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Messages - Zeblote

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3691
General Discussion / Re: Dinosaur Pack (IN NEED OF SCRIPTER)
« on: July 20, 2014, 04:08:36 PM »
Are you serious? or your just kidding with me because i have been waiting for a scripter for some time
You have to make models first, what do you even want him to do?

3692
General Discussion / Re: Should Blockland be supported on Linux?
« on: July 20, 2014, 04:06:26 PM »
Command prompt. Command prompt.
......and? What do you need it for?

3693
Help / Re: Bricks not loading
« on: July 20, 2014, 04:02:43 PM »
ok im not shure this will work but here

You need to start blockland, start your server, attempt to load bricks (replicate the problem), close blockland and then upload the console.log.

It only contains info about the last playing session. You started blockland, joined tezunis server and quit.

3694
Off Topic / Re: Budget gaming PC
« on: July 20, 2014, 12:19:57 PM »
>budget pc
>997 dosh


no you want a high-range gaming pc, not a budget one
no, $1000 is a budget gaming pc

3695
General Discussion / Re: Should Blockland be supported on Linux?
« on: July 20, 2014, 07:41:46 AM »
the video drivers for Linux run so much faster than their Linux equivalents

?!

3696
Suggestions & Requests / Re: Freecam
« on: July 20, 2014, 07:38:01 AM »
serverconnection.chasecam(999999);

3697
Help / Re: Shaders?
« on: July 19, 2014, 09:03:22 PM »
Bingo

I use Intel HD Graphics 4000, with Intel i5 dual core.
Then how the hell is that
pretty badass

3698
Help / Re: Shaders?
« on: July 19, 2014, 08:30:42 PM »

3699
Help / Re: Shaders?
« on: July 19, 2014, 08:26:08 PM »
Wrong, Blockland's shaders need the proper type of graphics card, you don't really need that powerful of one. For instance my graphics card is pretty badass, but it's Intel, so I can only run them on minimum.
...what are you talking about lol. What's your gpu?

3700
General Discussion / Re: Blockland V20 Running On Mac (Port's)
« on: July 19, 2014, 03:51:25 PM »
If you have any questions, ask away!
What's your point?

3701
Suggestions & Requests / Re: Annoucements mod..
« on: July 19, 2014, 12:07:02 PM »
Zeblote is technically right. However, for some reason, when you do things like this, (it happens it the Welcome Message also), when ever you do \cnumber, it actually registers as \\cnumber, so it doesn't work in that situation.
The problem is that you enter the command in a text field, so it simply gets the string \c4 instead of the color. If you do commandtoserver('announce', "\c4blah"); it will work.

3702
Suggestions & Requests / Re: Annoucements mod..
« on: July 19, 2014, 06:21:33 AM »
hmm?
Oh. Well then you'll have to use /announce <color:00ffff>blah.

What if the announcement was actually a center print? Wouldn't that be more noticeable if the chat's too busy?
Center prints arent always seen though, for example if someone is dead the "Respawn in x" (or whatever) thing will replace it, things like that.

3703
Suggestions & Requests / Re: Annoucements mod..
« on: July 19, 2014, 05:25:37 AM »
Well nice but it doesn't really have the 'announce' feeling. Its just white text that looks like someone talking.
.....what else should it do except send everyone a message? Also you can just color it by saying /announce \c4blah.

3704
Modification Help / Re: Need help learning torque
« on: July 19, 2014, 05:15:03 AM »
would add 1 to someVariable everytime serverCmdAddsomething was used.
No it wouldn't, you're using a local variable so it will be 1 after ++ every time, and gone after the command is finished.

3705
findnextfile delete with eval?
If he had a crap-on with malicious code hat deletes all his stuff, why should it randomly trigger today? That makes no sense really.

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