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Topics - Honorabl3

Pages: 1 [2] 3
16
Gallery / wtf am I doing
« on: August 14, 2014, 05:14:58 PM »

17
Creativity / Meh Piano thingy
« on: April 01, 2014, 04:44:50 PM »

I arranged this following song. Listen to the quality of the piano's rawr!
https://www.youtube.com/watch?v=xC7nVm6-Ejs

18
Creativity / Freestyle Rap [2nd Rap]
« on: January 28, 2014, 05:47:47 PM »
EDIT: We created a new song, please give it a listen and give me some feedback.
LINK: http://puu.sh/6TGHA.mp3



I played Piano, my friend Mitch beat-boxed, and other friend Davion rapped. Please note we all were freestyle'ing, there was no preparations for the music.

http://puu.sh/6BPVA.mp3

19
Games / Freestyle GunZ
« on: August 24, 2013, 08:37:50 PM »
A private server based off the main "GunZ: The Duel". It's kind of fun, I was looking for someone to play with. If you would like to play please post below.

LINK: http://fgunz.net/

20
Modification Help / String Manipulation [causes strange crash]
« on: June 22, 2013, 04:47:01 AM »
This is my first time seriously diving deeper in manipulating a string. The following code cuts out a set of specified words from a range. The problem that I seem to be having, is that Blockland crashes whenever the following function is used. (executes fine)

Code: [Select]
function TC_lovetract(%msg, %phrase)
{
%dp = strpos(%phrase, "-");
%lw = getSubStr(%phrase, (%dp + 1), 1);
%fw = getSubStr(%phrase, 0, (%dp - 1));
%wc = getWordCount(%msg);
for(%a=0;%a<%wc;%a++)
{
if(getWord(%msg, %a) $= %fw)
%fwl = %a;

else if(getWord(%msg, %a) $= %lw)
%lwl = %a;

if(%a >= 30)
return error("Stopping endless loop!");
}

return getWords(%msg, 0, (%fwl - 1)) SPC getWords(%msg, (%lwl + 1), %wc);
}
If you don't mind, please tell me what I did wrong.

22
Games / Perennial Game
« on: May 03, 2013, 12:08:06 AM »
"Perennial is a platforming game. The intention is to have smooth technical operation combined with a pure aesthetic that isn't gummed up by standard video game tropes like words."...

Created by Badspot himself, it features 2D scrolling effects with nice graphic transitions.

LINK

Would like to know what others think of this game.

23
Creativity / 2 Memes, and 2 Artwork pieces.
« on: April 27, 2013, 03:06:15 PM »
Meme 1:

Meme 2:

Artwork 1 - Cave Entrance:

Artwork 2 - Knight:

24
Modification Help / Mounting emitters to weapon joints?
« on: March 30, 2013, 02:18:17 AM »
I got my average script, I just need to know how to do this. Spoonfeeding is very much appreciated, I already know how to do crap.

Edit: I got this:
Code: [Select]
	stateName[0]                   = "Activate";
stateTimeoutValue[0]           = 0.15;
stateTransitionOnTimeout[0]    = "Ready";
//stateSound[0]                  = "";

stateName[1]                   = "Ready";
stateTransitionOnTriggerDown[1]= "Fire";
stateAllowImageChange[1]       = true;
stateEmitter[1]                = WoodenStaffEmitter;
stateEmitterTime[1]            = 300;

stateName[2]                   = "Fire";
stateTransitionOnTimeout[2]    = "Reload";
stateTimeoutValue[2]           = 1.80;
stateFire[2]                   = true;
stateAllowImageChange[2]       = false;
stateSequence[2]               = "Fire";
stateScript[2]                 = "onFire";
stateWaitForTimeout[2]         = true;
//stateSound[2]                  = "";

stateName[3]                   = "Reload";
stateTransitionOnTriggerUp[3]  = "Ready";

25
Modification Help / [Resource/Tutorial] Client-Sided to Server-Sided
« on: March 20, 2013, 05:27:08 PM »
There are two different connection sides, Server, and Client. Server, which sends and receives information to the clients. And Client, which is your computer sending and receiving information from the server.

The Server defines what a function is like this:
Code: [Select]
function servercmdHELP()
{

}
Where as now, each player on that specific server can now type /HELP . And it will call whatever is in those brackets. Unfortunately when you join another server, and type /HELP that same command won't work. Which is why a server command, is a server command.


The Client defines what a function is like this:
Code: [Select]
function clientcmdMEOW() //Only use "clientcmd" prefix when you are communicating with the server..
{

}
What is different about a Client command, is that your own computer possesses the command. So you can join any server, and it will work.

There are probably a few ways to send and receive information from a server, but I like to use CommandtoServer(); and CommandtoClient(); .


Exercise: So, let's say you had 4 cakes, and you wanted to send to the server that you have 4. You would do this.

SERVER:
Code: [Select]
function servercmdUPDATECAKES(%client,%cakes)
{
$CakeAmount = %cakes;
}

CLIENT:
Code: [Select]
function SendCakes()
{
%cakes = 4;
CommandtoServer('UPDATECAKES',%cakes);
}



Exercise: You are a "Co... Coffee Dealer".. And you want to deal out the right amount of grams to your peeps. So let's send a client some grams..

SERVER:
Code: [Select]
function servercmdSENDGRAMS(%client, %grams, %person)
{
%target = findclientbyname(%person);
CommandtoClient(%target,'RECEIVEGRAMS',%grams);
}

CLIENT:
Code: [Select]
function clientcmdRECEIVEGRAMS(%grams)
{
$CurrentGrams = %grams;
}

One other thing, if you aren't going to be communicating with the server, then don't use "clientcmd" prefix.



I pretty much explained this in my own way, please tell me if you find any mistakes.

26
Modification Help / IsPackage()
« on: February 28, 2013, 04:13:32 AM »
Noticed it listed in the appendix, I think I tried it once and didn't work. But I just wanted to check here first. Not that I am really going to use it, I am truly curious.

So, is it a working function?

27
Modification Help / Odd Syntax?
« on: February 16, 2013, 04:17:09 AM »
If possible, I would like to keep my project secret. The following is in a function, brackets line up perfectly, and every variable is correctly defined. The only problem is that I am getting a weird syntax on the equals sign. I copied a line below and above it, so you can see what is surrounding that line of code.
Code: [Select]
%heroname = getword(%fo.line1,1);
$HeroAttack.Hero_[%heroname]_Occupied ##=## false;
$HeroAttack.Hero_[%heroname]_Job = getword(%fo.line2,1);

28
Add-Ons / Script_Self DeleteWait V1.0
« on: February 11, 2013, 10:33:21 PM »
Self DeleteWait V1.0
Stops players from suiciding in combat by adding a delay to suiciding. If the player moves, then the timer delay stops.
Server Toggle-able: Type /SW in-game for instructions how to use.
RTB Toggle-able: Check under preferences for the change-ables.

Credits
Honor
Innocent

Download

29
Modification Help / Editting lines with FileObjects..
« on: December 20, 2012, 02:39:09 AM »
Is it possible to edit specific lines from a .txt, such as deleting certain lines? If so, how would this be done?

30
Modification Help / Bot Functions
« on: December 02, 2012, 06:00:05 AM »
I am aware that some bot functions have broken in the most recent version. But it seems %bot.mountImage(swordimage,0); mounts to sword fine, but when I $monster.playthread(2, "armAttack"); the sword swings rapidly, but no projectile comes out?

Is there anyway to fix this? Or atleast get around this?

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