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Messages - Flippy

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46
Drama / Re: - "BLOCKLAND SUCKS!"
« on: May 18, 2011, 12:43:29 AM »
I wish we could just go back to playing our game and they could go back to playing theirs...

47
Drama / Re: colossusx7
« on: May 18, 2011, 12:41:24 AM »
I'm sure he will be banned soon.

48
Off Topic / Re: Bears
« on: May 18, 2011, 12:20:20 AM »
 I love these interactive videos.

49
Off Topic / Re: Rate the above person's kindness.
« on: May 18, 2011, 12:15:57 AM »
8/10 

Next person wont know who the hell I am.

Yay for inactivity

50
Off Topic / Re: Hacumi's Server..
« on: May 18, 2011, 12:11:55 AM »
You should totally ban him from your server. He will be so upset.

51
Off Topic / Re: bad first impressions
« on: May 17, 2011, 11:11:59 PM »
 You came into my server, Went off out of no where and started acting like everyone shat in your cornflakes. Then when you were getting way out of line, I warned you, and then proceeded to kick you. To witch you reacted with spamming me in the IRC with messages like "O HAI FLIPPY" Or "forget YOU YOU loving CUNT" This went on for about 20 minutes of you pasting the same text over and over again.

 And then you came back to the server once you figured out i was ignoring you. And you said the same text about 5 times. And i was being anything but aggravated. Notice how i didn't ban you at first. And how i asked you nicely to just calm down and i wouldn't ban you? But did you listen? No. You proceeded to act ridiculous witch was followed by a permanent ban.

You also said in the IRC that your brother died in a car accident today? Then let me ask you something, Why are you playing blockland? You tried to look for an excuse to justify your behavior. I will admit i humored you the entire time because it was quite hilarious to me because of the extents you went to, just to annoy me. Also as soon as we mentioned that your little outburst was going to be on the forums, You said "Oh well I know Badspot wont ban me". You even tried to convince everyone you knew him personally. You said "What do you know about Eric?" Do you really think you are fooling anyone here? You also tried RELENTLESSLY to acquire my age. And after i banned you. You spammed me AGAIN in the IRC. In one of them you said "Whatever get a life old man." And then as soon as i told you my real age. You backed down and blocked me. So i had my assumption from the start and it looks like it turned out correct.

 You are just another angst filled child lashing out on the internet.

52
Suggestions & Requests / Re: SAM launcher (Surface to air missle)
« on: May 16, 2011, 09:53:14 AM »
Bamp?

53
General Discussion / Re: Blockland Creepypasta?
« on: May 11, 2011, 07:16:41 PM »
 Red jelly. The worse kind of jelly.

54
General Discussion / Re: I need to express my feelings
« on: May 11, 2011, 07:08:46 PM »
Is this real? Please tell me it isn't...

55
Suggestions & Requests / Re: SAM launcher (Surface to air missle)
« on: May 11, 2011, 06:56:10 PM »
 When the missile is launched towards the jet, It does not have to be insanely fast to the point that is over powered. It can be a reasonable speed to the point where if the pilot realizes he is being chased by a missile he can out maneuver it. If a jet was coming straight towards the launcher, the jet would not stand a chance unless he launches his missiles first, But this is all up to the pilots judgement.

56
Suggestions & Requests / Re: SAM launcher (Surface to air missle)
« on: May 11, 2011, 08:59:20 AM »
It's a bot, of course it will.

 I was actually thinking of it being a drivable vehicle. We can also make the loading speed for the missiles somewhat long so that if the missiles are fast, The pilot of the jet has a chance to take it out before he is knocked out of the sky.

57
Suggestions & Requests / Re: SAM launcher (Surface to air missle)
« on: May 11, 2011, 01:03:34 AM »
If we don't have anything fast enough to take down the fighter jets then what makes you think we will have a homing missile fast enough to take down a fighter jet?

   Maybe we can modify the missile speed?

58
Suggestions & Requests / SAM launcher (Surface to air missle)
« on: May 11, 2011, 12:30:03 AM »
 I know this can be done with events. And i know we have a homing missile. So i have always wondered.

  Why dont we have a mobile SAM launcher?

It doesn't have to be anything fancy. Just something that works effectively against aircraft. The reason i am suggesting this is because i have noticed that the fighter jet vehicles are pretty damn hard to knock out for the guys on the ground. And i thought adding this would even things out.

 Just thought i would throw this out there.

59
Modification Help / Re: v8 zombiemod source
« on: May 05, 2011, 05:51:29 PM »
This was so much better than the current zombie mods we have. I would love to see it come back

60
Help / Not recieving points for zombie kills?
« on: February 07, 2011, 06:03:46 PM »
So basically in my server i am creating, The player needs to eliminate zombies in order to gain points to use at a shop to buy better and more powerful weaponry. The problem is that when i was testing the mini game to see if everything was in working order i noticed that i was not receiving any points for any of the zombie kills that i performed. The zombie point reward was set to 5, While saving a player was set to 10. I don't exactly know if this is just a bug with Rot's zombie mod or if it could be another addon conflicting with the mod, thus not allowing it to run properly. Just thought this was unusual and if any one has had the same problem and has a solution.

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