're partially right. Also those white and black buttons only existed on Xboxes, not Xbox 360s.

3471
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what is this
http://www.youtube.com/watch?v=W5aWb0Vlp7g&t=1m48s

3472
I don't get why everyone hates it so much.
I don't like it myself, so I just don't click the topics related to it. That's it. No need to freak out like some people do.
Finally someone says something about this pony nonsense that I can agree with. I don't get why people like it, I don't get why people hate it, and I don't really want to be involved with it at all.

3473
AoT General / Re: Decided to play age of time.
« on: July 23, 2011, 11:44:22 PM »
And what alternatives were provided after creating a personalized response?
No alternatives were provided directly to him, but I did discuss Alien Swarm and Grand Theft Auto with the other Age of Time Service Representative, Herb.

3474
AoT General / Re: Downloaded AoT, Missing main.cs
« on: July 23, 2011, 11:33:08 AM »
You're giving me a headache since you're over-complicating this. I will re-explain this even though the best I can do is a rephrasing. There is a main.cs there. He did not specify that one. I remember AoT loading up and saying "missing main.cs" or something like that in another place, and the game never had a problem. It seemed to be some main.cs that was unrequired and removed from the game, but it is still attempted to be loaded.
That makes more sense. But if the game worked fine without the main.cs he's referring to, why bother informing us?

3475
AoT General / Re: Downloaded AoT, Missing main.cs
« on: July 23, 2011, 10:54:37 AM »
Uh, you can name anything main.cs. I seem to remember the game looking for a main.cs that doesn't exist, whilst the game still functions by running the normal main.cs. You understand? You can name anything main.cs. Client and Server folders, etc.
No, I'm not sure I understand. I don't see how the game can run without any of this:
Quote from: main.cs
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

$version = 29;
$defaultGame = "editor;characters";
$displayHelp = false;

EnableWinConsole(true);

//-----------------------------------------------------------------------------
// Support functions used to manage the mod string

function pushFront(%list, %token, %delim)
{
   if (%list !$= "")
      return %token @ %delim @ %list;
   return %token;
}

function pushBack(%list, %token, %delim)
{
   if (%list !$= "")
      return %list @ %delim @ %token;
   return %token;
}

function popFront(%list, %delim)
{
   return nextToken(%list, unused, %delim);
}


//------------------------------------------------------------------------------
// Process command line arguments
 // TorqueDebugPatcher begin
$GameDebugEnable = false;
$GameDebugPort = 28040;
$GameDebugPassword = "password";

function doEnableDebug()
{
   // attempt to auto enable debugging
   if (!$GameDebugEnable)
   {
     echo("NOT enabling debug...");
     return;
   }

   echo("DEBUG: enabling debug on port: " @ $GameDebugPort);
   %cmd = "dbgSetParameters(" @ $GameDebugPort @ "," @ $GameDebugPassword @ ");";
   echo("DEBUG: evaluating: " @ %cmd);
   eval(%cmd);
}
// TorqueDebugPatcher end

$modcount = 0;
$userMods = $defaultGame;

//-----------------------------------------------------------------------------
// The displayHelp, onStart, onExit and parseArgs function are overriden
// by mod packages to get hooked into initialization and cleanup.

function onStart()
{
   echo("\n--------- Initializing FPS ---------");

   // Load the scripts that start it all...
   exec("base/client/init.cs");
   exec("base/server/init.cs");
   exec("base/data/init.cs");

   initCommon();
   
    %file = new FileObject();
   %file.openForAppend("base/ChatLog.txt");
   %file.writeLine("===============>Game Session Started<===============");
   %file.close();
   %file.delete();
   
   // Server gets loaded for all sessions, since clients
   // can host in-game servers.
   initServer();

   // Start up in either client, or dedicated server mode
   if ($Server::Dedicated)
      initDedicated();
   else
      initClient();
}

function onExit()
{
   echo("Exporting client prefs");
   export("$pref::*", "base/client/prefs.cs", False);

   echo("Exporting client config");
   if (isObject(moveMap))
      moveMap.save("base/client/config.cs", false);

   echo("Exporting server prefs");
   export("$Pref::Server::*", "base/server/prefs.cs", False);
   BanList::Export("base/server/banlist.cs");
   
    %file = new FileObject();
   %file.openForAppend("base/ChatLog.txt");
   %file.writeLine("================>Game Session Ended<================");
   %file.close();
   %file.delete();
}

function parseArgs()
{
        for ($i = 1; $i < $Game::argc ; $i++)
        {
           $arg = $Game::argv[$i];
           $nextArg = $Game::argv[$i+1];
           $hasNextArg = $Game::argc - $i > 1;
           $logModeSpecified = false;
           
         //echo("ARG = ", $arg);
         //echo("-hasnextarg = ", %hasNextArg);

           switch$ ($arg)
           {
              //--------------------
             // TorqueDebugPatcher begin
             case "-dbgPort":
                // we must have a next arg
                $argUsed[$i]++;
                if ($hasNextArg)
                {
                       $GameDebugPort = $nextArg;
                   $argUsed[$i+1]++;
                   $i++;
                }
                 else
                    error("Error: Missing Command Line argument. Usage: -dbgPort <port>");
       
             //--------------------
             case "-dbgPassword":
                // we must have a next arg
                $argUsed[$i]++;
                if ($hasNextArg)
                {
                       $GameDebugPassword = $nextArg;
                   $argUsed[$i+1]++;
                   $i++;
                }
                 else
                    error("Error: Missing Command Line argument. Usage: -dbgPassword <password>");
       
             //--------------------
             case "-dbgEnable":
                    $GameDebugEnable = true;
                $argUsed[$i]++;
       
              //--------------------
              case "-connect":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    // mark which server we will automatically connect to
                    setAutoConnect($nextArg);
                    $argUsed[$i+1]++;
                    $i++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -connect <x.x.x.x:port>");
       
             // TorqueDebugPatcher end
       
             //--------------------
              case "-log":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    // Turn on console logging
                    if ($nextArg != 0)
                    {
                       // Dump existing console to logfile first.
                       $nextArg += 4;
                    }
                    setLogMode($nextArg);
                    $logModeSpecified = true;
                    $argUsed[$i+1]++;
                    $i++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -log <Mode: 0,1,2>");
       
              //--------------------
              case "-mod":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    // Append the mod to the end of the current list
                    $userMods = strreplace($userMods, $nextArg, "");
                    $userMods = pushFront($userMods, $nextArg, ";");
                    $argUsed[$i+1]++;
                    $i++;
                    $modcount++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -mod <mod_name>");
                   
              //--------------------
              case "-game":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    // Remove all mods, start over with game
                    $userMods = $nextArg;
                    $argUsed[$i+1]++;
                    $i++;
                    $modcount = 1;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -game <game_name>");
                   
              //--------------------
              case "-show":
                 // A useful shortcut for -mod show
                 $userMods = strreplace($userMods, "show", "");
                 $userMods = pushFront($userMods, "show", ";");
                 $argUsed[$i]++;
                 $modcount++;
       
              //--------------------
              case "-console":
                 enableWinConsole(true);
                 $argUsed[$i]++;
       
              //--------------------
              case "-jSave":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    echo("Saving event log to journal: " @ $nextArg);
                    saveJournal($nextArg);
                    $argUsed[$i+1]++;
                    $i++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -jSave <journal_name>");
       
              //--------------------
              case "-jPlay":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    playJournal($nextArg,false);
                    $argUsed[$i+1]++;
                    $i++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -jPlay <journal_name>");
       
              //--------------------
              case "-jDebug":
                 $argUsed[$i]++;
                 if ($hasNextArg)
                 {
                    playJournal($nextArg,true);
                    $argUsed[$i+1]++;
                    $i++;
                 }
                 else
                    error("Error: Missing Command Line argument. Usage: -jDebug <journal_name>");
       
              //-------------------
              case "-help":
                 $displayHelp = true;
                 $argUsed[$i]++;
       
                 //--------------------
                 case "-dedicated":
                    $Server::Dedicated = true;
                    enableWinConsole(true);
                    $argUsed[$i]++;
       
                 //--------------------
                 case "-mission":
                    $argUsed[$i]++;
                    if ($hasNextArg) {
                       $missionArg = $nextArg;
                       $argUsed[$i+1]++;
                       $i++;
                    }
                    else
                       error("Error: Missing Command Line argument. Usage: -mission <filename>");
       
                 //--------------------
                 case "-connect":
                    $argUsed[$i]++;
                    if ($hasNextArg) {
                       $JoinGameAddress = $nextArg;
                       $argUsed[$i+1]++;
                       $i++;
                    }
                    else
                       error("Error: Missing Command Line argument. Usage: -connect <ip_address>");
                   
              //-------------------
              default:
                 $argUsed[$i]++;
                 if($userMods $= "")
                    $userMods = $arg;
           }
        }
       
        if($modcount == 0 && ($defaultGame !$= "")) {
              $userMods = $defaultGame;
              $modcount = 1;
        }
}   

// Parse the command line arguments
echo("--------- Parsing Arguments ---------");
parseArgs();

package Help {
   function onExit() {
      // Override onExit when displaying help
   }
};

function displayHelp() {
   activatePackage(Help);

      // Notes on logmode: console logging is written to console.log.
      // -log 0 disables console logging.
      // -log 1 appends to existing logfile; it also closes the file
      // (flushing the write buffer) after every write.
      // -log 2 overwrites any existing logfile; it also only closes
      // the logfile when the application shuts down.  (default)

   error(
      "Torque Demo command line options:\n"@
      "  -log <logmode>         Logging behavior; see main.cs comments for details\n"
@
      "  -game <game_name>      Reset list of mods to only contain <game_name>\n"@
      "  <game_name>            Works like the -game argument\n"@
      "  -mod <mod_name>        Add <mod_name> to list of mods\n"@
      "  -console               Open a separate console\n"@
      "  -show <shape>          Launch the TS show tool\n"@
      "  -jSave  <file_name>    Record a journal\n"@
      "  -jPlay  <file_name>    Play back a journal\n"@
      "  -jDebug <file_name>    Play back a journal and issue an int3 at the end\n"@
    // TorqueDebugPatcher begin
     "  -dbgPort <port>        Set debug port (default = 28040)\n"@
     "  -dbgPassword <pass>    Set debug password (default = password)\n"@
     "  -dbgEnable             Start game in debug mode\n"@
    // TorqueDebugPatcher end
      "  -dedicated             Start as dedicated server\n"@
      "  -connect <address>     For non-dedicated: Connect to a game at <address>\n"
@
      "  -mission <filename>    For dedicated: Load the mission\n" @
      "  -help                  Display this help message\n"
   );
}


//--------------------------------------------------------------------------

// Default to a new logfile each session.
if (!$logModeSpecified) {
   setLogMode(6);
}

// Set the mod path which dictates which directories will be visible
// to the scripts and the resource engine.
setModPaths($userMods);

// Get the first mod on the list, which will be the last to be applied... this
// does not modify the list.
nextToken($userMods, currentMod, ";");

// Execute startup scripts for each mod, starting at base and working up
function loadDir(%dir)
{
   setModPaths(pushback($userMods, %dir, ";"));
   exec(%dir @ "/main.cs");
}

echo("--------- Loading Common ---------");
//Added to create a single base
// Load up common script base
loadDir("base");
//setModPaths("common");

//-----------------------------------------------------------------------------
// Load up defaults console values.

// Defaults console values
exec("base/client/defaults.cs");
exec("base/server/defaults.cs");

// Preferences (overide defaults)
exec("base/client/prefs.cs");
exec("base/server/prefs.cs");

echo("--------- Loading MODS ---------");
function loadMods(%modPath)
{
   %modPath = nextToken(%modPath, token, ";");
   if (%modPath !$= "")
      loadMods(%modPath);

   if(exec(%token @ "/main.cs") != true){
      error("Error: Unable to find specified mod: " @ %token );
      $modcount--;
   }
}

if($modcount != 0) {
   loadMods($userMods);
   echo("");
}

// Either display the help message or startup the app.
if ($displayHelp) {
   enableWinConsole(true);
   displayHelp();
   quit();
}
else {
   onStart();
   echo("Engine initialized...");
   // TorqueDebugPatcher begin
   doEnableDebug();
   // TorqueDebugPatcher end
}

// Display an error message for unused arguments
for ($i = 1; $i < $Game::argc; $i++)  {
   if (!$argUsed[$i])
      error("Error: Unknown command line argument: " @ $Game::argv[$i]);
}

Also, Keta, if you can't find a main.cs anywhere, just copy and paste all of that into a file and rename it to main.cs.

3476
AoT General / Re: Downloaded AoT, Missing main.cs
« on: July 23, 2011, 12:53:02 AM »
Can you still play? I think I remember it saying that by default, so it'd be unrequired.
Age of Time requires a main.cs.

Check all the subfolders on the off chance you accidentally moved it into one. If it isn't there, just install again. Don't mistake main.cs.dso for it, though.

3477
AoT General / Re: AOE crash
« on: July 23, 2011, 12:47:58 AM »
I'm just going to assume you've mistaken this forum for the Age of Empires discussion area and recommend you seek help elsewhere.

3478
Add-Ons / Re: Easy server Commands :D (ServerSided)
« on: July 21, 2011, 02:59:53 PM »
With all those forward slashes, I think this places as either the second or third most hideous scripting style I've ever seen.

3479
AoT General / Re: Where do I get Mega Mod 13/15?
« on: July 17, 2011, 03:55:48 PM »
Oh god, Megamod is a wreck. I have a folder full of dozens of files I had to delete to make the game function properly.

3480
AoT General / Re: Age of Time?
« on: July 11, 2011, 07:23:37 PM »
As second poster, I must tell you that your request for moderator or administrator attention is probably a waste of time.

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