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Messages - quadilious

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1981
Gallery / Re: [GLBD App] Post-Apoc Winter Campsite
« on: January 22, 2013, 12:29:54 PM »
looks pretty low effort
whats the brickcount?

1982
General Discussion / Re: Glass' Island Fort Wars [Grand Reopening]
« on: January 21, 2013, 08:53:33 PM »
1. Anti Air Puma      my point, no weapons
2. Don't be a scrub, you spawn with a pistol, use it nothing stopping you from getting spawnkilled by bmps or high powered rifles
3. You can make your own island if it's so dull. The point is not "ogm is so prety I luv da gras an sno <33 bs excuse
4. they all fit perfectly well together, what vehicles did you have in mind? They all look to be a similar style of modeling, and even then, it's not like he's combining the standard tank with gravity cat's weaponry at least you're reasonable here, i just feel that gravity cats helicopters are preferable over the HCS
5. Excuse us for having personal needs? Allow me to cater to your every whim and wish now master. i expect admins to administrate
6. There IS a day night cycle, it's just set to 10800 miliseconds, which turned into minutes is 180 minutes, aka 3 hours, so 3 hours of day AND night. maybe a bit exaggerated, might want to tone down the time. could not visibly see it changing, with that time its expected not to
7. Um, you're not too great yourself. It's a TDM, what do you expect? first response is BS, im trying to help the server here. second, its actually a fortwars. some things should be expected.


@glass, thanks for your responses, glad you're working on stuff, i can help with anything if you need it.
the last bits of my previous post may be a bit harsh but i still feel they stand a bit true.

1983
General Discussion / Re: Glass' Island Fort Wars [Grand Reopening]
« on: January 21, 2013, 08:32:19 PM »
alright now that ive been in the server i can outline whats horribly wrong and what should be changed
1. no anti vehicle weaponry of any sort, you NEED to use a vehicle to do anything against them
2. no spawn protection
3. islands are boring variations of grassy hills, see last post
4. very odd vehicle choice mixing gravity cats stuff with other vehicles
5. admins have been afk the entire time i was on
6. no day night cycle, makes it a very boring and bright setting
7. general quality of the server goers, not that you can change much of that

you barely improved from the last hosting besides better weapons and a few new vehicles


as a fairly accurate comparison, your servers hostings are basically like cod.
all you get is map changes and weapon roster updates.
you dont change a lot of severe problems.


1984
General Discussion / Re: Glass' Island Fort Wars [Grand Reopening]
« on: January 21, 2013, 08:16:08 PM »
yay more boring grass islands
add some interesting terrain and variations in islands, these are ultra boring and don't have any sort of enviroment to them.
makes the setting ultra boring.

1985
Games / Re: Wargame European Escalation
« on: January 21, 2013, 06:51:28 PM »
Okay, that game's looking really fun, i'm gonna see if it's on stea-
34.99
nope, maybe next month.
well, probably, i'm still looking for a trailer that revolves around Warsaw/USSR
Will wargame work with a ATI Radeon HD 3200 card?
oh and 8192MB RAM
If I really want it, i'll get it.

been on rediculously low price sales for awhile now
plus the devs are awesome
all the dlc for this game has been free and only improved it


i wonder what the new games jets are gonna bring to the table
probably more confusion

1986
Clan Discussion / Re: [H] Height |Skyscrapers|
« on: January 21, 2013, 06:41:25 PM »
ill be hosting tonight
just remind me

1987
General Discussion / Re: Things you get sick of seeing in Blockland
« on: January 21, 2013, 11:39:32 AM »
all the unfinished builds sitting in my saves folder
and the 1 i did finish

1988
Games / Re: Wargame European Escalation
« on: January 21, 2013, 11:38:08 AM »
i want to play but i dont want to but i do
omg

1989
General Discussion / Re: Opinions On H&K
« on: January 20, 2013, 11:55:31 PM »
love em, shotguns are a bit op though and setting up a bipod every time for the snipers is annoying - almost more effective to use the m14 ebr - which reminds me, that thing is very hard to shoot inaccurately.
needs a limited ammo setting
damage modifier rtb prefs

1990
Games / Re: Pontifex 2 / Bridge Construction Set - bridges, yo
« on: January 20, 2013, 02:43:16 PM »
links?
anything?

1991
im blown away at how the regular weapons are still winning that poll...
they are some of the worst bullet mechanics i have had a chance to use in this game and i think h&k is easily a better setup for this.
who made your regular weapons and scripted them?

1992
im not always a fan of your models but the newjeep was excellent
i think you should just go back over your older models and fix them up some, it'd probably make them look a lot nicer.

1993
weapon mechanics are straight up terrible.
a deagle does no damage to the body but instant kill headshot whereas regular pistol does no damage whatsoever
damage isnt even my main problem, its that the weapons physics is terrible. you should just use H&K until you get a real weaponset sorted out.

1994
neat?

main problem is builds with several gamemodes going on usually force the quality of individual gamemodes to drop drastically.

1995
Gallery / Re: [VIDEO] Game Grumps Blockland
« on: January 19, 2013, 09:15:19 PM »
episode

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