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Messages - Pompmaker2

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2656
Suggestions & Requests / Re: One way Doors
« on: February 16, 2013, 05:45:26 AM »
Delay: 0 <onplayertouch(team1)> <self> <setcolliding> 0
Delay: 300 <onplayertouch(team1)> <self> <setcolliding> 1
Congrats, you now have a brick which only team 1 players can walk through!

If you want, set rendering off and add these events:
Delay: 0 <onplayertouch(team2)> <self> <setrendering> yes
Delay: 100 <onplayertouch(team2)> <self> <setrendering> no
It'll make it look more force-fieldy.

2657
Modification Help / Re: General Blender help thread
« on: February 15, 2013, 04:35:50 AM »
Rotating on normals? How do you do that?

Here ya go.
If this is set to Normals, the rotate/grab/scale will be aligned to the normal of the object.
EDIT: I fixed my earlier problem. It was a problem with my graphics settings, I messed with them a bit and it returned to normal.
DOUBLE EDIT: Does this count as a milestone for this topic? I dunno.

22000 views

2658
Add-Ons / Re: Player_PortalTurret [Updated]
« on: February 13, 2013, 10:23:35 PM »

2659
Suggestions & Requests / Re: Ingame Mic Chat?
« on: February 12, 2013, 04:22:21 AM »
how come there wasnt ingame mic support?
*AHEM*9yearoldmicspammers*AHEM*

2660
Suggestions & Requests / Re: Spy Observer Count
« on: February 12, 2013, 12:09:38 AM »
Being Spied upon adds to the observer count you have. Making the spy tool, more of a look tool. Small beans, but the warning reduces the potentcy.
I'm sorry, what?
sig'd

2661
Add-Ons / Re: Player_PortalTurret [Updated]
« on: February 10, 2013, 10:02:56 PM »
Sorry, I'm not too good at scripting. If anyone wishes to do it for me, feel free to use it.

2662
Add-Ons / Re: Player_PortalTurret [Updated]
« on: February 10, 2013, 08:37:46 PM »
He could ask to use a part of the script that Bushido's Sentries use.
Yeah, except it would have restricted rotation and field of vision...

2663
Gallery / Re: Duel Spleef arena
« on: February 10, 2013, 06:26:27 AM »
So how do people make the tiles collapse? By clicking them or...?

2664
Game Modes / Re: Crispy's File Megathreads - Game Modes
« on: February 09, 2013, 05:43:43 PM »
gamemodes, not add-ons?
Last time I checked, a "gamemode" was just a fancy add-on that doesn't allow you to use other fancy add-ons.
EDIT: That being said, why did you post this in the add-ons section as well then?

2665
Add-Ons / Re: Player_PortalTurret [Updated]
« on: February 09, 2013, 03:49:12 AM »
Changed the model.

2666
Suggestions & Requests / Re: 2D Player Type
« on: February 09, 2013, 03:24:50 AM »
Don't forget that the player should not be able to turn the camera.
Unless you want that too, but I can't see why.

2667
Add-Ons / Re: Player_PortalTurret
« on: February 09, 2013, 03:10:54 AM »
Re-flatshaded
Um... what?

EDIT: How's this for a model?

2668
Add-Ons / Re: Player_PortalTurret
« on: February 08, 2013, 11:19:50 PM »
Model looks ok to me it just needs to be Flatshaded.
It is flatshaded. I believe you mean smoothshaded.
I shall try to improve the model. In the meantime, I'll leave this here if anyone wants it.

2669
Add-Ons / Re: Player_PortalTurret
« on: February 08, 2013, 11:07:34 PM »
As in, the model quality?
I made this model a while back, I've gotten better since then. I could remake it.

2670
Add-Ons / Player_PortalTurret [Updated]
« on: February 08, 2013, 10:57:04 PM »
EDIT: Updated the model.

So.. exactly what it says on the tin.
I believe a lot of people have been asking for this, so I took it upon myself to create it.
The turret cannot move, and has 5 hp, so it dies pretty quickly.
Comes with opening and dying animations.
Screenshots:




Download:
http://www.mediafire.com/download.php?3m8l808l16rulu3
That will be all.

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