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Messages - Zeblote

Pages: 1 ... 172 173 174 175 176 [177] 178 179 180 181 182 ... 727
2641
Off Topic / Re: Windows 10
« on: June 01, 2015, 08:15:07 AM »
windows 7 is the best and will always be the best
No it isn't, where does this idiot mindset come from

2642
I like the idea of making the code terribly messy so the user has to think it through on some level at least.
I'm pretty sure the idea was to make it a single line so it can be pasted into the console.

Expanded:

Code: stuff (11 lines)
$COL = 3;
$NAME = "_yourName";

$bg = clientGroup.getObject(0).brickgroup;
for($i = $bg.getCount() - 1; $i >= 0; $i--)
{
   $br = $bg.getObject($i);

   if($br.getColorID() == $COL)
       $br.setNTObjectName($NAME);
}


2644
Off Topic / Re: Is zero an even number?
« on: May 30, 2015, 10:56:33 PM »

2645
Modification Help / Re: Calling functions asynchronously
« on: May 30, 2015, 03:58:31 PM »
Function B could easily be processed before Function A finishes, just nest it, or go with trinicks example and use a loop to call back and check the function
This has nothing to do with what OP is asking or though

Here I found an example documentation that uses asynchronous streams
https://github.com/GarageGames/Torque3D-FPSTutorial/blob/master/Engine/source/platform/async/asyncPacketStream.h
That doesn't have anything to do with anything in this topic

2646
Help / Re: Colorsets tab not showing, stuck with a non-existent one
« on: May 30, 2015, 12:58:25 PM »
You need RTB for the colorset tab. Alternatively, open the zip of the colorset you want to use and copy colorset.txt to Blockland/config/server/colorset.txt

2647
Games / Re: So Chip's Challenge got on steam...
« on: May 30, 2015, 10:56:32 AM »
How does ancient crap like this get on steam?

2648
Drama / Re: What a wonderful reason for a ban.
« on: May 30, 2015, 12:16:01 AM »
So you came on this guy's server just to argue with him about something completely pedantic and stupid?

That sounds annoying enough to warrant a 10 minute ban. I'd probably give longer considering that I like to curate my gaming experience to only include people who aren't pests.
If someone is wrong, then you tell him he is wrong until he gets it. Simple.

2649
man this is going to be great.

kinda weird when you go in several houses with no kids though :/
Don't worry there will most likely be a mod that lets you kill children for no reason

2650
yeah it's gonna be hard for it to overcome all the negativity surrounding it already but at least it's not a trainwreck
The negativity is free advertising on a pretty large scale

2651
General Discussion / Re: Blockfeed Content Base
« on: May 27, 2015, 10:02:50 AM »
What does it mean when people do -reserve-?
There is a 10000 character limit on the forum and long posts easily get past that, so they can use the second post to continue the OP.

2652
Modification Help / Re: Push back with Projectile::OnCollision
« on: May 27, 2015, 09:51:19 AM »
I am now trying to stop people abusing it outside the minigame or on teammates, and the code below is broken.
Code: [Select]
                        //checking if anyone involved is outside the minigame, so the effects can be cancelled if true

if(!isObject(%this.minigame) || !isObject(%col.minigame))
return parent::Oncollision(%this, %obj, %col, %fade, %pos, %normal);


%AttackerTeam = %this.getTeam();
%DefenderTeam = %col.getTeam();

//checking if anyone involved is on the same team or allies, so the effects can be cancelled if true

if(%DefenderTeam.name $= "Guards" || %DefenderName.name $= "Warden")
{
if(%AttackerTeam.name $= "Guards" || %AttackerTeam.name $= "Warden")
return parent::Oncollision(%this, %obj, %col, %fade, %pos, %normal);
}


I think you're still missing what these arguments are.

function stunstickProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal)

%this is the projectile datablock, and completely useless.
%obj is the projectile.
%col is the object that got hit.

You'd need to compare %obj.client.getTeam() and %col.client.getTeam()

2653
Modification Help / Re: Custom Client Colors
« on: May 27, 2015, 09:47:51 AM »
While this is possible, it should not be done. These things are used to create a certain atmosphere on the server and if you change it for your own you'll only break your experience or possibly cheat.

If anyone knows how to do it, please think about it for a second and do not post it.

2654
Modification Help / Re: Push back with Projectile::OnCollision
« on: May 26, 2015, 09:14:51 PM »

seems to have no effect
it seems to work sporadically, and blasts people with much greater velocity than the set amount of 15 when it actually works.
try vectornormalize(%obj.getvelocity()) so it'll always have a force of 15 after you scale it

2655
time for the next generation of blocklanders to fill in their place
implies there is one

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