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Messages - Honorabl3

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31
Help / Server crashes when a client is dropped?
« on: May 28, 2016, 10:08:00 PM »
After leaving the server open after a while, it will randomly shutdown. I've left trace on to see the results of why it's doing what it is, however I think it's failing on a system function?

Code: [Select]
Client 24285 disconnected.
Issuing Disconnect packet.
Entering GameConnection::onDrop(24285, )
   Entering [Slayer_GameConnection]GameConnection::onClientLeaveGame(24285)
      Entering [HonorMining]GameConnection::onClientLeaveGame(24285)
         Entering GameConnection::onClientLeaveGame(24285)
            Entering serverCmdStopTalking(24285)
            Leaving serverCmdStopTalking() - return 24285
            Entering [Slayer_GameConnection]GameConnection::resetVehicles(24285)
               Entering GameConnection::resetVehicles(24285)
               Leaving GameConnection::resetVehicles() - return 25651
            Leaving [Slayer_GameConnection]GameConnection::resetVehicles() - return 25651
            Entering cleanUpBrickEmptyGroups()
            Leaving cleanUpBrickEmptyGroups() - return
         Leaving GameConnection::onClientLeaveGame() - return
      Leaving [HonorMining]GameConnection::onClientLeaveGame() - return
   Leaving [Slayer_GameConnection]GameConnection::onClientLeaveGame() - return
   Entering removeFromServerGuidList()
   Leaving removeFromServerGuidList() - return 0
   Entering messageAllExcept(24285, -1, 26, 57, JazZ)
      Entering messageClient(11428, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(11450, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(16042, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(22821, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(25116, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
   Leaving messageAllExcept() - return
   CDROP: 24285 - JazZ - (JazZ's censored IP address)

32
Drama / Re: Stolen map
« on: May 27, 2016, 03:31:35 PM »
oh sorry

 almost everyone in this thread*
Haha, you made a post just to correct yourself? You sound very sore, what exactly has got your panties in a twist?

33
Drama / Re: Stolen map
« on: May 27, 2016, 03:27:29 PM »
oh cool, hey, can you do me a favor?


forget
off
sincerely,

pretty much everyone in this thread.
That's very loving rude, how about we treat each-other more civilized here?

34
Add-Ons / Re: [Script] Admin Camera Missiles
« on: February 19, 2016, 06:07:21 PM »
Doesn't click make you go faster while you're in orb? What if I want to go fast but don't want to fire missiles?

35
Environment Files / Re: Two Space Skyboxes
« on: January 23, 2016, 02:04:51 AM »
very well done!

36
Modification Help / Re: Parent Delay
« on: January 21, 2016, 02:23:54 AM »
Code: [Select]
OH! silly me! I had forgotten to put the function inside of the package... also I added
the light detector to the other function.
[code]
package hasLight{
function serverCmdLight(%client){
schedule(5000,0,lightParent,%client);
}
function lightParent(%client){
if(!%client.hasLight){
%client.hasLight = true;
}
else{
%client.hasLight = false;
}
parent::serverCmdLight(%client);
}
};
activatePackage(hasLight);
now... how would I make it so that they can't spam the light button and mess it up?

EDIT: Oh, nvm. I discovered the wonders of sim time[/code]
That doesn't look like it would work. Did you test that in-game?

37
Modification Help / Re: Psuedocode for clicking and holding + time?
« on: January 18, 2016, 07:04:54 AM »
If the player isn't moving, then doing constant raycasts isn't exactly necessary, unless they need to be looking at an object that could possibly be moving.
This.

If the object is stationary, you can simply record/monitor the players rotation and check/compare it later.

Another way: You can also set the camera to only orbit the player so that the client has no control over it.

38
Modification Help / Re: Markup tags don't work in my MessageVector?
« on: January 17, 2016, 05:21:58 AM »
Needs to be a GuiMLTextCtrl to use <>s

MessageVectorCtrl probably doesn't support tags. I think that's why the default chat doesn't use it either.

Ah, I see. I'll try to find a way around it somehow, thanks anyways

39
Modification Help / Re: Markup tags don't work in my MessageVector?
« on: January 15, 2016, 08:46:02 PM »
new GuiMessageVectorCtrl(ArkChatText)

add this: allowColorChars = 1;
didn't work D:

40
Modification Help / Markup tags don't work in my MessageVector?
« on: January 15, 2016, 06:15:39 PM »
I achieved some colors using \c# but no markup tags are working.

See here:


Code: [Select]
ArkMessageVector.pushBackLine("<color:FF0000>test", 0);

This is the Gui Object that manages that MessageVector:
Code: [Select]
new GuiMessageVectorCtrl(ArkChatText)
{
profile = "ArkMLChatProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "1 0";
extent = "528 256";
minExtent = "544 128";
enabled = "1";
visible = "1";
clipToParent = "1";
lineSpacing = "0";
lineContinuedIndex = "0";
matchColor = "0 0 255 255";
maxColorIndex = "9";
};

Here is the profile the GuiMessageVectorCtrl is using:
Code: [Select]
new GuiControlProfile(ArkMLChatProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "0";
fillColor = "200 200 200 255";
fillColorHL = "200 200 200 255";
fillColorNA = "200 200 200 255";
border = "0";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "16";
fontColors[0] = "255 0 0 255";
fontColors[1] = "0 0 255 255";
fontColors[2] = "0 255 0 255";
fontColors[3] = "255 255 0 255";
fontColors[4] = "0 255 255 255";
fontColors[5] = "255 0 255 255";
fontColors[6] = "255 255 255 255";
fontColors[7] = "125 125 125 255";
fontColors[8] = "0 0 0 255";
fontColors[9] = "255 69 0 255";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "1";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "2 2";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "~/client/ui/BlockWindow";
};

I don't understand what could be causing the markup tags to not work. Maybe MLText has them disabled or something?

41
Modification Help / Re: setProfile crash?
« on: January 13, 2016, 08:01:39 PM »
It will work if you remove the object from its parent before changing the profile, and then add it again.
Aha, nice that worked! Thanks to everyone who contributed time helping <3

42
Modification Help / Re: setProfile crash?
« on: January 13, 2016, 06:53:53 PM »
I need the scrollbar to be transparent and then non-transparent later. I don't think I remake that part with a couple swatches. Any other ideas D; ?

43
Modification Help / Re: setProfile crash?
« on: January 13, 2016, 06:27:36 PM »
Why do you have to change the profile of a scroll ctrl?
I need to make the scroll bar and background transparent

44
Modification Help / Re: setProfile crash?
« on: January 13, 2016, 04:58:09 PM »
Update: I simplified the problem a bit more for anyone helping.

Code: [Select]
new GuiControlProfile(ArkChatScrollProfile : GuiScrollProfile)
{
//fillColor = "255 255 255 1";
};

new GuiControlProfile(ArkChatScrollDarkProfile : GuiScrollProfile)
{
//fillColor = "255 255 255 255";
};

Code: [Select]
new GuiScrollCtrl(ArkChatScroll)
{
profile = "ArkChatScrollProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "544 256";
minExtent = "544 128";
enabled = "1";
visible = "1";
clipToParent = "1";
willFirstRespond = "0";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
rowHeight = "40";
columnWidth = "30";

new GuiMessageVectorCtrl(ArkChatText)
{
  profile = "GUIMLTextProfile";
  horizSizing = "right";
  vertSizing = "bottom";
  position = "1 0";
  extent = "544 256";
  minExtent = "544 128";
  enabled = "1";
  visible = "1";
  clipToParent = "1";
  lineSpacing = "0";
  lineContinuedIndex = "0";
  matchColor = "0 0 255 255";
  maxColorIndex = "9";
};
};

Then, typing this into console crashes me.
Code: [Select]
ArkChatScroll.setProfile(ArkChatScrollDarkProfile);

45
Suggestions & Requests / Re: Best Mouse to use for blockland?
« on: January 13, 2016, 08:06:21 AM »
On Amazon: SteelSeries Sensei Laser Gaming Mouse [RAW] Frost Blue Edition

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