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Add-Ons / Re: [Brick]Barrels
« on: December 26, 2015, 04:51:15 AM »
These look great, nice job!
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The corpse containers are not sized how you would expect (makes aiming hard) and do not in ntersect raycasts (so you actually can't). Radius revival was the behavior described in the topic regardless.Ahh, I see.
Surely a container radius search would work? If not, just go through the ClientGroup (but try the former first).Raycast would probably work best.
You can't do this as an add-on. It requires engine changes.What exactly makes it require engine changes?
I know this might sound embaracing but...Why high poly but blocky? Isn't that essentially low poly?
I'm trying to make a weapons mod like in the Phantom Forces (Roblox First Person Shooter thats acctually good)
Like,high poly but still blocky.
Aimable and stuff like that..
Not really, you could write custom shaders for your server and have people download them automatically when they join.Well then that would be client-sided too. If shaders were STRICTLY server-sided, the client wouldn't even be able to use them; the client wouldn't have the support for them.
If shaders were server-sidedThat would be impossible.
r1973TYVM!
Fixed WinXP compatiblity problem from r1972[/li][/list]