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Topics - Kunit

Pages: 1 2 3 4 [5] 6 7
61
Modification Help / Torque Constructor Scale
« on: August 08, 2008, 01:48:31 PM »
Well, in Torque Constructor is there a way to scale somthing to the size of a 32x32 plate? Like is 1x1x1 in Torque a 1x1x1 Brick in Blockland or what I basically want to know the brick scale to the torque scale. Such as Torque 1x1x.1 would be a 1x1 plate?

62
Drama / Jdofpivot
« on: July 30, 2008, 08:11:17 PM »
He is the BL forum's post whore! Seriously Wtf?


63
Games / Rpgwo
« on: July 21, 2008, 01:04:54 AM »
Rpgwo is a fun but addictive 2D Rpg game you can play in many diffrent server's which range from Medieval to Future time period's. You can claim land buy a car get a packmule kill the grinch and even talk to santa...no seriously. This game is almost fully customizeable which will keep you playing for month's. Anyway here are some pic's





Discuss

Note: The first 5-10 lvl's are grind then it get's real fun because you can do fun thing's such as start a house or collect armor and rare item's make potion's or whatever you want to do.

Player List (Who currently play's on the server Zero Hour)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bio Spark
Sagez
Kunit

64
General Discussion / Badspot's Beta
« on: July 19, 2008, 01:43:30 PM »
Ok, I saw the server was no longer had a password so I connected and said to myself WTF?

65
Off Topic / Edd's World Series.
« on: July 08, 2008, 02:26:34 AM »
I have stumbled among some very funny stuff. If your bored visit http://www.youtube.com/watch?v=BD-f55-wVA0

A quick de-breif of what edd's world is, Edd's world is a series made by a person named edd who just made a random cartoon and developed it in too a whole episode serie/video. In the link I posted a video can be found called Zanta Claw's It is about santa but he is EVIL D:.

Note::This is the most handicapped thing you will ever see yet it is till kind of funny :D.

66
Suggestions & Requests / [Request] Keep item's on death.
« on: July 07, 2008, 07:23:25 PM »
Well, I made a script that allow's you to keep all your item's on death so you don't have to buy or type the cmd or whatever to get them again but my version would cause major lag since it checked for weapon's very often D:

So my suggestion is this for a script that would save the player's weapon's when the die so they can use them when they spawn again but with minimum lag if it is possible?

67
Clan Discussion / Wrong Section.
« on: July 07, 2008, 07:21:12 PM »
Woop's Don't pay attention to this.

68
Modification Help / Changing a color for a player?
« on: July 07, 2008, 05:15:06 PM »
Ok I am working on some code so that when a player first spawn's your player Avatar is set to A color set. I got them working except for the following the one's with a ~~ after don't work.

The code so far.
Code: [Select]
package coloronspawn
{
 function GameConnection::OnClientEnterGame(%obj.client.player)
  {
   %client.player.setNodeColor("chest","1 500 1 1");
      %client.player.setNodeColor("accent","1 500 1 1"); ~~
      %client.player.setNodeColor("hat","1 1 1 1"); ~~
      %client.player.setNodeColor("pants","1 500 1 1");
      %client.player.setNodeColor("lhand","205 170 125 255 ");
      %client.player.setNodeColor("rhand","205 170 125 255 ");
      %client.player.setNodeColor("larm","1 500 1 1");
      %client.player.setNodeColor("rarm","1 500 1 1");
      %client.player.setNodeColor("lshoe","163 91 71 255");
      %client.player.setNodeColor("rshoe","163 91 71 255");
      %client.player.setNodeColor("secondPack","163 91 71 255"); ~~
      %client.player.setNodeColor("pack","163 91 71 255"); ~~
   Package::OnClientEnterGame(%client, %this, %obj, %col,)
}
};
activatepackage(ColorOnSpawn);

69
Modification Help / .blb's
« on: July 04, 2008, 02:35:04 PM »
Ok well I have recently been thinking of creating new brick's and yes I know people don't DL when they connect but this is in theory if I duplicated the 1x1.blb could I multiply everything by 5 and it would create a 5x5x5 brick?

70
Modification Help / Else if statement's?
« on: July 02, 2008, 05:17:37 PM »
Ok well I made a bug fix for one of my script's but a syntax appear's right around the first else If but the first part work's perfectly. Here is the section of the code that it bug's at "Between ##* if(%#c#lient.quantity["silverore"] == 0)

Code: [Select]
if(%client.quantity["CopperOre"] == 0)
%client.quantity["CopperOre"] = 1;
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"CopperOre\"] = 1");
else if(%client.quantity["SilverOre"] == 0)
                %client.quantity["SilverOre"] = 1;
                %file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"SilverOre\"] = 1");

71
Modification Help / Cloaking
« on: June 26, 2008, 08:23:58 PM »
Ok well I made some code but now it won't let you cloak even if your class is 7


Code: [Select]
function SwordImage::onFire(%this,%obj,%slot)
{
       if(%client.class == 7)
    %obj.hideNode(ALL);
                 schedule($cloaktime,0,"applyCharacterPrefs",%obj.client);
                %obj.schedule($cloaktime,"unhideNode",headskin);
}

72
Drama / Builder Boy Vote.
« on: June 20, 2008, 04:56:48 PM »
Who want's him off of Blockland.

73
Modification Help / Freeze.
« on: June 20, 2008, 03:10:33 PM »
Ok well I made some code and when I type /freeze Player it does it but give's the apperance of the DoomBot or Base minifig.

Code: [Select]
datablock PlayerData(PlayerFrozen : PlayerStandardArmor)
{
    maxForwardSpeed = 0;
    maxBackwardSpeed = 0;
    maxSideSpeed = 0;
    maxForwardCrouchSpeed = 0;
    maxBackwardCrouchSpeed = 0;
    maxSideCrouchSpeed = 0;
canJet = 0;
    jumpForce = 0 * 0; //0 * 0;
    jumpEnergyDrain = 0;
    minJumpEnergy = 0;
    jumpDelay = 0;
};

function serverCmdFreeze(%client,%victim)
{
    %victim = findClientByName(%victim);
    if(!isobject(%victim)){return;}
    %client.player.setDatablock(PlayerFrozen);
    messageAll("","\c1" @ %sourceclient.name @ "An admin froze a player!", client.name);
}

74
Drama / .:Blockscape:.?
« on: June 16, 2008, 10:42:45 PM »
Ok well I joined this server and while waiting for nearly 30,000 brick's to load my screen kept turning red like I was attacked. So I started walking and got killed by some handicap and then said "Wtf handicap" and perm ban with Reason:For cussing and being a noob" My advice don't join.

75
Modification Help / Adding On Connect?
« on: June 16, 2008, 09:43:56 PM »
Ok well I made some code that save's all the junk for my rpg but is what happen's is you don't get 1 of a material and you spawn it will load the save file as =; which causes a syntax therefore crashing after 3 people spawn if they have been there before. So I made some code to try to add 1 on connect but it doesn't add any and no syntax's

Code: [Select]
package Add
{
 function GameConnection::onconnect(%client,%a,%b,%c,%d,%e,%f){
  if(%client.minigame)
  %obj.client.quantity["Copperore"] += 1;
    %obj.client.quantity["Goldore"] += 1;
     %obj.client.quantity["Silverore"] += 1;
    %obj.client.quantity["Pinewood"] += 1;
  %obj.client.quantity["Oakwood"] += 1;
  %obj.client.quantity["Maplewood"] += 1;
         Parent::onconnect(%client,%a,%b,%c,%d,%e,%f);
      }
};
ActivatePackage(Add);

Saving

Code: [Select]
package Savzorz
{
function GameConnection::onClientEnterGame(%this)
{
Parent::onClientEnterGame(%this);
exec("Add-ons/RPG/Rpgbank/" @ %this.bl_id @ ".RPGData");
%this.RPG["ISSPAWNED"] = 1;
}
function SaveRPGData(%Client)
{
if(%client.RPG["ISSPAWNED"] == 0)
return;
%file = new FileObject();
%file.openforwrite("Add-ons/RPG/Rpgbank/" @ %client.bl_id @ ".RPGData");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"CopperOre\"] = " @ %client.quantity["CopperOre"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"SilverOre\"] = " @ %client.quantity["SilverOre"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"GoldOre\"]   = " @ %client.quantity["GoldOre"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"PineWood\"]  = " @ %client.quantity["PineWood"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"OakWood\"]   = " @ %client.quantity["OakWood"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"MapleWood\"] = " @ %client.quantity["MapleWood"] @ ";");
%file.writeline("findclientbybl_id(" @  %client.bl_id @ ").quantity[\"Gold\"]      = " @ %client.quantity["Gold"] @ ";");
%file.close();
%file.delete();
}
function autoSaveRPGData()
{
for(%x=0; %x < clientgroup.getcount(); %x++)
{
SaveRPGData(clientgroup.getobject(%x));
}
schedule(120000,0,autoSaveRPGData);
}
};
activatePackage("Savzorz");
schedule(120000,0,autoSaveRPGData);

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