Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - -Jetz-

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 406
91
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 23, 2016, 05:38:10 PM »
Annoying Orange won't be able to do a ribbon cutting ceremony because his fingers are too stubby to use a pair of scissors
How do you have a ribbon cutting ceremony for a wall anyway?

https://www.youtube.com/watch?v=UtGnckFuO-Y

92
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 23, 2016, 04:32:31 PM »
And to also add that they're running at turrets poised to shoot and kill. If there is a glitch to be exploited, it will definitely be exploited. I just don't see it happening enough to be a likely clause in the turret plan
Yeah but if word gets out that there's a way through them that works consistently, and it's something that can't be fixed through software, it's gonna be a pain to upgrade all those guns, and in the meantime you're gonna have plenty of people using the technique to slip through the cracks. Best to make them as airtight as possible the first time so that it serves its purpose and keeps people out, rather than slowing them down until they have a reliable workaround.

93
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 23, 2016, 02:42:00 PM »
All it takes is an unusual and inefficient method that requires a lot of money and coordination? I'd say that's a non-issue.
Eh, I wouldn't put it past them to go all out. Not like they're crossing the border for fun. They're escaping from miserable conditions with their sights set on a new, more prosperous life. If they're gonna make the attempt, they're gonna use every trick they can.

With that in mind, it'd be an insult to their resolve to not go all out on defense as well! Let's add minefields, unmanned attack drones, and a lava moat!

94
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 23, 2016, 02:10:53 PM »
The sentry uses thermal imaging to locate human sized targets. All it takes is a big glass "turtle shell" and a bunch of Mexicans to carry it on the inside to cross the border completely undetected.

https://www.youtube.com/watch?v=fpx7hsoYEt4
Nothing an optical camera wouldn't solve. Make it motion activated and connect it up to a control room so a human eye can make the final distinction whenever it's uncertain whether to shoot or not. Then they'd need to slowly traverse the 3KM while camouflaged to fool all the automated detection, something a simple fence would make awkward as hell. We could also trick out the fence with electricity, barbed wire, contact sensors, and/or flame decals.

95
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 19, 2016, 06:10:29 PM »
Like it or not, the American immigration system is not navigable for the majority of non-rich Mexicans. If the job market in your border town is so stuff that your only viable choice is to work up in the US, then you're going to choose to do it. If you were in the same situation that they were, you would agree that supporting your family and putting food on the table is far more important than respecting US immigration laws. We don't need to villainize them because they're just making the same rational choices that we would.
True, but if we add a death-wall into the equation, that choice will become a lot less rational for them. Not like anyone here is under any obligation to make life easier for them. It's the same "I recognize you are in a tough situation but at the same time I don't actually care enough to help you out" mentality most people will adopt while walking by homeless beggars on the streets.

96
Off Topic / Re: How do you imagine Annoying Orange's wall?
« on: March 19, 2016, 03:46:01 AM »
The legality of indiscriminately and automatically shooting at people several kilometers inside Mexico seems questionable at best. All it takes is 1 sightseer getting killed...
That's an easy one, just nudge it north by 3 kilometers.

97
but we like it here
I wonder if we can rotate it so London ends up right in the bible-belt.

98
China, 1 KM above South America, Africa, or the Middle East.

Or would that cause a global mass extinction? I'd probably check the math if it were actually up to me.

My second choice is to transplant Great Britain into the western United States, around where Colorado and Wyoming are.

99
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 10, 2016, 11:23:36 PM »
Applications are in.

General R, JoeW, and Swollow are the new admins.

Plus its boring without Jetz responding to the apps.
I fell asleep after the first one because someone filtered out all the really stuffty ones. I can only tolerate legitimate applications when they serve as a brief lull between all the terrible ones that I get to mercilessly abuse.

100
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: March 06, 2016, 09:12:33 PM »
Spoilers, but help wanted(again):[color=transparent]Asgore keeps kicking my sore ass, how to beat him[/color] spoilers end here
Not much strategy to it, but talking a few times can lower his attack and defense. Stock up on healing items in the hotel and use the equipment from his house. Aside from that just keep attacking like any other monster.

No, [color=transparent]Asgore does it because he thinks he doesn't deserve MERCY. That's what the popular opinion is, anyway.[/color]
I like the other explanation better. I see no signs that Asgore expects to die at your hands, and it's always morally draining to kill something that is also fighting you in turn.

101
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: March 05, 2016, 05:12:02 PM »
i just realized:

"the rpg where you dont have to hurt anyone" is a total lie
flowey's and asgore's battles have no mercy options until after you've kicked the stuff out of them
The actual tagline according to the trailer is "The friendly RPG where nobody has to die." Which is also kinda false for the first playthrough but who cares. The topic title's been bugging me all this time.

102
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: March 02, 2016, 04:00:06 PM »
Oh god there's a whole playlist of them.

Hell, this whole channel is gold.

103
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: March 02, 2016, 09:29:56 AM »
https://www.youtube.com/watch?v=lZHWmosWqO8 - Lengthy but really in-depth critique of Undertale. One of the best reviews I've seen, since it doesn't get caught up on too much superficial stuff, nor does it make an excited leap into richard-sucking territory. Full of spoilers, though, so only really there for retrospective brown townysis purposes.

104
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: February 20, 2016, 05:43:38 PM »
personally, i think the genocide ending is the best because it reveals a lot of cool story and you meet the best character
I prefer the neutral route. It's the only route where you make more than one decision and actually consider the consequences of your actions.

105
Drama / Re: Blockchip is OUT OF CONTROL in The Harvest thread
« on: February 08, 2016, 11:53:20 PM »
Has the Lord said anything on the case? Has he expressed anything?
Specifically, has he expressed disdain for any further argument, and then adhered to that position? Normally the "just ignore them" defense gets on my nerves, but if you're trying to claim Blockchip is repeatedly starting arguments that nobody wants to be a part of, then it'd be nice to show people making at least some effort to not be a part of them. Instead people either respond to his posts with counterarguments, which validates him in starting the argument to begin with (except in the case of trolling, which nobody is accusing him of here), or with rage and other bullstuff, which makes a bigger mess than his posts do.

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 406