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Messages - Zeblote

Pages: 1 ... 181 182 183 184 185 [186] 187 188 189 190 191 ... 727
2776
Modification Help / Re: for statements?
« on: May 01, 2015, 06:39:35 AM »
Why doesn't break; work for stopping a loop?

But it does? If your code isn't working the way it's supposed to remember you have to post it for people to be able to help

2777
Modification Help / Re: initContainerBoxSearch Size Issue
« on: May 01, 2015, 04:17:46 AM »
Well that's strange. Really thought it was only for the player...

Are they exactly 4 times as large as they're supposed to be?

2778
Modification Help / Re: initContainerBoxSearch Size Issue
« on: April 30, 2015, 06:39:10 PM »
Yeah, all Players (including bots, and bot vehicles) have a world box that is 4x larger than it should be.
No, only ones that use the default player dts.

2779
Off Topic / Re: How can I get Skyrim Nexus to let me register?
« on: April 30, 2015, 06:16:33 PM »
Or just change your ip

2780
Off Topic / Re: Is your steam account Private? Why/Why not?
« on: April 30, 2015, 05:20:52 PM »
Public, not that anyone cares. Same reason why it isn't private

2781
I dont get why people litterally buy a new computer just to run shadows on this game, i dont understand
you aren't part of master race if any game runs below 60 fps on max settings

2782
Games / Re: FREE NA ORCS MUST DIE UNCHAINED BETA KEYS
« on: April 30, 2015, 02:48:13 PM »
It doesn't matter what it is there's free stuff to grab

2783
Games / Re: FREE NA ORCS MUST DIE UNCHAINED BETA KEYS
« on: April 30, 2015, 01:30:14 PM »
Free EU keys too, I got one

2784
Off Topic / Re: Never Illegally Download
« on: April 29, 2015, 03:16:06 PM »
Anything else is like going to the store, taking a disk and walking out the door.

No it's not. If I were to do that and not get caught, the store no longer has the disk.

2785
Help / Re: Event_Invisibility & Event_TakeCurrentItem
« on: April 29, 2015, 11:09:04 AM »
Point of the loop is in case their body unhides nodes.
So package that function and prevent them from changing their avatar while invisible instead of running an inefficient loop.

2786
Modification Help / Re: initContainerBoxSearch Size Issue
« on: April 29, 2015, 10:58:35 AM »
Maybe it is to compensate for the larger X and Y area that the Player object can extend to when bending over?

I guess that could be the reason, but it doesn't make any sense coding wise to care about bent over players, you usually just want the collision box.

2787
Off Topic / Re: Never Illegally Download
« on: April 29, 2015, 08:22:24 AM »
YOU WOULDN'T DOWNLOAD A CAR
Only because you can't.

yet

2788
Off Topic / Re: Never Illegally Download
« on: April 29, 2015, 08:17:31 AM »
You wouldn't steal a car.. You wouldn't steal a women's purse..

PIRACY IS STEALING!
No it isn't

I guess you could call it "duplicating without permission"

2789
Help / Re: Event_Invisibility & Event_TakeCurrentItem
« on: April 29, 2015, 06:41:17 AM »
Code: server.cs (21 lines)
function Player::setInvisibility(%player,%value)
{
    if(%value)
        %player.isInvisible = true;
    else
        %player.isInvisible = false;

    if(%player.isInvisible)
        %player.invisibilityLoop();
}
registerOutputEvent("Player", "setInvisibility", "bool");

function Player::invisibilityLoop(%player)
{
    if(!isObject(%player)) return;
    if(%player.getState() $= "Dead") return;
    cancel(%player.invisibilitySch);
    if(!%player.isInvisible) return;
    %player.hideNode("ALL");
    %player.invisibilitySch = %player.schedule(10,invisibilityLoop);
}


That seems horribly inefficient, what is the point of the loop? Setting players to be visible also won't do anything.

2790
Modification Help / Re: initContainerBoxSearch Size Issue
« on: April 29, 2015, 06:39:35 AM »
The container used to box search players is very large. No matter how small you make the search, players will be matched from way too far away. In contrast, try searching for bricks. They work just fine.
Where is this box actually set? Can't someone fix it?

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