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Messages - Zeblote

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46
Modification Help / Re: [WIP] Autodetecting BLHack's aimbot.
« on: December 29, 2017, 07:21:07 PM »
yes but the very nature of simd means that you can have a computer execute all of those in parallel...? and discussion of simd/mimd/misd/sisd is only ever in the context of parallelization???

That has nothing to do with threads, it's about using the same instructions on 4 (sometimes more) values simultaneously.

Instead of loading two floats from registers and adding them, you load 2 blocks of 4 floats from special simd registers and add those, resulting in a new block of 4 floats. Since that takes about the same time as a normal add, you can massively speed up some math code that needs to do the exact same instruction on different data, like adding 2 vectors or multiplying them.

Btw, this only works on 128-bit blocks, so compiling a normal vector math library that uses 3 floats (96 bits) with sse support actually changes mostly nothing.

47
General Discussion / Re: what do people look for in a weaponset
« on: December 23, 2017, 11:19:16 AM »
also don't name your stupid ass weapons after their real life names because nobody gives half a stuff or knows any of the names. go quake style and call a shotgun a shotgun and call the bigger shotgun the super shotgun

this part is extremely important for everyone who isn't american

48
Help / Re: Left Control wont bind
« on: December 23, 2017, 10:00:39 AM »
Tool_NewDuplicator does this.
If you bind "Multiselect (Ctrl, Hold to use)" to something else, restart, then you should be able to bind to something else.

Are you sure? I only bind those commands in a separate map, and only when you have the duplicator equipped. It shouldn't interfere with other things using the binds normally.

49
Off Topic / Re: why do people hate b4v21?
« on: December 08, 2017, 10:16:27 AM »

167 players also indicates everyone online, even the afk and bots on the main screen of blockland;

No, that number is calculated by your client by summing up all the players on all servers. How many people are playing singleplayer or have the main menu open is unknown.

50
Drama / Re: [PSA] Font Exploit
« on: December 07, 2017, 03:07:41 PM »
unfortunately its also not fixable since torque has some weird problems if you dont have a blank font file for any fonts the game tries to display to a client. Rotondo ran into this problem for his Forgettable Dungeon game and came to the same fix - generate/create a .gft file for every font used in the game just in case the client doesnt have that font installed, else the game will instantly crash.

Of course it is fixable. Find the code that crashes on a missing font and fix it. All depends on how much time you're willing to invest.

51
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: November 19, 2017, 10:48:18 PM »
Those are already admin only by default - simply don't make those people admin.

52
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: November 19, 2017, 09:06:37 PM »
Still seems pointless to me. Why would I need a 32x plate in the center of a 64x one I just duplicated? I don't think I've ever built something where this would be useful.

53
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: November 19, 2017, 08:24:29 PM »
The center snap feature, PLEASE.

Like when I have a 64x64 plate duped, then i hit b and right-click a brick to use it instantly, it should autosnap the new brick to the center of the old dup'd brick - like how the old dup did

Why do you need your ghost brick to be in the center of some 64x plate?

54
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: November 19, 2017, 04:08:11 PM »
Will there be any new features created for this addon, or is it done?

Unless there's a major bug or a really good feature that's still missing, it's done.

55
Help / Re: Decal Shirt Possible On All Over Your Body?
« on: November 14, 2017, 05:56:35 PM »
No, you'd have to make a new player model for that. Only the front face has the changeable texture on it.

56
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: November 14, 2017, 05:17:12 PM »
Someone told me this topic was too old to post in, so now it isn't

Appearantly this mod will be 2 years old in one week.

57
Help / Re: How to prevent public saving on builds
« on: November 14, 2017, 03:22:53 PM »
You can't. Saving and exploring other peoples builds is one of the core features of the game.

58
General Discussion / Re: EventScript - Eventing 2.0
« on: November 14, 2017, 02:44:08 PM »
Instead of writing ->, why not a ;? Quicker to write.

X 0 onActivate; Self; setColor(0)

Are spaces allowed in event names? If not, maybe it could just be "onActivate Self SetColor" without any unnecessary syntax.

60
64 studs maximum is a hard limit of the octree system used for rendering bricks. You shouldn't try to find a way around this, even if there is one, as it will result in issues like incorrect culling based on node bounds.

The brick mesh should always be fully contained inside the bounds.

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