Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 2.0.5819 WinXP Release
- GLSL Language Version? 1.10
o Shaders are ACTIVE
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...
Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...
Cannot load shader 'shaders/(null)_vert.glsl'
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 2.0.5819 WinXP Release
- GLSL Language Version? 1.10
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...
Cannot load shader 'shaders/(null)_vert.glsl'
ERROR: renderCsm_prog shader compilation failed, disabling shaders
WELL! Shaders still don't work but at least 2 things got fixed.