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Messages - quadilious

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46
Gallery / Re: [H] Misty Shoal - new update pg 2 still
« on: January 07, 2016, 01:17:07 PM »
ill start hosting this more in the next few days, ive been a bit busy
i really want a whole team here so we can work on some stuff

47
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: January 06, 2016, 02:22:57 PM »
sold my bayonet tiger tooth at 358$, made 320 steam bucks.
kinda sad tho i loved that knife
it was my first knife

48
Games / Re: Rainbow Six Siege is taking control of my life
« on: January 06, 2016, 01:47:43 AM »
i enjoy this game whether im playing solo or in a full five man queue
i think its because im so good at it

49
Games / Re: The Mean Greens - Plastic Warfare
« on: January 05, 2016, 01:33:16 PM »
maybe if it was more like the old n64(?) army men games with a cool campaign
god damn i loved those games

50
Games / Re: Holiday sale purchases
« on: January 04, 2016, 11:50:55 PM »
i bought subnautica, really good investment. terrific game.

51
Gallery / Re: [H] Misty Shoal - update pg 2
« on: January 03, 2016, 03:07:00 AM »
new updates on sub pens and tunnel





a hobo may have been injured in the process of taking these screenshots

in terms of progress: added sub pen storage facility, in process of adding freight elevator, recolored tunnel hole, added stairs to lower tunnel, working on making stairs not the worst and adding more stuff

52
Gallery / Re: [H] Misty Shoal - update pg 2
« on: December 29, 2015, 09:08:27 PM »
main entryway is 64x wide, about 3 64x deep

secondary bay is 64+16x big, like 2 64x deep

53
Gallery / Re: [H] Misty Shoal - update pg 2
« on: December 29, 2015, 08:56:29 PM »
yea it wouldnt fit within the pens we have right now

however like a patrolboat and some rhibs and other things would fit in it

54
Gallery / Re: [H] Misty Shoal - update pg 2
« on: December 29, 2015, 08:47:59 PM »
can you give me a size for that?

55
Gallery / Re: [H] Misty Shoal - yup
« on: December 29, 2015, 08:37:44 PM »
me choi and ceist did some stuff today








completely redid a chunk of the interior of the second oldest building, added walkways, an extra route to its roof, removed smoke stacks, heavily expanded upon sub pens, in the process of adding a freight elevator and other portions

56
Gallery / Re: [H] Misty Shoal - yup
« on: December 28, 2015, 09:25:36 PM »
damn pure virtual call function error crashed the server for the umpteenth time. badspot needs to get his stuff together because one of the updates has been causing this to happen. lost some progress, but mostly in terms of me finally adding depth to the forests. done hosting for now though.

i'd love to be able to add something to it, like a small cave or something.
i could probably let you do that

57
Gallery / [H] Misty Shoal - new update pg 2 still
« on: December 28, 2015, 03:51:03 PM »
Yea, that's right. We aren't even dead yet but we might be zombies - but here is a build there may or may not have already been several gallery topics on. We've been putting work into this and its turning out. This is misty shoal, a large map that features a modern compound and storage facilities surrounded by the remains of older compounds and facilities situated on some cliffs. There are tons of things in this build. Such as; an incinerator, a well, a radio tower, secret tunnels, sub pens, and lots of random tiny secrets. Its old, but I want to finish it. The goal is, as always, to release a save so that people can do with it what they want.

heres pictures - yes theyre probably too big but I have a 4k monitor and can't be bothered to resize them somehow















everything has an interior, most things are subject to change but probably won't, tons of work put into this so far.

things that have been added: touched up a lot of areas, centered container being held by crane, recolored helipad, mostly finished the terrain, removed old pretend tunnel and added real tunnel, added service tunnels, added sub pens(not done), added gate house, air conditioning,

things to do: finish plethora of tunnels, add ways to reach sub pens from surface, finish sub pens, finish terrain, add trees, add background(?), clean up props, add routes to other main buildings roof, change / add vehicles?



CREDITS:
[H] clan
Doomonkey
Myself
Archimedes
Badger
Fire Flame
Choi
Ceist
plenty of other people, let me know if you helped

thats it folks

58
Gallery / Re: [Video] When you mod test on public...
« on: December 28, 2015, 02:54:08 PM »
are those bot controlled or something? auto targeting?
also the use of zoom on stupid stuff made it more hilarious

59
Add-Ons / Re: New Duplicator 1.1.2 | NEW MODELS
« on: December 28, 2015, 12:00:31 PM »
i actually liked the yellow color. could you just make a useless pref to change the color to a couple different things?

60
Gallery / Re: Cube Scaping (wip)
« on: December 27, 2015, 09:59:55 PM »
these screenshots are too big for my 4k 28 inch monitor

theres an issue here if you couldnt tell

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