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Messages - Zeblote

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3721
how do you get your flight hours? i know there are sims, but what are the other ways?
fly smaller jets

3722
The most efficient solution is probably to rotate and scale a static shape so it goes from A to B. As long as you don't have 1000 cables that should be no problem.


There was once this tool released on Modification Discussion which allowed you to 'wand' two bricks and it would link them with a cable of sorts. It was never officially released but it worked just as intended, and I had downloaded it at some point. I cannot find it now, though.
I guess that's also how this works.

3723
Drama / Re: Shiro2 - Using float hack to his advantage
« on: July 17, 2014, 08:32:21 AM »
OOOOH so this isn't Kxait's drama yet? This is nails ok I get it ok ok. Well i'm using a lag switch.

User was banned for this post
Badspot forgot to put the [s] [/s] tags around his post!

3724
Well for one, because they're terribly implemented.
Then make better ones if you know what's wrong with them?

3725
General Discussion / Re: CBMHosting server contest!
« on: July 17, 2014, 02:32:39 AM »
Take me out please, Aoki has offered me a VPS.
aoki wants your key

3726
Suggestions & Requests / Re: Is a transformer thing possible?
« on: July 16, 2014, 06:53:53 PM »
It's possible to do a basic transition animation but you're definitely not getting anything that's even close to the crazy animations seen in transformers 4.

3727
Suggestions & Requests / Re: VCE remake
« on: July 16, 2014, 05:00:24 PM »
I once tried to make an event add a variable but instead it just sets it
and that is a big problem
You were doing it wrong, that was the problem.

3728

The gui looks like the powerup tab is active, but you're showing trails?

3729
Help / Re: Dedicated Server problem in Linux Ubuntu Desktop
« on: July 15, 2014, 03:45:17 PM »
Make a new shortcut for blockland.exe and launch it with -dedicated ptlaaxobimwroe

3730
Creativity / Re: The new and improved 3D model topic!
« on: July 15, 2014, 02:48:04 AM »

3731
The limit is in place because the networking can barely support 20 vehicles. 40 would just not work.

3732
General Discussion / Re: Rising Lava Update: Climbing Removal Planned
« on: July 14, 2014, 04:11:29 PM »
Maybe limited climbing? Like maybe they can only climb a certain number of times?
stop

3733
Off Topic / Re: Pyro's Steam Account has been compromised
« on: July 14, 2014, 01:17:49 PM »
Why would you want it?
It's void of all detail like an Apple Product so simpletons don't choke on it.
go away

what's your steam skin??
http://metroforsteam.com/

3734
General Discussion / Re: Rising Lava Update: Climbing Removal Planned
« on: July 14, 2014, 03:39:36 AM »
thats construction site :O
Yes, without stupid climbing that's coming back

However, focus on the item in the center

3735
Suggestions & Requests / Re: Terrain to bricks generator?
« on: July 14, 2014, 01:25:37 AM »
Correct me if im wrong, but I just realized that the Script_BrickifyTerrain doesnt take any file input, so im assuming that it really doesn't convert maps to bricks, does it just generate it from scratch?
No, it requires you to load the map in v20 to call a function that returns the height of the terrain for every coordinate it wants to place a brick on

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