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Messages - Pompmaker2

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946
Forum Games / Re: Compliment the above user
« on: March 06, 2018, 09:47:44 PM »
uhh



you

have eyes?

i think

947
Creativity / Re: The new and improved 3D model topic!
« on: March 06, 2018, 10:19:53 AM »


untouching intensifies

it's a mug that I'm going to try to 3d print

948
Creativity / Re: The new and improved 3D model topic!
« on: March 06, 2018, 09:49:43 AM »


i'm gonna untouch that spaghet

949
Creativity / Re: The new and improved 3D model topic!
« on: March 06, 2018, 07:24:18 AM »




this is going quite well so far

950
Add-Ons / Re: Furby Player V2
« on: March 06, 2018, 12:03:54 AM »
zach I'm reposting this because you promised to listen to me and you probably just glossed over it the first time when superfun said it

did you pay any attention? everyone hates doraemon, because they're doing it to piss you off, because you're forcing your opinion upon everybody, saying that various animes they like, like jojo, dbz, etc, are terrible.

also, people hate electronic pets because they're just creepy, and that's their opinion.

and also, everyone hates you, because you can't take criticism, you treat criticism as if somebody is trying to ruin your dreams.

edit: why are you "taking complaints" as if you created it?

tl:dr people don't like you because you're overly sensitive, obsessive, and angry.


and I've also watched like 200 episodes of doraemon and 10 movies so I have a right to post in your thread

951
Creativity / Re: Drawings Megathread
« on: March 05, 2018, 02:58:20 AM »
nicely dun


952
Creativity / Re: Drawings Megathread
« on: March 04, 2018, 09:09:03 PM »
are you tracing over your drawing?

953
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2018, 09:03:31 PM »
half of the "buttons" on there are just monitors, anyways.
and half of the things in blender's ui are just property boxes which tell you stuff

954
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2018, 03:42:35 AM »
zach please don't just ignore my brilliant brown townogy I'm really proud of myself for coming up with it

955
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2018, 03:41:34 AM »
what I want to know is, who looks at something and decides that because he doesn't know how to use it, it must be bad?
what do you think we made google for seriously



"this is an airplane roosterpit, there are so many controls and I don't know what they do."

"obviously it's a terrible design compared to the controls that I'm used to, right here"


"seriously I don't understand why anyone would use the first pic's mess of stuff to fly a plane instead of the far superior simple design"

956
Forum Games / Re: Who will save DoraeZach? ROUND 2
« on: February 23, 2018, 08:29:52 AM »
STAR FINGER

957
Add-Ons / Re: [Player] Sergeant Keroro (REFINED)
« on: February 22, 2018, 09:59:19 PM »
when a bot spawns it hides all nodes except the standard ones (headskin, larm, chest, etc) so if you create a custom bot with nodes named "head" or "foot" or "left-hand" they won't show up unless you manually do player.unhidenode("head") or sometging
actually the problem is specifically caused when you have a bot with some nodes named after default nodes and others named differently. I've had this problem before and fixed it by renaming every node so there are none named after default ones.
the bot script hides every node at the start and can't unhide them again later on

958
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 04:15:22 AM »
yeah should probably just use the arrow

959
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 03:32:57 AM »
If anyone would be so kind as to create good CI/UI, I would greatly appreciate it (and give you credit of course)
a friend in need is a friend indeed, here you go conan




also your hunting bow ui is messed up, the charge color code appears on the crosshair



but other than that it's gr8

960
Add-Ons / Re: [Player] Sergeant Keroro (REFINED)
« on: February 21, 2018, 10:17:41 PM »
added bot holes to avoid issue with nodes
that's not how this works at all

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