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Off Topic / Re: The youtube html5 player got an update
« on: April 14, 2015, 11:49:32 AM »
tried every browser i have installed and there is no new player
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is there any hope i can run this game on a pentium e6700, gt 730, and 3 gb of ram?

good point
but point invalidated with your flaunting of 'fancy text'
Code: [Select]function serverCmdShutDown(%this)
{
if(!%this.isSuperAdmin)
return;
for(%i=0;%i<clientGroup.getCount();%i++)
{
%cl = clientGroup.getObject(%i);
if(!%cl.isAdmin)
%cl.delete($Pref::Swol_ShutdownMessage);
}
}
Code: server.cs (14 lines)function serverCmdShutDown(%client) |
I'm not sure if this is asking too much, but it seems like it would be easy enough to code if you knew how to mess with brick groups.If you can figure out a way to do this without adding a second field for the group name on the gui it would be much easier, as a client sided script wouldn't be required
Could you make a "Group Name" box for the wrench menu?
This way, you can name bricks individually, or by group
like my crappily modified image here
This would be really cool for events. Bricks keep their individual names, while also being apart of another "whole group"
ex) onInput > Named_Group > [groupnamehere] > Output
I understand you can already "group brick names" by naming them the same thing, but what if you want to preform other individual events on a brick within a group?
This next one would be very quick for who knows the commands and specifics and would help me a LOT.As this is indeed very quick and noone replied yet:
When super shift is enabled, 1/3 brick up and down also super shift the brick.
Code: client.cs (21 lines)package ThirdSuperShift |
and you expect people to type all that themselves?? why don't you share what you're using to make this stuff instead of just saying people should use itlater
server.csCode: [Select]client.csfunction serverCmdQuickBan(%this)
{
if(!isObject((%pl = %this.player)))
return;
if(!%this.isSuperAdmin)
return;
%pos = %pl.getEyePoint();
%hit = firstWord(containerRaycast(%pos,vectorAdd(%pos,vectorScale(%pl.getEyeVector(),200)),$TypeMasks::PlayerObjectType,%pl));
if(!isObject(%hit) || !isObject(%hit.client))
return;
%blid = %hit.client.bl_id;
banblid(%blid,($Pref::Swol_BanTime[%blid]++)*30,"Banned");
}Code: [Select]function fireQuickBan(%x)
{
if(%x)
commandToServer('quickban');
}
$remapdivision[$remapcount] = "Quick Ban";
$remapname[$remapcount] = "Quick Ban Target";
$remapcmd[$remapcount] = "fireQuickBan";
$remapcount++;
Code: server.cs (20 lines)function serverCmdQuickBan(%this) |
Code: client.cs (11 lines)function fireQuickBan(%val) |
can you make it appear on the server list too, so we can play with them?How do you expect that to work without a server keeping track of who is where?