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Messages - Antallion

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2746
Games / Re: Dwarf Fortress
« on: October 15, 2009, 03:39:44 AM »
I mayor went in a mood and needed stuff I wasn't really able to get/ he was too dumb to get it or something/I didn't have enough and went insane. Which is good, because now I don't have any meddling nobles.

2747
Drama / Re: Assuming.
« on: October 15, 2009, 02:01:06 AM »
While were at it we should make everyone not die.
oh wait

2748
Off Topic / Re: Disturbing clip from a children's claymation
« on: October 15, 2009, 01:59:42 AM »
It wasn't that disturbing, in my opinion, it was well-done, but slightly boring.
Boring?
It was really quite deep.

2749
Clan Discussion / Re: MOUSTACHE CLAN HAMPERS: NOW REVIVED.
« on: October 15, 2009, 01:46:23 AM »
yikes.

2750
Games / Re: Dwarf Fortress
« on: October 15, 2009, 01:33:39 AM »
Losing this base that ive been working on for hours is most definitely not fun.
http://www.dwarffortresswiki.net/index.php/Fun

Hm. When ever I mine something, I end up with a stuff load of rock. What can I do to get rid of it OTHER that putting it in a stock pile, because it fills up too fast :/
Press i, designate a single square near you workshops a a dump (g), then either go k-d to dump a single item or d-b-d to get a box select for things to dump. Then, every so often, go to the dump and do what he said down underneath me

2751
Jookia's server.

2752
Games / Re: Cave story-Its loving awesome.
« on: October 14, 2009, 03:25:41 AM »
That's cool. The sprites could use work though.

2753
Games / Re: Dwarf Fortress
« on: October 14, 2009, 01:09:53 AM »
Have you read a tutorial?
stuff that happens as i go chronicled below:
Also my carpenter went in a mood and I now have a legendary table with tin spikes on it.
I had a dyer go insane and he eventually died of thirst, so he's rotting in his room so I built some burial chmabers, and they buried the recently deceased hunter but don't seem to want to bury the rotting guy.
My military just owned some motherforgeter kobold, I kitted them out with weapons I bought.
I alos had to extend my furniture stockpile again because i have so much of it
well, now there is only bones where the rotting guy was.


Goblin Ambushers didn't stand a chance. Only one guy was actually out there at the time but with 6 attackers he want into a martial trance and beat their skulls in with his mace.

A goblin ran down to my trade depot, being chased by the miltary. It walked into a stone trap. Also, the military person then left their baby on the sand.

Kobolds can evade traps, but they can't evade WEPON

Couple of Rhesus Macques appeared, needless to say I hope they cook well.
augh is there a way to move them inside so theyre near the butcher?

some dipstuff farmer ran around in circle in the kitchen until he died.
hey is somebody gonna move the corpse to the graveyard or?
well, now there's a rotting body in the kitchen. bravo. Good thing i installed that door.

My mason is churning out masterpieces

A bone carver was possessed. Would have been better if it was fey or something but oh well.

My carpenter and mason have continued spitting out masterpieces.

2754
Games / Re: Cave story-Its loving awesome.
« on: October 13, 2009, 11:52:50 PM »
Am I not supposed to take the first dog with me to the purple locked building or something? I'm stuck.
You give the dogs to jenka

Whenever I play I always do something wrong and miss being able to go to hell. I ned up doing the hard final cave but no hell after the bosses :(

2755
Games / Re: Dwarf Fortress
« on: October 13, 2009, 09:36:11 PM »
hes a legendary metalcrafter now - it was a secretive mood
e: is there a way to make a stockpile for seeds only?
e2: I was all like oh stuff oh stuff oh stuff looking for the goblin snatcher to send my champion wrestlers after, but he got killed by one of the stonefall traps at the entrance.
e3: wtf the trader making almost 1000 profit and he doesn't want to trade :(
"With your trade goods as they are, I can't fathom you ending up with all those items"
WHAT DO YOU WANT FROM ME
e4: well, i got some weapons and stuff out of them. No steel stuff though because it's expensive as forget. Also I'm gonna need a bigger food stockpile
e5: I sent my military out for another snatcher and one of them takes their baby with them.

2756
Off Topic / Re: My sister sucks at F-Zero
« on: October 13, 2009, 09:16:19 PM »
cause shes a woman

2757
Games / Re: Dwarf Fortress
« on: October 13, 2009, 09:13:43 PM »
This similar to Nethack?
I've never played nethack but I guess adventure mode would be like it. a metalcrafter came to my fort and went in a mood straight away and i had no furnace, smelter or workshop built for him. I was able to get the stuff up in time to get a tin flask.

2758
Games / Re: Dwarf Fortress
« on: October 13, 2009, 06:13:59 AM »
A dyer took a strange mood.
So I locked him in his room.

2759
Games / Re: Empires Mod
« on: October 13, 2009, 04:31:04 AM »
My point is it detracts from gameplay. I'd rather see people actually fighting than running people over and blowing them up.
That is the gameplay.

2760
Games / Re: Empires Mod
« on: October 13, 2009, 04:26:27 AM »
And yes, I understand it's supposed to be balanced, but by round middle, everyone's in a tank.
What's your point?

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