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Messages - Operator¹

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1621
Forum Games / Re: Hurricane's Space Nation RP Development
« on: December 20, 2015, 03:26:27 PM »
suggestion: defenses should be cheaper to maintain than fleets of equivalent firepower

1622
Forum Games / Re: ABS FIESTA REDUX
« on: December 19, 2015, 08:49:22 PM »
Bell starts the trip back to the battlefield.

"stuff, I'll move to take out Cruiser Two's SAM turret, but those anti-air vehicles are going to be a problem."

1623
Drama / Re: Lord Tony's new infatuation with endlessly harping on Fallout 4
« on: December 19, 2015, 06:26:44 PM »
goddammit

1624
Off Topic / Re: My thoughts on CISA and our broken legislative process.
« on: December 19, 2015, 05:13:12 PM »
us govt has been stuffting on the constitution since the patriot act

1625
Forum Games / Re: ABS FIESTA REDUX
« on: December 19, 2015, 02:24:42 PM »
"Make sure you don't make the first cruiser crash into that bridge, you're free to engage the other two."

1626
Forum Games / Re: ABS FIESTA REDUX
« on: December 18, 2015, 06:20:36 PM »
Bell requests 10 AGMs whenever she gets to the AWACS

1627
Forum Games / Re: Hurricane's Space Nation RP Development
« on: December 16, 2015, 09:15:08 PM »
small combat vessels / fighters / drones

pros:

can be fielded at smaller outposts lacking infrastructure to support larger vessels
recoverable launch platform for other ordinance
you don't need to get close to do damage (missiles)
can fire less sophisticated ordinance at different angles and distances
no super-obvious IR signature depending on design and doctrine
generally smaller target and more agile than larger counterparts
can be fielded as repair/rescue ships and small transports
can act as decoys that may or may not contain high value targets
relatively cheap to build and maintain in comparison to larger ship designs
allows noncombatant ships to keep less self-defense ordinance on hand when escorted by small combat vessels

cons:

lacks the firepower of larger ships
requires more crew and resources than missiles (crew requirement might be reduced with autonomous SCVs)
requires own ordinance supply
performance usually compromises range
less durable than larger ships
upgrades are difficult to roll out over a large fleet (this is true for all large fleets of any type of ship)
lacks the ability to equip a large sensor array to scan in all directions and sift through that data for useful information



Small combat vessels might be more desirable for nations that don't have the resources to produce a fleet of capital vessels but want to have decent combat capacity. Smart ordinance might be a good option if a military has enough funding for it, but you're sinking money and resources into a smart munition that you definitely won't be able to recover if it doesn't miss the target. If your military budget isn't that high and you don't have room for large amounts of smart ordinance, then small combat vessels like torcreep ships or fighter-bombers might be a good solution since you'll have the option of launching cheaper munitions from different locations onto the same target. If you have a big military with large amounts of funding, you're probably going to be able to use up a large number of smart munitions and won't have to field a decently-sized fighter complement (if at all).

since space is three-dimensional, an attack from a decent number of autonomous launch platforms surrounding an enemy fleet can be especially devastating and catch an unsuspecting fleet by surprise. The ideal type of ship for the 'space fighter' role in this RP might be something closer to a torcreep bomber or gunship.

1628
Forum Games / Re: Hurricane's Space Nation RP Development
« on: December 16, 2015, 04:18:34 PM »
What about battery powered fighters?

1629
Forum Games / Re: ABS FIESTA REDUX
« on: December 16, 2015, 03:38:15 PM »
"I need to resupply, take care of the point defense guns and the SAM turrets and I'll work on those cannons when I get back here."

Bell starts on the trip back to the AWACS.

"Sabre, you might as well send the Drone to resupply too."

1630
Forum Games / Re: ABS FIESTA REDUX
« on: December 15, 2015, 09:47:25 PM »
I'm using up my munitions so you don't have to, focusing on the other cruisers would be a good idea.

1631
Forum Games / Re: ABS FIESTA REDUX
« on: December 15, 2015, 08:43:45 PM »
Bell approaches the cruiser on her run and fires off the remaining MML missiles and the AGM at the remaining laser turret on it.

1632
Forum Games / Re: The Shapshifter - Forum Roleplay
« on: December 15, 2015, 06:21:53 PM »
that sounds about right

1633
Forum Games / Re: ABS FIESTA REDUX
« on: December 14, 2015, 03:48:56 PM »
Bell starts lining up another run on the first cruiser.

1634
Forum Games / Re: ABS FIESTA REDUX
« on: December 13, 2015, 08:31:30 PM »
briefing music
: Two days ago, elements from the 45th Armored Regiment broke through the Huit lines outside Tultitlan. Since then, said element has ended up encircled and is currently attempting to take shelter inside the city until friendly forces can break them out. You'll be providing close air support for the encircled group while Raiden helps the rest of the regiment get to their position, or at least open a path of retreat. When we last heard from the trapped tankers, they reported two Maglev Dirigibles approaching their location, as well as an uncounted number of enemy armored and infantry targets. Prepare for lots of enemy armor, but don't count on the skies being clear. I doubt whoever's in charge of this operation would send those airships in without fighter support, or VTOLS at the least. And don't worry about the Sky Marshal, ten minutes ago he was reported attacking Mercanan supply ships off the northern coastline. We won't be seeing him today.

Mission Specifics (this will probably become a recurring thing so if you have any suggestions for things to put in this section, let me hear them)
Time of Day: Noon
Weather: Partly Cloudy
Predicted enemy presence:
  Armor: Heavy
  Anti-Air: Negligible
  Conventional Air Support: Light
  Unconventional Air Support: Heavy

man those briefings sure are useful

or an elite squad in T5 fighters

that doesn't mean you shouldn't carry any competent heavy ordinance or JSMs

1635
Forum Games / Re: ABS FIESTA REDUX
« on: December 13, 2015, 08:22:40 PM »
whose fault is that

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