Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Kunit

Pages: 1 2 3 [4] 5 6 7
46
Modification Help / Measuring
« on: October 12, 2008, 05:55:26 PM »
How would one measure a model to the size of a minifig in MS3D

47
Suggestions & Requests / Request~MS3D Minifig
« on: October 04, 2008, 09:06:55 PM »
Ok, earlier I was modeling and I acidently wrote over the MS3D minifig save that I had does anyone else happen too have it?

48
Modification Help / KRP | Fantasy Role Play
« on: September 30, 2008, 08:35:04 PM »
    KRP | Fantasy Role Play | Kunit Role Play |

    The Idea

    • This roleplay is about the player who when they are born will grow up too be a specialized person in their selected talents such as being a Theif, Mage, Or a Barbarian to name a few.

    • Your journey begins in the realm of Kurtuk. ( Cur Took)
      • This land is full of magical beasts and mysterious places.
      • The RP was based off of my V8 Medieval RP.

      What should you suspect of this RolePlay.

      • You should see many features such as Npcs, Shops, Skills, Stats, And more.
      • A full life, The player can grow too be a old man or women, Choose what he or she does, make life choices such as too eat or to go kill beasts in the forest or to go hunt and sell the furs at the local shop.

      Logo

      Made by Mr.Cookie



      Why join?
      • If you are a player that wants to have a good time making a mod with freinds, Or you just have a passion for coding or whatever you can do just ask too join.

      The Team
      • Kunit[572]~Scripter,Basic Builder
      • Mr.Cookie~Model
      • Strato Fortress~Model
      • The Geek~Main Builder
      • Zoneark~Builder
      • Kheyre~GUI Creator

    [/list]

    49
    Modification Help / OnProjectile variable.
    « on: September 17, 2008, 09:04:29 PM »
    What is the variable for the client that get's hit by the projectile such as %victim.

    Example:Client A fires a arrow. Client B is hit by the arrow. What is client B's variable.

    50
    Suggestions & Requests / Garry's Mod Download Style.
    « on: September 16, 2008, 09:03:11 PM »
    Well, I have been asking my self this for a very long time now.

    "Why doesn't blockland have an option too Download Anything not just sound's and have a .dts for it such as an ERROR symbol." But have it the ability to toggle so such as

    Code: [Select]
    if(%client.Toggle= 0)
    {
    //DownloadFunction
    }
    else
    {
    if(%client.Toggle = 1)
      {
        //Set Shape Of Error
        Return;
      }
    }

    51
    Drama / Teamkilling and how it affect's you!
    « on: September 16, 2008, 08:54:37 PM »
    Ok, this is the list of event's that happened that evening.

    Server:Brandon 1 Zombie DM
    Hoster:Brandon1
    Game:Zombies
    handicap Meter: 9/10

    1.Connected.
    2.Loaded a billion add-on's.
    3.Spawned.
    4.Waited for brick's to load
    5.Brick's done.
    6.Hoster keep's spawn killing and DMing me for no apparent reason.
    7.A zombie kill's him and he respawn's.
    8.I kill him once.
    9.Ban for reason
    :No killing.

    Seriously WTF!

    Clearly I tire of this teamkilling. I know I can connect to a diffrent server but the Idiocity is just overwhelming.

    52
    Modification Help / 4x4x4 Cube Collision
    « on: September 13, 2008, 10:19:27 AM »
    What is the name of the 4x4x4 Collision .dts. I am making a mining script and it work's fine but I wanted to change it to a 4x4x4 brick instead of a 2x2 disk you have to hit to mine.

    53
    Add-Ons / Bounty
    « on: September 03, 2008, 09:33:44 PM »
    Kunit's Bounty Mod

    STOP HERE IF YOU HAVE NO COMMON SENSE!
    Common sense is a must if you want to make an edit to this so it work's with the V9 cash mod or Mr.Pickles cash mod.

    What does it do?
    • Place bounties on players too and have players hunt Him or Her for money.

    What is the point?
    • Well, you can place the bounty on the player for fun or too get revenge.

    Commands
    • /Bountyhelp
    • /Bounty Victim_Name Amount
    • /Checkbounties
    • /Checkmoney

    To edit the file so you gain cash from Mr.Pickles Or Mine
    • I will explain quick and easy you just need to be able too open the .cs that his cash mod is in. Ok first open it find what the cash variable is, Next open my Bounty script and press Ctrl-H and findwhat %client.Testmoneys and replacewith Variable~~~~~Now do the same with mine but replace %client.Testmoneys with %client.blockmoney
    [/i]

    Pic~Of /checkbounties


    Download
    http://www.mediafire.com/?sharekey=49c9675c4bb71e45d2db6fb9a8902bda

    Credit's
    • Chrono~Somthing I forgot.
    • Dr Bling~Idea

    Report bug's
    Constructive Criticism is welcome just don't bitch this means you Rockband.

    54
    Modification Help / A GUI
    « on: September 02, 2008, 06:10:05 PM »
    Ok let me get too the point I am trying to make a GUI but I need to know the basic's of the display for it such as what I would use for a button the background ect..

    List of what I need to know...
     
    1.Basic button display-What control do I use to make a button GUI button base?

    2.The GUI canvas-What do I use for the background of the GUI such as GUI Window Ctrl?

    3.A Text box for entering a number-And how to make it linked to a button such as DropCoins-Amount

    4.The command box?-For the command after clicking on somthing do I enter the name of a function in the box to make it so the button will activate that function on open?

    55
    Mapping Help / Error on Export in Torque Constructor
    « on: September 02, 2008, 03:08:32 PM »
    Well, I made a interior but I can't export I get an error pic's





    Help?


    56
    Help / Vanishing Body Part's
    « on: August 31, 2008, 09:57:45 PM »
    Well, I was playing on my server and right when I spawned my body part's where gone as seen in the pic it happen's with weapons as well. I haven't made or downloaded any new software or add-ons.


    57
    Off Topic / Exploding Computers of DOOM!
    « on: August 29, 2008, 08:35:13 PM »
    K, well I was playing Gmod*Garry's Mod* for the PC and then my computer started makin funny noises so I shut it down and opened the side case too see my video card with weird static buzzin around it and then it kinda blew up in mah face and now I have a big scar in my arm. D:

    Discuss about your Accident's with computer peices.

    58
    Modification Help / Isle Rpg
    « on: August 21, 2008, 03:16:35 PM »
    The Isle Rpg

    Our Logo By Lance


    Table of Contents

    Help System-->100%
    • Golds--100%
    • Trading--68%
    • Material Earning--46%
    • Job's and Class--73%
    • Bounty--100%
    • Models--5%

    Help System
    A whole tree of cmd's that link out to explain the rpg all starting from /rpghelp.

    Gold
    The currency of the realm is Gold coin's self saying.

    Trading
    The ability to give other players material or gold for items.

    Material
    Material is used to build, create items, and sell for gold. Materials are Ore, Wood, and Regrant's

    Job's and Class
    Job's and Class is what your role is in the rpg from a Headhunter to a normal mason.

    Bounty
    Bounty is a new feature you can place a bounty on a player and a hunter will then find and kill the player for the ammount you placed on the player

    Models
    Sword's Bow's tool's and ect

    59
    Modification Help / BrickCollision
    « on: August 20, 2008, 05:58:45 PM »
    I am making a Resource mod but for some reason when I hit the tree or rock with the hammer it break's like normal any Ideas. At first I thought brick collision changed but now I have no idea.


    Code: [Select]
    //////////////////////////////////
    //Kunits     Woodcutting  //
    /////////////////////////////////

    //RPGbrick's

    datablock fxDTSBrickData (brickTreeData)
    {
    brickFile = "base/data/bricks/special/pineTree.blb";
    category = "Special";
    subCategory = "RPG";
    uiName = "RPGtree";
    iconName = "add-ons/brickIcons/pinetree";
    collisionShapeName = "base/data/shapes/bricks/pinetree.dts";
    };

    //WoodCutting////////////////////////////////////////////////////////////////////

    function regrow(%brick) //recreate the brick
    {
    %brick.setcolor(%brick.realcolor);
    %brick.setcolliding(1);
    %brick.setRendering(1);
    }

    package Wood
    {
    function HammerProjectile::oncollision(%this,%obj,%col,%fade,%pos,%normal)
    {
    if(!isobject(%col)){return;}
    if(%col.getDatablock() $= nametoid("brickTreeData"))
    {
    %col.hits++;//amount of hits taken plus 1
    if(%col.hits>=25) //10 hits
    {
    %random = getRandom(1,150);

    if(%random >= 1 && %random <= 40)
    {
    %obj.client.quantity["MapleWood"]+=1;
    %obj.client.WCE+=getrandom(1,80);
    messageClient(%obj.client, '', '\c2You gained One Maplewood!',%ammount);
    }
    else if(%random >= 50 && %random <= 80)
    {
    %obj.client.quantity["OakWood"]+=1;
    %obj.client.WCE+=getrandom(1,40);
    messageClient(%obj.client, '', '\c2You gained One Oakwood!',%ammount);
    }
    else if(%random >= 80 && %random <= 100)
    {
    %obj.client.quantity["PineWood"]+=1;
    %obj.client.WCE+=getrandom(1,80);
    messageClient(%obj.client, '', '\c2You gained One Pinewood!',%ammount);
    }
    else if(%random >= 80 && %random <= 150)
    {
    messageClient(%obj.client, '', '\c2That wood is rotten!',%ammount);
    %col.realcolor = %col.getColorID();
    %col.setcolor(63);
    %col.setcolliding(0);
    %col.setraycasting(0);
    %col.hits=0;
    %col.sched = schedule(15000,0,regrow,%col);
    return;
    }
    else
    {
    return;
    }
    }
    }
    else
    {
    Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
    }
    }

    function serverCmdplantbrick(%client)
    {
    if($woodon == 0)
    {
    Parent::ServerCmdplantbrick(%client);
    return;
    }
    else if(%client.isSuperAdmin)
    {
    Parent::ServerCmdplantbrick(%client);
    return;
    }
    else if($woodon == 1 && %client.quantity["PineWood"] < 1 && %client.quantity["OakWood"] < 1 && %client.quantity["MapleWood"] < 1 )
    {
    messageClient(%client,'','Not enough wood!');
    return;
    }
    else if(%client.quantity["PineWood"] > 0)
    {
    %client.quantity["PineWood"]--;
    Parent::ServerCmdplantbrick(%client);
    return;
    }
    else if(%client.quantity["OakWood"] > 0)
    {
    %client.quantity["OakWood"]--;
    Parent::ServerCmdplantbrick(%client);
    return;
    }
    else if(%client.quantity["MapleWood"] > 0)
    {
    %client.quantity["MapleWood"]--;
    Parent::ServerCmdplantbrick(%client);
    return;
    }
    }
    };
    ActivatePackage(Wood);

    //Cmd's

    function ServerCmdcheckWood(%client)
    {
    if(%client.quantity["Pinewood"] <= 0)
    {
    %client.quantityPinewood = 0;
    }

    if(%client.quantity["Oakwood"] <= 0)
    {
    %client.quantity["Oakwood"] = 0;
    }

    if(%client.quantity["Maplewood"] <= 0)
    {
    %client.quantity["Maplewood"] = 0;
    }

    bottomprint(%client, "\c2PineWood: \c1" @ %client.quantity["Pinewood"] @"     \c2MapleWood: \c1" @ %client.quantity["Maplewood"] NL "\c2OakWood: \c1" @ %client.quantity["Oakwood"],5,3);
    }

    //Status
    function serverCmdWoodStatus(%client)
    {
    if($woodon == 1)
    {
    messageClient(%client,'','\c2Wood is on!',$Woodon);
    }
    else if($woodon == 0)
    {
    messageClient(%client,'','\c3Wood is off!',$Woodon);
    }
    }
    //End
    //WoodOn
    function serverCmdWoodOn(%client)
    {
    $woodon = 1;     
    messageClient(%client,'','\c2Wood is now On!',$Woodon);
    }
    //End
    //WoodOff
    function serverCmdWoodOff(%client)
    {
    $woodon = 0; 
    messageClient(%client,'','\c3Wood is now Off!',$Woodon);
    }   
    //End

    60
    Modification Help / Brick Planting Tool Image
    « on: August 10, 2008, 10:32:45 PM »
    Well, I am currently working on a mod but I need to know the name of the "WeaponImage" of the tool you use to plant brick's such as when you select a brick in your cart that little 2x1 brick is in your hand what is the name of the Image it has?

    Pages: 1 2 3 [4] 5 6 7