Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zeblote

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 727
61
Help / Re: load bricks menu has more files than the save brick menu?
« on: July 19, 2017, 11:01:01 AM »
The guis appear to be modded, try removing all mods that add things here.

62
Add-Ons / Re: Admin Chat
« on: July 18, 2017, 10:41:44 PM »
what do you mean?

if you are going to mute someone for 2 decades you could just ban them instead

63
Add-Ons / Re: Admin Chat
« on: July 18, 2017, 06:15:08 AM »
im working on one but currently i need to finish implementing my bignum library to support mute times longer than 2 decades

this is completely unnecessary

64
Development / Re: 2017/06/27 - New Forum Server
« on: July 16, 2017, 08:59:34 AM »

65
You can report a post in this topic so it will send him an automated message

66
this case being the 2d music bit, which would be dope.

It'd be fairly easy for someone else to integrate them - all you have to do is put function calls in the right places (here) and add something to chose the music for a zone.

Maybe make a post in the requests forum.

67
what happened here

68
Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass
« on: July 13, 2017, 11:55:12 AM »
Nice idea, but I'm not interested in making more blockland mods.

69
Zeblote pls make an environmental zone based music brick.

I'm working on something else now that's way more exciting, so you won't see more blockland mods from me.

70
The steam version shouldn't need any changes other than replacing blockland.exe. The batch files are used to start the game without the launcher.

71
what changed?

You're probably using 10 times the bandwidth you used in 2013, and isps figured out they're making less money if this continues

72
Game Modes / Re: Blender
« on: July 08, 2017, 10:41:08 AM »
you can only translate, rotate and scale, and you can't compose any triangle from a base mesh with only those transformations

you can if you split it into 2 right triangles

it'll be the ultimate slow modeling program

73
Help / Re: Can't Install Add-ons on Linux
« on: July 08, 2017, 10:38:49 AM »
For some reason the mod list isn't sorted on linux. Are you sure they aren't there?

74
Modification Help / Re: Default/integrated animations?
« on: July 07, 2017, 08:24:35 AM »
There are 3 animations mentioned in the source file:

"springx" where x is a wheel index
"steering"
"brakeLight"

75
Modification Help / Re: Make an addon modify itself?
« on: July 06, 2017, 08:01:08 PM »
Simply rename your global var to $Pref::var and it will be saved.

That's not all, you also have to make sure you don't just overwrite it with the default the next time the mod loads.

if ($Pref::Server::Blah $= "")
    $Pref::Server::Blah = "default value";


I use the default pref system for new dup if rtb/glass isn't available, you can see some examples here:
https://github.com/Zeblote/Tool_NewDuplicator/blob/master/scripts/server/prefs.cs

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 727