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Messages - Honorabl3

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61
Add-Ons / Re: [Brick]Barrels
« on: December 26, 2015, 04:51:15 AM »
These look great, nice job!

62
Gallery / Re: DOF Screenshots
« on: December 22, 2015, 07:44:17 AM »
I'm an independent  woman
I KNOW! BADSPOT LOVES WOMEN, RUN!

63
Gallery / Re: DOF Screenshots
« on: December 22, 2015, 02:54:59 AM »
*goes into woods*
HE'S GOING TO GET YOU!

64
Gallery / Re: DOF Screenshots
« on: December 22, 2015, 02:28:57 AM »
DON'T GO INTO THE WOODS!






"Beauty isn't what lies on the surface, but what glows from beneath." - Honor



65
Add-Ons / Re: [Brick]Rolled Up Scrolls
« on: December 20, 2015, 01:41:33 AM »
amazing!

66
Suggestions & Requests / Re: Working Defibrillator
« on: December 12, 2015, 01:47:08 PM »
The corpse containers are not sized how you would expect (makes aiming hard) and do not in ntersect raycasts (so you actually can't). Radius revival was the behavior described in the topic regardless.
Ahh, I see.

67
Suggestions & Requests / Re: Working Defibrillator
« on: December 09, 2015, 08:52:08 PM »
Surely a container radius search would work? If not, just go through the ClientGroup (but try the former first).
Raycast would probably work best.

68
Modification Help / Re: "Invalid script file name"
« on: December 07, 2015, 08:27:28 PM »
Post your code and console log.

People are going to have a harder time trying to help you if you can't describe your issue correctly. If I were to guess, you are using the exec() function on a misspelled file. But I really have no clue without you giving me (us) better hints.

69
Suggestions & Requests / Re: Is it possible to have an Oculus Rift addon?
« on: December 05, 2015, 05:53:46 PM »
You can't do this as an add-on. It requires engine changes.
What exactly makes it require engine changes?

70
Modification Help / Re: Looking for a high/medium poly modeler.
« on: November 30, 2015, 10:21:14 PM »
I know this might sound embaracing but...
I'm trying to make a weapons mod like in the Phantom Forces (Roblox First Person Shooter thats acctually good)
Like,high poly but still blocky.
Aimable and stuff like that..
Why high poly but blocky? Isn't that essentially low poly?

71
Not really, you could write custom shaders for your server and have people download them automatically when they join.
Well then that would be client-sided too. If shaders were STRICTLY server-sided, the client wouldn't even be able to use them; the client wouldn't have the support for them.

72
If shaders were server-sided
That would be impossible.

73
Either post the add-on or post the onDamage code.

74
Development / Re: 2015/11/03 - Blockland r1972
« on: November 03, 2015, 10:00:49 PM »
r1973
Fixed WinXP compatiblity problem from r1972[/li][/list]
TYVM!

75
Help / Re: Entry point error when running Blockland.exe
« on: November 03, 2015, 09:43:05 PM »
Thanks so much for helping me out Pecon. And thanks to Badspot for the lightning fast fix!

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