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Messages - Zeblote

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3586
Modification Help / Re: Script-Syntax-Error that I can't figure out
« on: July 27, 2014, 03:44:32 PM »
Code: [Select]
if(%obj.getMountedImage(1).getName() $= "Infantry_PlateMountedImage")
  if(getWord(%pos,2) < getWord(%obj.getWorldBoxCenter(),2) - 3.3*getWord(%obj.getScale(),2))
    %damage *= 0.85;
This won't work, it needs to be like
Code: [Select]
if(%obj.getMountedImage(1).getName() $= "Infantry_PlateMountedImage")
{
    if(getWord(%pos,2) < getWord(%obj.getWorldBoxCenter(),2) - 3.3*getWord(%obj.getScale(),2))
        %damage *= 0.85;
}
No it doen't, the first method is completely fine.

Though this code is very... questionable. You could simplify it a lot.

3587
Either Blockcloud or BlocklandCloud should suffice.
Many people here have rather negative associations with this name.

So does that mean everyone that Honno accepted aren't actually accepted yet?
They're considered - to be accepted you'll have to review some "test" add-ons when the system is done. These might contain backdoors, bugs, overcomplicated and nonensial code, or are completely fine. If you review those wrong, you'll be denied.

3588
So is my application getting reviewed or am I just going to be ignored?
Applications will be taken care of when the add-on reviewing system is actually completed - that could take anything from 2 days to 2 weeks.

3589
Oh and every single student gets a Chromebook.
Are you also allowed to bring your own laptop? Cause otherwise that would suck big time. Chromebooks are clearly not intended for serious things.

3590
General Discussion / Re: BlocklandGlobal [Site in progress]
« on: July 27, 2014, 08:55:37 AM »
I won't use either service due to that global blacklist issue
The global blacklist idea was scrapped a long time ago

3591
Suggestions & Requests / Re: DeleteAboveBricks and LoadSave events.
« on: July 27, 2014, 08:03:06 AM »
5. There is no serverside function to tell when a client is done loading bricks
Not exactly a callback, but you can check whether every object that is supposed to be loaded has a ghost ID assigned for said client.

client.getGhostID(%brick.getID()) != -1

3592
General Discussion / Re: BlocklandGlobal [Site in progress]
« on: July 27, 2014, 07:57:17 AM »
Pro tip: your "captcha" sucks, I could easily write a bot that solves them

3593
Games / Re: Cubic Castles - A fun VOXEL MMO
« on: July 27, 2014, 06:39:56 AM »


Are you kidding me? This game is broken, 10/10. Can't reset the password that I just set either.

3594
Games / Re: Cubic Castles - A fun VOXEL MMO
« on: July 27, 2014, 06:32:07 AM »


How to create account with non stupid little kid name?

Aha! Have to click play first and exit again. What nonense.

3595
Add-Ons / Re: [Sound] Steam Notification
« on: July 27, 2014, 06:19:49 AM »
Make it random play every few minutes

3596
Modification Help / Re: TCPObjects not correctly sending
« on: July 27, 2014, 05:50:46 AM »
Make sure when you send a line, you end it with "\r\n".
I've had that problem a bunch of times before, I normally just end the send function with it.
.......how did we all miss this in the last topic?

3597
You may be able to modify the datablock, fire it, then set the datablock's settings back to what they were to get it to work.
That really doesn't work because you have to transmit the datablock changes to clients before using it or it will not render properly, and that takes time.

3598
Suggestions & Requests / Re: Taking coding-only requests!
« on: July 27, 2014, 05:45:04 AM »
Sorry, coding only requests. No GUIs.
...guis are created by code.

3599
General Discussion / Re: Blockland Pitstop - NEED ADDON REVIEWERS
« on: July 27, 2014, 05:40:05 AM »
Blade - BlockLand Addon Development Environment
since this is a place where people develop their addons, and upload them? yes naw?
naw, they upload add-ons they have already finished developing. Don't see how this helps them with developing add-ons.

3600
To speed up ingame uploading to dedicated servers, try setting $pref::FastLoad = 1; before loading.

For the auto saver I've made the RTB autosaver an add-on some time ago, but it doesn't have an easy option to load a save.

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