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Messages - Zeblote

Pages: 1 ... 179 180 181 182 183 [184] 185 186 187 188 189 ... 727
2746
Add-Ons / Re: Force trust
« on: May 07, 2015, 05:55:31 PM »
Yes? So what if they would? That's how trust works in this game.
It'd make more sense for admins to bypass trust than force trust between two players.

2747
Suggestions & Requests / Re: Is there a multi print addon?
« on: May 07, 2015, 06:03:47 AM »
Yup, I've made this a while ago:

http://forum.blockland.us/index.php?topic=254061.0

2748
Add-Ons / Re: Force trust
« on: May 07, 2015, 05:57:43 AM »
The player would also be able to edit bricks of the admin, this isn't as useful as it sounds.

You'd want to make it one sided only...

2749
then you did it wrong, because i've done it a lot
Most likely. I'll have to try it again sometime

2750
Typically in that case you'd declare them with class = Thing;
I remember trying this with various objects and it didn't do anything.

2751
You especially don't need it if you name the object.
There can be - you might have multiple objects called Thing because you want them all to have Thing::blah() functions by default.

2752
Ok I see so its the same thing as a variable praticly?
%obj = new ScriptObject(Thing)
{
    stuff = "hello";
    blah = 123;
};
does the same as
%obj = new ScriptObject(Thing){};
%obj.stuff = "hello";
%obj.blah = 123;

2753
Games / Re: Agar.io - An online game of Fishy
« on: May 06, 2015, 01:31:03 PM »
this isn't fun with the bs splitting enemies

2754
Suggestions & Requests / Re: Client_SaveEvents
« on: May 05, 2015, 07:21:19 PM »
http://swololol.com/rd?f=Client_EventsGUIPlus

Fairly old but still works just fine

2755
Modification Help / Re: Looping a Sound that Follows the Player
« on: May 05, 2015, 03:56:57 PM »
Wouldn't

Code: [Select]
%obj.playHum = true;
schedule(time,0,"lightsaberHum",%obj);

function lightsaberHum(%player)
{
    if(%player.playHum)
    {
        serverPlay3D(SaberLoopSound,%player.position);
        schedule(time,0,"lightsaberHum",%player)
    }
}

work as intended as long as the playHum variable is correctly set to true and to false when equipping and unequipping the tool?

pls indent your code properly if you want to help people

2756
Add-Ons / Re: playSound Loops (Event)
« on: May 05, 2015, 03:07:39 PM »
...the delay should not be set with an rtb pref but with the event

Most sounds have different lengths

2757
thx m8

edit: i can't seem to get it to work
He packaged it wrong, the files are in a subfolder for some reason.

2758
Modification Help / Re: Multi-line shapeName of sorts?
« on: May 04, 2015, 07:49:36 PM »
Cool. Works well. Is there a way to disable collision on the AIPlayer?
Create a new player type that doesn't have collision

2759
General Discussion / Re: 180k
« on: May 04, 2015, 12:42:29 PM »
Are Witch this amount of players you would believe the same username thing would be lifted.


I can imagine the frustration of someone who has had the same username for long until said person buys Blockland only to find out their username is taken.
No game allows two people to go by the same username. That makes no sense at all.

2760
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 09:28:37 AM »
just finished something that will let anybody on the server use /brickcountlist
https://drive.google.com/file/d/0B0FSY34ysJEXelRJNjh4eXoxWWM/

wouldn't be a bad idea to change it to be client sided with the option of own bricks only, or of IDs given
You can't check for brick ownership on the client side

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