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Creativity / Re: MultiTank (working title) on Steam and iOS!
« on: July 21, 2014, 11:34:32 AM »
I'm not counting that indie section ghetto
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depleted uranium isnt even waste because they use it for other thingsyeah like stuffing it in thousands of leaky barrels in giant caves to poison the ground for a long time
Lol good luck getting an xbox 360 license
nuclear power plant
clean
Bump: Trying a different style, dropping the windows idea.The buttons look better, but the window frame really doesn't fit now
Go on a speedkart server and when the round restarts and loads a new map, it will lag for a few minutes.Your point is?
Go on UnlimitedMining and the server lags for a while after the round restarts.
So is the initial muzzle velocity, but that can be technically overwritten.No - the velocity of the projectile is set when creating the projectile object. The gravity coefficient however is set in the datablock and cannot be changed for a single projectile.
Also, I would like any of these events if possible to overwrite the gravity coefficients for the projectiles that are fired to extend ranges and such.That's not exactly possible - they are defined in the datablock.
It was more showing off the mouse cursor, but I see your point. I'll fix the stretch on them.Wat, it's the standard windows 7 mouse cursor. I didn't even notice it until you metioned it. Maybe you should add better descriptions to your images if you want to show off something that isn't the majority of the image
