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Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2013, 10:10:40 AM »That looks crap. The border needs to be thinner
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That looks crap. The border needs to be thinner
I'm willing to pay (almost) anything
Okay, 150$ is my max budget.Do you have any idea of computer and prices, what causes you to think that $150 is much for computer parts?
Not really.Take the weapon and go inside a house or something, then turn shaders to max obviously and you will see how the shadow turns everything into one ugly flat color.
Delete all add-ons and see if the problem persists.Bullstuff.
does anyone know if there is a mod/brickpack that works like roblox?that's not even possible
What does it look like with shaders?It stops the shadows from turning the weapon into one flat color
Just dropping in to say there's pretty much no way Badspot could entirely remove our ability to get other players' positions. Even if he patched current torquescript methods which I'm positive he knows how to fix already, playerpointer+0x7A0 is the location of their position in memory. Even if he removed storage of positions in memory, we could hook into every packet received and build a list of positions. That said, there's very few non-abusive uses for clientsidedly parsing player position data. It's clear that most of us know how to get a position clientside, and thus that it's not really a secret, so any pride derived from knowing this is pointless. Hammereditor, sorry but Badspot has voiced his opinion and he doesn't want us doing what you're asking. Everyone else, it doesn't have to be a debate on ethical scripting every time someone wants to know this. Alright then, have a great day Coding Help.yay youre back
function blah(){
%list = Crpg_JobselectList
%string = "a b c d e f g h i j k l m o p q r s t u v w x y z abc asd gre asd weq trg daw";
%c = getWordCount(%string);
for(%i=0;%i < %c;%i++)
{
%letter = getWord(%string,%i);
%list.addRow(%i,%letter);
}
}
blah();
the main issue is that anyone with even a slightly lowered texture setting will just see a garbled mess and it will look like poopBut we don't give a stuff for little kids on their poor craptops
You guys need to stop talking about this. Nobody is going to think you're cool and know hax and workarounds if you forget everyone else over by letting more people use it and badspot has to do something drastic to patch it, thus taking away more privileges for benevolent modding in the futureLet's get this cool quote:
Look, it's not possible to secure a function in an executable running on an open client. The point [...] is to prevent kiddies from stuffting all over everything. If you spread information on how to access this function you're just being a jerk.Now follow these wise words and stop telling people how to do it or you're a jerk!
Holy stuff. Why didn't I think of this before. That is a loving genius idea! I'm going to try this right away.Be sure to use raytrace, set the samples in world>raytrace to above 40 to get rid of ugly noise (and to get blender use 100% cpu for at least 5 minutes) and if your uv map contains connected faces then bake the whole thing as a giant 8192x8192 texture which you then scale down in gimp (gets rid of aliased edges between connected faces) then the result will look ALOT better than a flat shaded model