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Messages - Honorabl3

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46
Modification Help / Re: setProfile crash?
« on: January 11, 2016, 12:18:42 PM »
Can you post the script used to register your profile?
profile.cs:
Code: [Select]
new GuiControlProfile(ArkToolTipProfile) // : GUIMLTextProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "0";
fillColor = "200 200 200 255";
fillColorHL = "200 200 200 255";
fillColorNA = "200 200 200 255";
border = "0";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "16";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "2 2";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "~/client/ui/BlockWindow";
};

new GuiControlProfile(ArkQuantityProfile : GuiTextProfile)
{
   tab = "0";
   canKeyFocus = "0";
   mouseOverSelected = "0";
   modal = "1";
   opaque = "0";
   fillColor = "200 200 200 255";
   fillColorHL = "200 200 200 255";
   fillColorNA = "200 200 200 255";
   border = "0";
   borderThickness = "1";
   borderColor = "0 0 0 255";
   borderColorHL = "128 128 128 255";
   borderColorNA = "64 64 64 255";
   fontType = "Arial";
   fontSize = "12";
   fontColors[0] = "0 0 0 255";
   fontColors[1] = "32 100 100 255";
   fontColors[2] = "128 128 128 255";
   fontColors[3] = "200 200 200 255";
   fontColors[4] = "255 96 96 255";
   fontColors[5] = "0 0 255 255";
   fontColors[6] = "0 0 0 0";
   fontColors[7] = "0 0 0 0";
   fontColors[8] = "0 0 0 0";
   fontColors[9] = "0 0 0 0";
   fontColor = "255 255 255 255";
   fontColorHL = "32 100 100 255";
   fontColorNA = "128 128 128 255";
   fontColorSEL = "200 200 200 255";
   fontColorLink = "255 96 96 255";
   fontColorLinkHL = "0 0 255 255";
   doFontOutline = "0";
   fontOutlineColor = "255 255 255 255";
   justify = "right";
   textOffset = "0 0";
   autoSizeWidth = "1";
   autoSizeHeight = "1";
   returnTab = "0";
   numbersOnly = "0";
   cursorColor = "0 0 0 255";
   bitmap = "~/client/ui/BlockWindow";
};

new GuiControlProfile(ArkHUDProfile) {
   tab = "0";
   canKeyFocus = "0";
   mouseOverSelected = "0";
   modal = "1";
   opaque = "0";
   fillColor = "200 200 200 255";
   fillColorHL = "200 200 200 255";
   fillColorNA = "200 200 200 255";
   border = "0";
   borderThickness = "1";
   borderColor = "0 0 0 255";
   borderColorHL = "128 128 128 255";
   borderColorNA = "64 64 64 255";
   fontType = "Impact";
   fontSize = "20";
   fontColors[0] = "255 0 0 255";
   fontColors[1] = "0 255 0 255";
   fontColors[2] = "0 0 255 255";
   fontColors[3] = "255 255 0 255";
   fontColors[4] = "200 100 0 255";
   fontColors[5] = "0 0 255 255";
   fontColors[6] = "0 0 0 0";
   fontColors[7] = "0 0 0 0";
   fontColors[8] = "0 0 0 0";
   fontColors[9] = "0 0 0 0";
   fontColor = "255 255 255 255";
   fontColorHL = "32 100 100 255";
   fontColorNA = "128 128 128 255";
   fontColorSEL = "200 200 200 255";
   fontColorLink = "255 96 96 255";
   fontColorLinkHL = "0 0 255 255";
   doFontOutline = "0";
   fontOutlineColor = "255 255 255 255";
   justify = "center";
   textOffset = "0 0";
   autoSizeWidth = "1";
   autoSizeHeight = "1";
   returnTab = "0";
   numbersOnly = "0";
   cursorColor = "0 0 0 255";
   bitmap = "~/client/ui/BlockWindow";
};

new GuiControlProfile(ArkBigHUDProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "0";
fillColor = "200 200 200 255";
fillColorHL = "200 200 200 255";
fillColorNA = "200 200 200 255";
border = "0";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Impact";
fontSize = "48";
fontColors[0] = "255 0 0 255";
fontColors[1] = "0 255 0 255";
fontColors[2] = "0 0 255 255";
fontColors[3] = "255 255 0 255";
fontColors[4] = "200 100 0 255";
fontColors[5] = "0 0 255 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "255 255 255 255";
fontColorHL = "32 100 100 255";
fontColorNA = "128 128 128 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "255 96 96 255";
fontColorLinkHL = "0 0 255 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "2 2";
autoSizeWidth = "1";
autoSizeHeight = "1";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "~/client/ui/BlockWindow";
};

new GuiControlProfile(ArkChatScrollProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox1";
hasBitmapArray = "1";
};

new GuiControlProfile(ArkChatScroll2Profile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox3";
hasBitmapArray = "1";
};

new GuiControlProfile(ArkTextEditProfile)
{
tab = "1";
canKeyFocus = "1";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "128 128 128 255";
fillColorNA = "200 200 200 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "255 255 255 255";
fontColors[2] = "128 128 128 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "255 255 255 255";
fontColorNA = "128 128 128 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "1";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "~/client/ui/BlockWindow";
};

47
Modification Help / Re: setProfile crash?
« on: January 10, 2016, 11:12:39 PM »
Try these:



I removed the corner pixels because I'm pretty sure you can only have completely square boxes defined for the profiles.
no luck with that either :\

I'm going to try playing around with the images to see if I can get it closer to the original

edit: I used the raw base/client/ui/blockScroll.png as ArkChatScroll2Profile and it still crashed.

edit edit: pin pointing the issue with raw images suggest that ArkChatScroll2Profile is entirely the one that crashes it. I can setProfile to ArkChatScrollProfile and GuiScrollProfile seamlessly without crash.

edit #3: Both profiles are exactly the same but with different names and bitmaps. I'm using two blockScroll.png's (original file made by Badspot) now for both of them, and it's still crashing just for ArkChatScroll2Profile.

48
Modification Help / Re: setProfile crash?
« on: January 10, 2016, 10:02:30 PM »
Upload your custom images too.
I feel like I remember that it can freak out if you mess up even 1 pixel
I hope that's the case..

chatbox1.png:


chatbox3.png:

49
Modification Help / Re: setProfile crash?
« on: January 10, 2016, 06:51:30 PM »
Try this

Code: [Select]
ArkChatScroll.setVisible(false);
ArkChatScroll.setProfile(ArkChatScroll2Profile);
ArkChatScroll.setVisible(true);
still crashed D;

50
Modification Help / Re: setProfile crash?
« on: January 10, 2016, 06:09:07 PM »
Have you tried it without quotations?
still crashes :(

51
Modification Help / setProfile crash? [Solved]
« on: January 10, 2016, 05:56:43 PM »
I'm getting a mysterious crash when I call this:
ArkChatScroll.setProfile("ArkChatScroll2Profile");

Console (with or without trace) doesn't give any useful information either.

Here are the proper objects below:
Code: [Select]
new GuiScrollCtrl(ArkChatScroll)
{
profile = "ArkChatScrollProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "544 256";
minExtent = "544 128";
enabled = "1";
visible = "1";
clipToParent = "1";
willFirstRespond = "0";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
rowHeight = "40";
columnWidth = "30";

new GuiMessageVectorCtrl(ArkChatText)
{
  profile = "GUIMLTextProfile";
  horizSizing = "right";
  vertSizing = "bottom";
  position = "1 0";
  extent = "544 256";
  minExtent = "544 128";
  enabled = "1";
  visible = "1";
  clipToParent = "1";
  lineSpacing = "0";
  lineContinuedIndex = "0";
  matchColor = "0 0 255 255";
  maxColorIndex = "9";
};
};

new GuiControlProfile(ArkChatScrollProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox1";
hasBitmapArray = "1";
};

new GuiControlProfile(ArkChatScroll2Profile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox3";
hasBitmapArray = "1";
};

Any thoughts?

52
/ support

have tried to find ID search before

53
Modification Help / Re: Can someone help fix my lego pizza?
« on: January 01, 2016, 01:54:32 PM »
Make two different models, one with it laying flat and the other sideways. Have the Item datablock use the flat image, and the Image datablock use the side model.

55
Creativity / MultiplayerPiano Blockland room
« on: December 29, 2015, 03:09:29 PM »
Join me, let's make music together ;D

http://www.multiplayerpiano.com/Blockland

56
HOH that title sounds really edgy

you know how you can crack your skull by twisting your head? yeah. I did that, and something snapped out of line on my right side and when i turned back it snapped back in. i almost died. forget.

discuss cracking bones

You misaligned the c1 atlas bone in your spine.

It's when the bone tilts and pinches the internal jugular vein that supplies blood to your brain. During this time you'll experience reduced neck range due to the pain (extensive neck motion basically pinches the internal jugular further). The best way to correct the misalignment is simply to press the concave area on your neck directly under your earlobe.



57
The plugin can now export animations (not DSQs yet). It expects to find a pair of "name:start" and "name:end" markers in your timeline for every animation. The F-Curves for XYZ Location, XYZ Euler and XYZ Scale will be exported. To specify more settings for animations, create a new Text Block named "Sequences". Each line should be of the form "sequenceName: flag1, flag2, flag3". For example:

spin: cyclic, blend 2
ambient: cyclic


The possible flags you can use are cyclic, which makes the animation loop; and blend <priority>, where <priority> is a number—this will make the animation blend with animations playing in other slots using the given priority.

You can also add the line "strict". This makes the export process fail if any markers were encountered that didn't have a line in the sequences file. If you don't want any flags for a sequence and are using strict mode, you can just write "sequenceName:" for that given sequence.

The animation exporting definitely isn't done: at the moment it won't precisely evaluate keyframes on fractional frames, and it creates more keyframes and node-matters than is strictly necessary (it still works fine, however).

The importer will also try to import animations (and the Sequences text block), but not all animations are imported correctly right now.
Amazing!!!

58
General Discussion / Re: An Opinion on an RPG
« on: December 29, 2015, 03:29:03 AM »
Space Crash and survival seem too similar, and im running a colonization rp sooo, there goes a few options.
OP is talking about a RPG not a RP.

59
Alarm is too loud for everyone on windows 7 or newer.
It was also really loud for my windows XP SP3 computer.

60
i remember long ago there used to be a very annyoing thing which caused sounds to be random sounds, probably caused by this.

example help topic http://forum.blockland.us/index.php?topic=26566.0
That topic is 10 years old.

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