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Messages - Kunit

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106
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 03:38:51 PM »
That would be sensible, yeah.
Well, thanks for the advice. I'm going to continue the mod currently in progress. If I fail to finish or at least "Produce" a result. I will return to coding small scripts and such.

107
Modification Help / Re: Heed's learning to script!
« on: August 10, 2009, 03:36:26 PM »
My mistake, this should be correct.
Code: [Select]
package AmmoMod
{
function GunImage::onFire(%this,%obj,%slot)
{
if(%obj.client.Ammo <= 0)
{
echo("You have no ammo!");
                return;
}
else
{
echo(%obj.client.Ammo);
%obj.client.Ammo -= 1;
parent::onFire(%this,%obj,%slot);
return;
}
}
};
activatePackage(AmmoMod);

108
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 03:31:30 PM »
I'm not saying you should stop, But I am advising people against getting excited about it, helping with it, or looking forward to seeing it into fruition. I've never called you a failure, you seem to be persistently misinterpreting what I say or trying to put words into my mouth. You have an unhealthy track record for failed projects and I merely suggest you attempt something more appropriately suited to your skill set. But feel free to ignore my advice and pump your efforts into another failure. Don't worry about disappointing these kids, they'll have forgotten by the time you come up with a new one.

I spent roughly 10 minutes writing my reply.
Well, if you think that this is "Above" my skill level, then what do you suggest I make? Perhaps some "Lesser" scripts, "Lesser" mods, or "Lesser" weapons.

109
Modification Help / Re: Heed's learning to script!
« on: August 10, 2009, 03:29:54 PM »
-Snip-
Oh, you are right. I did not notice that. Just replace %obj.client.ammo >= 8  with %obj.client.ammo > 8.

110
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 03:26:06 PM »
-Snip-
So, your main point is finally expressed? Well, I know that I've made some "stuff" in the time I've been here but from doing so I've learned many things.

In this case your quote of "stuff" has confused me. What do you mean by "It is", do you mean my code is stuff, I'm stuff, or just my general being is a pile of stuff in which you are the fly that buzzes around to pester me. You say that I fail, yet I'm still here. I've made successful things, I have a bountiful array of knowledge that I've learned. I've also learned about the cruel people that inhabit this community. As well, you have spent who knows how long writing that "Intriguing" response you could have posted some constructive criticism. Rather then to criticize my own and others work. Also, what is it exactly that makes me a "Failed" moderator? I've not finished a couple of projects, so what? This is a game, coding is not reality. Not finishing a project does not make me a failure, when I run out of ideas, or people are no longer interested in the project I shut it down. That is how it should be, that is how it is, that is how I am.

As well, I'm not trying to "Disgrace" you. I'm trying to stop your from continuing your attitude towards those who can learn, I've learned many new things since my first mod was put under development and I plan to put the knowledge towards the well being of my current project. Who do you have respect for? Perhaps three, four people on the entire forum?

111
Modification Help / Re: Heed's learning to script!
« on: August 10, 2009, 02:15:18 PM »
Basic Example.
Code: [Select]
package AmmoMod
{
function GunImage::onFire(%this,%obj,%slot)
{
%obj.client.Ammo += 1;
if(%obj.client.Ammo >= 8)
{
echo("Ammo is above or equal to 8.");
%obj.client.ammo = 0;
parent::onFire(%this,%obj,%slot);
}
else
{
echo(%obj.client.Ammo);
//Add parent::onFire(%this,%obj,%slot); here if you want them to still be able to shoot.
return;
}
}
};
activatePackage(AmmoMod);

112
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 01:46:40 PM »
Also, if an amount of good programmers would put their effort into this, it should be easier to make it. I've seen that a rts was suggested a while ago, but it failed. If we learn from their misstakes, it would help even more.
Oh yes, I forgot to address your post. Yes, you may help. If you have msn, Steam, or any other sort of communication send me a PM with the information. Welcome to the team, when the actual gamemode is decided I will create a new topic along with the details and members of the game.

113
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 01:42:15 PM »
I seriously wonder what Ephi will respond with.
Aye verily, anyway lets get back on to topic.

What do you all think about the lobby idea, along with the Donation and Advertisement?

114
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 01:23:50 PM »
I was too.

D:

Charlie and the Chocolate Factory  :cookieMonster:
Damn straight.

115
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 01:19:55 PM »
Well said.

I feel stupid that that is the only thing I have to say.
:cookieMonster:

Also, he went offline. I was waiting for a witty paragraph.

116
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 01:08:19 PM »
-Snip-
I was waiting for you to come to this topic. You're correct, I have failed at successfully creating two mods. Another of these mods you insisted that I was to stop due to it encroaching upon your roleplay. Well, now that I've been here a while I have seen what you're capable of, you spend all of your time on RtB which I am grateful for but you do not gain any more of my respect for shooting down so many mods in which you haven't even finished your own roleplay. How long has it been since you started the roleplay, two, three years?

Well, I know you think that I have no talent, or ability what so ever, but something you do not understand is what the mods actually was. Those three mods that I created where a tool in my further learning of torque, Torque was my first language which is why it was so hard for me to actually understand. I've been a fan of your work for a long time, but I think it's time someone puts you in your place like the seductive recluse that you are. You think that every new project that is presented by a previous failure is going to fail with no lenience in your decision what so ever. Also, I do believe that your are a hypocrite, I was excited for your roleplay for a while, yet with no results I began to wonder, are you even working on it anymore? If you are then you should have no room to talk, even if your mod is on hold you still have no right to talk, you have excited many people with only a little visible evidence that you actually have made progress. Just because you made Return to Blockland you think that you have some kind of immortality to the ignorance that you spew forth each time you post, I've looked through many of your posts and to no surprise found many posts that have "Frowned" upon many others. The only thing that I have to say to you after this long rant is this, "You stole fizzy lifting drinks, you lose! Good-day sir"!

Tl;Dr - Rant about Ephialtes and how he is a hypocrite.

117
Modification Help / Re: Gamemode Vote
« on: August 10, 2009, 04:04:48 AM »
Ok, so I've decided to make the Blockland Lounge the main gateway to the servers, read the main post if you don't know what it is. Also, should we build the Lounge with bricks, or should we create an interior for it? I'll draw up some plans for the lounge later, or something.

118
Suggestions & Requests / Re: Halo
« on: August 10, 2009, 04:01:27 AM »
Halo in no shape or form should be included in Blockland. Why is it so many newcigarettes come here and suggest things from Halo, Halo isn't meant to be in Blockland, Halo isn't in Blockland, and Halo won't ever be in Blockland. If somehow you two friends magically pull a halo mod out of your ass you're just going to piss off more of the community, you're both stubborn idiots. forget you, even if you think about putting halo in Blockland. Personally, I think that posting any suggestions about Halo should be a two week ban. Also, where is the "forget no, this is a handicapped idea!" option?

If you want Halo so bad then you what do you should do?

Go loving play halo.

/Rant

119
Modification Help / Re: Brickmin
« on: August 09, 2009, 08:19:50 PM »
@Heed
Maybe you should work on the controlling of the Pikmin. Like moving them and such. Don't use guis though, maybe make an item or playertype so when you click, the pikmin will go to the spot, if possible, where you clicked. If impossiable, they'll go as far as they can to the spot. Like, if you click up on a mountain, the pikmin will just go to the base of it, and they'll stop.
You mean like my selector, and mover tool?  :cookieMonster:

120
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 06:26:41 PM »
There are so any Units for the RTS...

Swordsmen, archers, rocketeers, marksmen...
What, the Rts I'm making is going to be medieval set.

I might make a futuristic one later.

Lots of people want Rts, I'm surprised.



Added new gamemode, also reset the votes.

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