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Messages - Zeblote

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3676
Creativity / Re: MultiTank (working title) on Steam and iOS!
« on: July 21, 2014, 11:34:32 AM »
I'm not counting that indie section ghetto

3677
Off Topic / Re: Budget gaming PC
« on: July 21, 2014, 11:10:26 AM »
depleted uranium isnt even waste because they use it for other things
yeah like stuffing it in thousands of leaky barrels in giant caves to poison the ground for a long time

3678
That's an incredibly old and outdated version of RTB.

3679
Creativity / Re: MultiTank (working title) on Steam and iOS!
« on: July 21, 2014, 10:11:11 AM »

Lol good luck getting an xbox 360 license

3680
Off Topic / Re: Budget gaming PC
« on: July 21, 2014, 09:47:48 AM »

3681
Modification Help / Re: If !$= not working
« on: July 21, 2014, 09:43:17 AM »
This might work better (notice the extra parenthesis around the string)

if(%client.player.oldPosition !$= (mFloor(getWord(%pos,0)) SPC mFloor(getWord(%pos,1)) SPC mFloor(getWord(%pos,2))))

But that's also long and unreadable. Why not do it like this?

%pos = mFloor(getWord(%pos,0)) SPC mFloor(getWord(%pos,1)) SPC mFloor(getWord(%pos,2));

if(%client.player.oldPosition !$= %pos)

3682
Gallery / Re: New GUI Design [Heavy WIP] - New design template
« on: July 20, 2014, 06:41:27 PM »
Bump: Trying a different style, dropping the windows idea.

The buttons look better, but the window frame really doesn't fit now

3683
It's still the same challenge I already beat years ago. Make something new already!!

3684
Modification Help / Re: Clear all bricks
« on: July 20, 2014, 06:32:00 PM »
Go on a speedkart server and when the round restarts and loads a new map, it will lag for a few minutes.

Go on UnlimitedMining and the server lags for a while after the round restarts.
Your point is?

3685
So is the initial muzzle velocity, but that can be technically overwritten.
No - the velocity of the projectile is set when creating the projectile object. The gravity coefficient however is set in the datablock and cannot be changed for a single projectile.

3686
Help / Re: Bricks not loading
« on: July 20, 2014, 06:25:36 PM »
Those things are bad, but not the problem. The problem is the laat one, it means the save file is corrupted.

You can upload it and then we can fix it, but you can also try it yourself. Open the .bls file in a text editor and find the line that says " 38 -136 2 1 0 52  3 0 1 1 1 and delete it.

Also you have too many datablocks, disable some unused add-ons.

3687
Modification Help / Re: Clear all bricks
« on: July 20, 2014, 05:44:44 PM »
Well first of all, servercmdclearallbricks is just going to call chaindeleteall. Second wtf is that code?

3688
Also, I would like any of these events if possible to overwrite the gravity coefficients for the projectiles that are fired to extend ranges and such.
That's not exactly possible - they are defined in the datablock.

3689
Gallery / Re: New GUI Design [Heavy WIP]
« on: July 20, 2014, 04:24:29 PM »
It was more showing off the mouse cursor, but I see your point. I'll fix the stretch on them.
Wat, it's the standard windows 7 mouse cursor. I didn't even notice it until you metioned it. Maybe you should add better descriptions to your images if you want to show off something that isn't the majority of the image

3690
Gallery / Re: New GUI Design [Heavy WIP]
« on: July 20, 2014, 04:10:35 PM »


Those awfully ugly stretched buttons aren't exactly something to show off. Why would you put this image in your topic?

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