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Messages - Kunit

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121
Creativity / Re: Blender - First Renders
« on: August 09, 2009, 06:25:03 PM »
Interesting, I wonder if I made a Blockhead puppet if anyone would want one.  :cookieMonster:

122
Modification Help / Re: Brickmin
« on: August 09, 2009, 06:06:18 PM »
Instead of %player.dataBlock use %player.getDatablock().

Edit: Actually I'm not sure if that will work, I've never tried getting a players datablock.

123
Add-Ons / Re: Props
« on: August 09, 2009, 05:55:41 PM »
i hate props.
bricks for people who cant build
What, that made utterly no sense. Prop's aren't for just people who can't build, they can be used for many other things as well, such as a more detailed prop, more so then possible with bricks. Also, they can be used to make textured bricks like I did with my stranded roleplay.

124
Modification Help / Re: Brickmin
« on: August 09, 2009, 05:52:28 PM »
Sorry for being an idiot, this is the first script I tried making. I am understanding scripting a bit better now. So, how would I make the Playertype =1 or whatever? Is there something I could put in the Blue Pikmin playertype like
$Bluepikmin =1; or whatever? Then put in the scipt

if($Bluepikmin = 1)
{
stuffhere
}
?

If I messed up syntax, please let me know. I am new and am attempting to learn.


Code: [Select]
= is used for assigning a variable.
== is used for checking a variable.
>= is used for checking if a variable is higher to or equal to the comparing variable.
<= same as >= just with smaller.
$= check a string, meaning something with "" around it, "Cake", "255, 200, 200, 0".
! put this in front of any of the above to mean not. If(%client.getName() !$= "Kunit")

Code: [Select]
if($Bluepikmin >= 1)
{
//RapePeople
}

This code will check is $BluePickmin is bigger to or equal to 1, then it will rape them.

125
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 05:28:40 PM »
Why exactly is it like $Building["TownCenter"] = "TownCenter";

I think you should use like $Building[0] = "TownCenter"; because it makes more sense really...
As for units, you can get someone to make a new lower quality model based on how far you can zoom in on them.

Well, I was going to do it like that, but to allow more specific customization I used the actual name so anyone that wants to make a new building can't possibly mess it up. Also, it was easier to set up building the actual structures with a name rather then an ID. I might be able to rid of the variables for building altogether if I make a prop for each type of building. Most of the clients variables are handled on a global variable to prevent confusion in similar cases. Example: $Gold[%client.getName()];

I would help with the RTS thing if you would like.

Sure, once I get back I'll contact you on Msn.

126
General Discussion / Re: Add-on shopping spree
« on: August 09, 2009, 05:26:16 PM »
Someone asked to buy my add-ons for money over IRC. He offered to PayPal me, but sadly, I'm not old enough to accept PayPal donations :(

I don't even know why. I was laughing though.

Get your mom to setup an account for you, then change the password so she has no connection to it other then the information used on the application, that's what I did.  :cookieMonster:

127
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 05:14:45 PM »
There are some scaling issues with an RTS.

Using bots for the units is probably the most convenient option, but also scales the worst at high numbers. Unless you plan to set a severely low cap limit, I suggest using shapes or bricks.
Yes, I was thinking about that, so far I have it setup so that the player can only have a total of 50 units, there is also a limit on individual units.

So far the test that I had running didn't have a high ping, around 200 with 100 units spawned. I might use individual shapes, not sure how the combat system is going to work for it though.

Also, right now I have the units scaled to 0.1, they look kick ass when they rush together against a other army. All of the unit movement, combat, building and such is handled by a weapon set which includes the following.

Selector - Selects up to the $MaxSelectedUnits variable, Currently 25. This allows multiple functions to take place.

Mover - Moves the selected units to the point that the projectile hits.

Builder - Opens a GUI in which lists the buildings that you can create, I might just make Props for this and set the props up to have special properties when activated and such.

Combat:
I have an idea that might work, I could make it so that when a unit collides with an enemy unit the players unit will start a schedule that will run every X seconds that spawns a projectile to try and kill the unit, every unit will have a preset amount of health, upon death the unit will decrease the owners total units.




Spawnable Stuff:

Units:

$UnitType["Villager"] = "Villager";
$MaxUnitType["Villager"] = 30;
$Cost["Villager"] = 25;



Special Units:

$SpecialUnitType["Catapult"] = "Catapult";
$MaxUnitType["Catapult"] = 10;
$SpecialUnitWoodCost["Catapult"] = 20;
$SpecialUnitStoneCost["Catapult"] = 10;



Buildings:

$Building["TownCenter"] = "Town Center";
$BuildingWoodCost["TownCenter"] = 200;
$BuildingStoneCost["TownCenter"] = 100;

Wow, I got really deep in to this. Hope it isn't to much for me.

128
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 03:57:53 AM »
D:
It's not that bad. Also, I'd appreciate it if someone could go on to Garry's Mod and write a list of all of the functions in DarkRP. I've coded a few already, they're listed at the bottom of the original post.

129
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 03:46:02 AM »
I say RTS. Stranded (very similar (apparently) to Survival RP) is already in the works :P
Not really, Gmod Stranded is totally different then the Blockland's SurvivalRP, LeggoEggo's resembles winter survival. Mine resembles Gmod's which is tropical.

Also, I'm leaving for two days, I'll still be on the computer but coding will be minimum, my laptop can't play Blockland. :(

130
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 03:35:56 AM »

131
Modification Help / Re: Gamemode Vote
« on: August 09, 2009, 03:34:05 AM »
nice idea, I like it
Which one, haha.

132
Off Topic / Re: Bored as forget.
« on: August 09, 2009, 02:50:22 AM »

133
Off Topic / Re: How it all came to be.
« on: August 09, 2009, 02:35:32 AM »
Flame war!

134
Modification Help / Gamemode Vote
« on: August 09, 2009, 02:32:43 AM »
Well, recently I've found my self playing Garry's mod more often, so now I've decided to code some gamemodes from it in to Blockland. The following are some ideas, other suggestions are also appreciated.

Blockland Lounge:
A place where you can talk to friends, play minigames, build, mess around, just do whatever you want to. Also, you will be able to play here while you wait to connect to one of the special servers.

All of the features are in one server, you walk in to the minigame room, wait for the current minigame to end, or you get in queue for a minigame. You can go to the building room in which you a placed in a big field which you can build in. The lounge will include social features such as a pool, pong, soccer, and such.

Blockland Rts:
A Rts made in Blockland, you gather resources make units, and kill each other. I've already coded a base for this. Based off of Saszilation, or whatever the forget it it called.

DarkRP:
For those who have played Garry's Mod DarkRP, I've found it fun when idiots do not ruin the server, I've already coded a base for this as well.  This is a more "Lite" roleplay type mod.

Pulsar Effect Roleplay:
Based on the Garry's Mod gamemode, PERP. Basically a serious City Roleplay, meaning if a player wants to kill someone they can't just run up and kill them without consequences they have to roleplay the situation. Example: Kunit flashes the gun stowed in his pocket, Player2 asks Kunit "What do you want?".

Stranded:
For those who have played my Stranded Mod or the Garry's mod Stranded gamemode, should I continue work on it, or start from scratch if this option wins.

Other:
Post in the following format:

Example:

Name: Deathmatch
Description: In this gamemode you find weapons to kill other players.
Type: Roleplay, Action, Puzzle, Other,





DarkRP:
I've previously attempted this, I've made growing drugs, Moneyprinters, the job system, and some other stuff, including a chat system, which also has Broadcasting for the mayor.

Jailing is done, still need to work out the bugs. As of right now a cop as to warrant a player before arresting him or her. The baton will knock down the warranted players doors if you hit it. Demotion is made, only accessible by the mayor.

Finished the Door System, still need to make it more user friendly.

Made the Gunlab, along with a custom inventory system for managing items. Also, I've finished the hunger mod along with the chef being able to cook using a stove.





Donation:

VIP: Allows multiple functions depending on the server.

Currency: They will also gain $500,000 for any one of the Roleplay servers, or they will be granted 50,000 of all resource in the Rts server.

The VIP Lounge: This is a place which has many "Special" features which can only be accesed by those who have donated. Some of the features include VIP reserved slots on the server(s) of your choice. Also, the lounge will contain special games which allow the gaining of "Stars", these "Stars" will be exchangeable for any type of currency or resource.



Advertisement:
If a player wants to advertise his or her server on any of the servers they have to pay a small fee. The donations will be used to keep the server maintained. Also, upon donating for the advertisement you will gain VIP access.

All of the servers have multiple billboards in which will host any advertisement approved by the team. These billboards will have an image of your picking, the picture can have up to three sentences of 12 point font.

Example:

Come join Kunits Roleplay server! The server is maintained by Admins most of the time! This is a friendly community, we are very serious about the Roleplay.

The background will have a photo of some players roleplaying.



Feature List:

135
Off Topic / Re: Recent Movies
« on: August 09, 2009, 01:05:04 AM »
harry potter.

wasnt as bad as i thought it would be, but they still screwed up the best part.
the part where dumble-whats-his-name dies, it wasnt in the same place, which ruined it.
Snape killed dumble dore! Snape killed dumble dore!

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