REBELLION
It is currently: SPRING
The year is 198X. You are stuck in the infinite limbo of the Cold War. The two superpowers' indirect conflict seems to have no end. All the countries in between them act as nothing more than a battlefield. Sadly, you happened to be born. The government has oppressed you for years and it's finally time to fight back and put in place your own government. You want to live the way you want to live. In this RP you will lead a group of revolutionaries. You will have to organize protests and riots, contact foreign governments, put up propaganda, and even plan attacks on government facilities to make your movement heard. You will also have to keep your identity hidden from the government. If they know who you are and where you are, they won't wait to take action against you. Don't expect a trial either.
EUROPE(Click for larger image)
IDEOLOGIES AND ORGANIZATIONS(Click for larger image)
Dark blue is NATO, dark red is the Warsaw Pact.
Light blue are allies of the US, light red are allies of the USSR.
Green countries are communist but independent and white are completely neutral.
STABILITY In red are the less stable regions which you will be able to get support much easier in. The darker the red, the less stable the region. Taking over a powerful western nation will be very difficult, as they are much more stable. The more stable regions are white. Use this map to track how well your doing. If you're trying to start a revolution, less stability is good. If you're a true country, you're probably going to want high stability.
You will have to be careful when contacting other nations. While they will be able to aid your movement, they won't hesitate to rat you out if they're too friendly with the nation you're rebelling against. Assuming they don't like the government of your country, they will be able to give you money, smuggle you weapons, and help mobilize your cause. But of course, mistakes can always happen and this can lead to full-out war between the two nations.
Expanding your movement too rapidly may cause the government to crackdown on it, but sitting around too long could make them realize you as a long standing threat and may also cause this. If your group is big enough, you will be able to attempt to overthrow the government. Enough people and good enough weapons might be what changes your simple riot into a full out civil war. A civil war will either cause you to become a breakaway nation, where the nation you rebelled against is still in tact but you form a new country within its borders, or you will overthrow the old government and replace the head of state.
Once you become a country, you will get to do anything a real country can do. If another country helped you in taking over, you will automatically be allied with them and they will expect you to come to their aid if they ever get in a dispute. Either superpower will expect you to become allies with them, depending on which ideology your nation adopts, but you may remain completely independent. If you do ally with a superpower, you will get benefits such as being able to buy uranium but they will also expect you to fight for their ideology.
GETTING STARTED
First you should decide what you're fighting for. Are you a band of capitalist rebels in a communist country, trying to bring in western influence? Or are you communist revolutionaries trying to tear down the system of wages and the rich in the west? Maybe you've got some whole different thing that I hadn't thought of while I was writing this. I guess that's your choice.
Use the map above to decide where you'll want to start. As stated before, the crumbling communist countries will be much easier to rebel in whereas the stable western countries will be quite a challenge.
B-BUT.. HOW DO I WIN?
You win by uniting Europe and North Africa with your cause. Strong alliances will make this possible. After that, the rest of the world will be forced to conform to the new standard.
PLAYER LIST
Maxwell - | Egyptian Communist Party (The DCECR) |
blockguy - | Murmansk Capitalist Rebel Squad |
RULES
1. You do not start with 10,000 followers. Start in uncle Sergei's garage and work your way up.
2. Until you become a real nation, you can only make alliances with groups in neighboring countries.
3. No metagaming or powergaming or any of that horsestuff.
4. No spying on others until you become a real country.
5. If you become a breakaway nation, I will decide your name.
6. If you and another rebel squad have opposing views and are in neighboring countries, you may start turf wars with them.
7. Wait for your opponent to respond before continuing an attack.
8. No air or naval attacks until you become a country.
9. You cannot research new technology.
10. Use common sense.