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Messages - Antallion

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 455
2716
RE:
If somebody hands you a knife, is it okay to stab them?
If you hand a murderer a knife, will you get pissed when he stabs you?

2717
Games / Re: Dwarf Fortress
« on: October 17, 2009, 11:53:21 PM »
I WANT A UGE BEDROOM BURY ME IN A loving MAUSOLEUM MAKE ME SOME GOLD ITEMS etc.
god damn nobles
Plus he arrives with a tax collector so you have to worry about your dwarven economy

2718
Games / Re: Dwarf Fortress
« on: October 17, 2009, 11:36:23 PM »
BaronCount's a cigarette, I built a drowning chamber just to kill him.
I'm starting a new fortress due to my old one sucking.

2719
Games / Re: Dwarf Fortress
« on: October 17, 2009, 08:54:12 PM »
Yeah well I'm ebing forced to savescum because of a goblin seige.

2720
Games / Re: Dwarf Fortress
« on: October 17, 2009, 07:44:09 PM »
Whenever I learn to play Dwarf Fortress, I'll try and manage a LP thing for it :3
No, thats what I'm planning on doing if enough people want in.

Remember, you can catch dragons in Cage Traps and tame them safely with a dungeon master as long as the dragon hadn't killed any dwarves or pets before being caged. If you tame a dragon that's acquired a taste for dwarven flesh he'll go on a rampage as soon as you let him out of the cage. He'll also be immune to your traps. Catching dragons in general is very very hard, you need to plan ahead of time and make sure you cage traps are always loaded and ready for a dragon or other megabeast.

You can also tame Hydras but they're kind of lame. You can't tame Titans (why would you want to anyways?) or Bronze Collossi, but you can still cage them. Cage traps are pretty much the Golden Gun-esq traps in this game, anything that can be hit by traps will be immediately subdued if they run into a loaded cage trap.
Yeah, I made the dumb move of making the first trap any creature comes across a stonefall trap. but I moved the cage traps to the front now so I have a few caged goblins.
I'm also building a tower surrounded by a moat for my marksdwarves.

2721
Games / Re: World of Warcraft
« on: October 17, 2009, 10:42:29 AM »
Antallion
Delusiyon [35-39](Jubei'Thos)

2722
Games / Re: Cave story-Its loving awesome.
« on: October 17, 2009, 10:39:35 AM »
If it's your first playthrough, don't worry about it and continue on normally.

2723
Games / Re: DSiWare
« on: October 17, 2009, 01:42:10 AM »
Cavestory would be way cooler DSiWare than Wiiware...

But that's no reason to derail the thread.
I'd pay for that

2724
Games / Re: Dwarf Fortress
« on: October 17, 2009, 01:19:20 AM »
I wish he had used the dragon leather with the dragon bone.

2725
Off Topic / Re: Balloon Boy Adventure!
« on: October 17, 2009, 12:26:03 AM »
Oh man that's mean.
But hilarious too.

2726
Games / Re: Dwarf Fortress
« on: October 16, 2009, 11:45:07 PM »
I metalsmith went into a mood and made a tin earring worth 91200☼

2727
Games / Re: Dwarf Fortress
« on: October 16, 2009, 09:54:30 PM »
stuff stuff stuff stuff


EDIT: forget yes


he only killed one of my dudes, then tried to wander in the front door, got intercepted by my second squad that I was moving and also got hit by a stonefall trap.

2728
Games / Re: Cave story-Its loving awesome.
« on: October 16, 2009, 07:46:06 PM »
If it's a first playthrough, dont worry about the superhard ending.

2729
Games / Re: Upcoming fun free game: Come and play Subvein!
« on: October 16, 2009, 07:45:22 PM »
Is there a way to exit out of the skill upgrade menu other than pressing the return to game button which is right next to disconnect? Also, a way to sell upgrades - or reset your character in the War mode would be good.

2730
Gallery / Re: My Small Shrine or Temple [Fixed Pics]
« on: October 16, 2009, 07:42:45 AM »
It's pretty neat. Good for it's size.

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