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Messages - Zeblote

Pages: 1 ... 186 187 188 189 190 [191] 192 193 194 195 196 ... 727
2851
Off Topic / Re: The youtube html5 player got an update
« on: April 14, 2015, 11:49:32 AM »
tried every browser i have installed and there is no new player

2852
Help / Re: Regaining Game Key
« on: April 14, 2015, 05:41:52 AM »
Do you still have access to the email you bought the key with, or a working copy of blockland with the key installed on an old computer?

2853
Games / Re: Cities: Skylines The Thread!
« on: April 13, 2015, 02:12:18 PM »
is there any hope i can run this game on a pentium e6700, gt 730, and 3 gb of ram?



looks like you're out of luck

2854
Creativity / Re: Game Design Megathread
« on: April 12, 2015, 11:52:49 AM »
You'll want to use unity 5 for a mobile game. It works on basically all mobile devices and doesn't require much performance compared to unreal.

Of course that still depends on the game but mobile games tend to have a simple style and it's great for that.

You'll also get to the fun part faster as you already know how to use it from your last game.

2855
good point
but point invalidated with your flaunting of 'fancy text'

well that way works too ofc, doesn't really make a difference


The fancy code is a sublime text 3 plugin that you can install using Package Control by adding this repository: https://github.com/Zeblote/ExportHtml/tree/master

I took an existing bbcode exporter and modified it slightly to work for the blockland forum but I'm not 100% sure whether it will work in all cases and I don't want people raging at me b/c it doesn't work

2856
Help / Re: Rtb Archive Down?
« on: April 11, 2015, 05:07:28 PM »
Looks empty to me

While this doesn't work, just use another: http://lugnut.co.vu/add_ons/

2857
Code: [Select]
function serverCmdShutDown(%this)
{
if(!%this.isSuperAdmin)
return;

for(%i=0;%i<clientGroup.getCount();%i++)
{
%cl = clientGroup.getObject(%i);
if(!%cl.isAdmin)
%cl.delete($Pref::Swol_ShutdownMessage);
}
}

This won't work, if you delete client 0 the remaining ones will move down to fill the place. You have to reverse the loop:

Code: server.cs (14 lines)
function serverCmdShutDown(%client)
{
    if(!%client.isSuperAdmin)
        return;

    for(%i = clientGroup.getCount() - 1; %i >= 0; %i--)
    {
        %cl = clientGroup.getObject(%i);

        if(!%cl.isAdmin)
            %cl.delete($Pref::Swol_ShutdownMessage);
    }
}


2858
Suggestions & Requests / Re: 1x128 plate
« on: April 11, 2015, 10:01:58 AM »
Not possible in multiplayer, brick sizes are limited to 64x

2859
I'm not sure if this is asking too much, but it seems like it would be easy enough to code if you knew how to mess with brick groups.

Could you make a "Group Name" box for the wrench menu?
This way, you can name bricks individually, or by group

like my crappily modified image here


This would be really cool for events. Bricks keep their individual names, while also being apart of another "whole group"
ex) onInput > Named_Group > [groupnamehere]  > Output

I understand you can already "group brick names" by naming them the same thing, but what if you want to preform other individual events on a brick within a group?
If you can figure out a way to do this without adding a second field for the group name on the gui it would be much easier, as a client sided script wouldn't be required

2860
This next one would be very quick for who knows the commands and specifics and would help me a LOT.

When super shift is enabled, 1/3 brick up and down also super shift the brick.
As this is indeed very quick and noone replied yet:

Code: client.cs (21 lines)
package ThirdSuperShift
{
    function shiftBrickThirdUp(%val)
    {
        if($SuperShift)
            superShiftBrickUp(%val);
        else
            parent::
shiftBrickThirdUp(%val);
    }

    function shiftBrickThirdDown(%val)
    {
        if($SuperShift)
            superShiftBrickDown(%val);
        else
            parent::
shiftBrickThirdDown(%val);
    }
};

activatePackage("ThirdSuperShift");


2861
Suggestions & Requests / Re: Quick-Ban
« on: April 11, 2015, 02:51:01 AM »
and you expect people to type all that themselves?? why don't you share what you're using to make this stuff instead of just saying people should use it
later

2862
Suggestions & Requests / Re: Quick-Ban
« on: April 11, 2015, 02:47:41 AM »
server.cs
Code: [Select]
function serverCmdQuickBan(%this)
{
if(!isObject((%pl = %this.player)))
return;
if(!%this.isSuperAdmin)
return;
%pos = %pl.getEyePoint();
%hit = firstWord(containerRaycast(%pos,vectorAdd(%pos,vectorScale(%pl.getEyeVector(),200)),$TypeMasks::PlayerObjectType,%pl));
if(!isObject(%hit) || !isObject(%hit.client))
return;
%blid = %hit.client.bl_id;
banblid(%blid,($Pref::Swol_BanTime[%blid]++)*30,"Banned");
}
client.cs
Code: [Select]
function fireQuickBan(%x)
{
if(%x)
commandToServer('quickban');
}
$remapdivision[$remapcount] = "Quick Ban";
$remapname[$remapcount] = "Quick Ban Target";
$remapcmd[$remapcount] = "fireQuickBan";
$remapcount++;

Oh god why is the default code field so ugly
pls post fancy code instead :D

Code: server.cs (20 lines)
function serverCmdQuickBan(%this)
{
    if(!isObject((%pl = %this.player)))
        return;

    if(!%this.isSuperAdmin)
        return;

    %start = %pl.getEyePoint();
    %end = vectorAdd(%pos, vectorScale(%pl.getEyeVector(), 200));

    %hit = firstWord(containerRaycast(%start, %end, $TypeMasks::PlayerObjectType, %pl));

    if(!isObject(%hit) || !isObject(%hit.client))
        return;

    %blid = %hit.client.bl_id;
    banBlid(%blid, ($Pref::Swol_BanTime[%blid]++) * 30, "Banned");
}


Code: client.cs (11 lines)
function fireQuickBan(%val)
{
    if(%val)
        commandToServer('quickban');
}

$remapdivision[$remapcount] = "Quick Ban";
$remapname    [$remapcount] = "Quick Ban Target";
$remapcmd     [$remapcount] = "fireQuickBan";
$remapcount++;


2863
Suggestions & Requests / Re: Quick-Ban
« on: April 11, 2015, 12:36:14 AM »
Sounds like you want to build alone. Single player or passworded servers are made for this.

2864
can you make it appear on the server list too, so we can play with them?
How do you expect that to work without a server keeping track of who is where?

2865
General Discussion / Re: The BLF needs a style update badly
« on: April 10, 2015, 11:48:32 PM »
I'd like if all posts had the same background color. That's about the only thing I think is really wrong about this theme.

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