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Messages - BattleKon001

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691
Modification Help / Re: Making /commands HELP
« on: September 13, 2007, 09:54:11 PM »
you dont need a script to make a /command
if you have a commandtoserver('???'); it makes it a / command auto...
so like "commandtoserver('clearbricks'); does the same thing as /clearbricks"

692
Modification Help / Re: Making /commands HELP
« on: September 13, 2007, 09:38:03 PM »
commandtoserver('command');

blockland auto makes those into slash commands...

693
Suggestions & Requests / Re: !A Cloaking Spary!
« on: September 13, 2007, 09:31:15 PM »
The how about Packer his is pretty good at making things for the game. He made a very sweet Airliner
YOU NEED TO MOD THE GAMES .CC SOURCE (Torques files before you compile them)..MEANING ONLY BADSPOT CAN DO THIS!!!!! NO ONE ELSE CAN!

694
Gallery / Re: Working Doors!
« on: September 13, 2007, 09:27:46 PM »
why did you even say "old retail" there is only one retail :cookieMonster:

695
Suggestions & Requests / Re: !A Cloaking Spary!
« on: September 13, 2007, 09:27:17 PM »
Alright does nayone know where is and know if he will be willing to try it?
:cookieMonster: your handicapped ... badspot is the GAMES MAKER...
and no he wont do it

696
Suggestions & Requests / Re: !A Cloaking Spary!
« on: September 13, 2007, 09:24:10 PM »
This is possible
but you would have to be badspot to make it
since to make it lagless it would have to stop the bricks from rendering and such..and only badspot can do that

697
Help / Re: PNG
« on: September 13, 2007, 09:19:32 PM »
let me handle this,
you might of installed it wrong. did you let the base folder overwright yours?

698
Gallery / Re: Working Doors!
« on: September 13, 2007, 09:15:23 PM »
So im guesing the new retail version doesn't have movers?
Blockland never had movers.
and there was a old retail version with it?
WHEN DID THAT COME OUT [/sarcasm]
What are you talking about?
Learn to compose proper sentences.
Blockland never had movers, it was RTB that implemented that in.

i was adding to you reply kinda, you know how he said "the new retail version" saying that one of them had it..you know

699
Gallery / Re: Working Doors!
« on: September 13, 2007, 09:12:24 PM »
So im guesing the new retail version doesn't have movers?
Blockland never had movers.
and there was a old retail version with it?
WHEN DID THAT COME OUT [/sarcasm]

700
Gallery / Re: Working Doors!
« on: September 13, 2007, 09:06:37 PM »
So im guesing the new retail version doesn't have movers?
O M F G
its been nearly a year since it came out.......

701
Gallery / Re: Demon Church! (alot of images)
« on: September 13, 2007, 06:29:52 PM »
Not original! I created the Church Of Satan withing the first few weeks of blockland's release. it was awesome.

I wanted to see that, where did the thread go? Or was there one?

Here
rofl now that i look at it, mines kinda more detailed ROFL

702
Modification Help / Re: Door Maker help please
« on: September 13, 2007, 12:52:11 AM »
How will doors be epic? OMFG A DOOR! It opens and closers... ice cream so epic.
LIKE BBQ I KNOW  :iceCream: :iceCream: [/sarcasm]
i agree with packer, its a door..ok so?

703
Gallery / Re: Inva Labs (alot of images)
« on: September 12, 2007, 11:03:49 PM »
Nice, I like it! Landscaping always goes fantastic with a build.
:cookieMonster: thanks

704
Gallery / Re: Inva Labs (alot of images)
« on: September 12, 2007, 10:48:29 PM »
 :cookieMonster:

705
Gallery / Re: Working Doors!
« on: September 12, 2007, 10:00:57 PM »
TETRIS!!!!

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