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Messages - Bokeh

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46
thank god, i was afraid i actually had to learn how to fly the carpet

47
DOUBLEPOST: We're offline! up again Got knocked out :c

Thanks for playing!

With even more blockheads!!

48
BUMP: We're up again, hopefully problem free!!

49
So  the server is password protected, is this for testing or is a whitelist being utilized? just curious.

When the servers are passworded we're either fixing problems, adding new features, or just in testing.

Sorry for the confusion

50
BUMP: Now up!

51
Around what time tomorrow? In the evening again?

Hopefully earlier in the day

52
aww stuff, just started up bl to connect and you're tellin me it went down?
ugbuhfugbhdufghd.
Are we going to have to restart the waves? D:

It appears the server just crashed. There's nothing we can do but host back up tomorrow...

Sorry guys.

53
Woah woah, what just happened to the server??

We have no clue, it just crashed.

Apologies to those who were playing we're getting on it right away...

54
Should be re-opening soon, according to Bokeh!

EDIT: Or not   :(
Sorry for the delay.. We are now up!

55
Help / Shaders look weird?
« on: June 19, 2014, 01:22:58 PM »
This probably was answered awhile ago and I just didn't know what to look up. Could it be because I don't have a strong enough graphics card? Why does it run like this?




Running on an Early 2014 iMac
Processor  2.9 GHz Intel Core i5
Memory  8 GB 1600 MHz DDR3
Graphics  NVIDIA GeForce GT 650M 512 MB

56
Really enjoyed playing last night. Can't wait for it to open again.  :cookieMonster:
I'll think about donating when I get payed :P

Haha we really appreciate it!

57

1)its loving awful
it should be remplaced for a way better weapon, it was basically worse than using drunken rockets or any other type of rocket weapon


2)also, you should really make it so special rounds give more points for surviving them
i just survived a loving 200 rocket zombie round and only got 15 points for being alive
should be way more

1) I told people countless times it isn't worth it. It was just a joke item and it pains me to see you take it so seriously... You were the first person to purchase the item because you were the only person naive enough to expect something good out of it despite my countless warnings.

2) We're still trying to tamper with the custom waves. I opened up special waves last minute, they weren't even supposed to be on in the first place.



UPDATE: We finally got a VPS thanks to Ottosparks and got a neat health cross when you get hurt! (Credits to Armageddon)
Will be running a 24/7 Server soon!


Health cross credits to Armageddon

58
DOUBLE-POST: New Pill Gun! - Now hosting!


Pill gun made by Armageddon
*NEW*: You can now heal! After a certain amount of heals, you get points!
*NEW*: Damage levels are now purchasable thanks to Armageddon!


59
definitely better than buttman's server
is rly good u guys should play
this server has made my day. WAY better than buttman's!
My friend an I enjoyed this server a lot, I will consider donating around $5.00 whenever you get a server provider.
this was fun

BUMP. Thanks you all, We really appreciate the feedback!

Now hosting!
*NEW*: We are testing out physics death with this game mode! Come try it with us!

60
Modification Help / Re: Light Trail for a weapon?
« on: June 13, 2014, 01:26:54 PM »
Sorry for being unhelpful, but how did you make that? It looks neat :o

As far as I know (and I may be wrong), you'll just have to spam a circular (or other shape) emitter constantly, because I don't think Torque supports Gmod-style trails.

Thanks! I simply trans'd a lightning bolt on a black background haha. Also, I'll try the circular method, sounds promising

Here's the issue with that and Torque emitters. In Torque, emitters emit small image files. If it simply did that, you'd be set. However, like in many game engines, because the particles are 2D, they always face the player. Which leaves you with a few options.

A) Combine several different emitters for one projectile, each with its own different arcing texture, but less like a long strike and more like a blob.

B) Texture a projectile with that, maybe adding some emitters for extra motion.

C) Figure out how to tile an image/textured model along a raycast, if possible.

Thanks for your replies, I had noticed they always faced the player but always thought something could be done about it... B and A sound more realistic for me haha

Appreciate the responses guys! I'll see what I can do! Locking for now

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