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Messages - Zeblote

Pages: 1 ... 480 481 482 483 484 [485] 486 487 488 489 490 ... 727
7261
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2013, 10:10:40 AM »

That looks crap. The border needs to be thinner

7262
I'm willing to pay (almost) anything
Okay, 150$ is my max budget.
Do you have any idea of computer and prices, what causes you to think that $150 is much for computer parts?

7263
Drama / Re: Kadon - Scheming to leak private add-ons, again.
« on: June 20, 2013, 03:09:47 PM »
What is the add-on

7264
Not really.
Take the weapon and go inside a house or something, then turn shaders to max obviously and you will see how the shadow turns everything into one ugly flat color.

7265
Off Topic / Re: My dog got hit by a van.
« on: June 20, 2013, 09:34:42 AM »
Were you clever enough to write down or memorize that number on the back of the car

7266
Help / Re: Lag when closing brick menu
« on: June 20, 2013, 09:30:40 AM »
Delete all add-ons and see if the problem persists.
Bullstuff.
I don't understand why people keep saying to delete add-ons.

Instead rename the add-ons folder or move it or something similar.

7267
Suggestions & Requests / Re: roblox physics bricks
« on: June 20, 2013, 09:15:04 AM »
does anyone know if there is a mod/brickpack that works like roblox?
that's not even possible

7268
What does it look like with shaders?
It stops the shadows from turning the weapon into one flat color

7269
Modification Help / Re: How to client-sidedly get a player's position
« on: June 20, 2013, 09:09:29 AM »
Just dropping in to say there's pretty much no way Badspot could entirely remove our ability to get other players' positions. Even if he patched current torquescript methods which I'm positive he knows how to fix already, playerpointer+0x7A0 is the location of their position in memory. Even if he removed storage of positions in memory, we could hook into every packet received and build a list of positions. That said, there's very few non-abusive uses for clientsidedly parsing player position data. It's clear that most of us know how to get a position clientside, and thus that it's not really a secret, so any pride derived from knowing this is pointless. Hammereditor, sorry but Badspot has voiced his opinion and he doesn't want us doing what you're asking. Everyone else, it doesn't have to be a debate on ethical scripting every time someone wants to know this. Alright then, have a great day Coding Help.
yay youre back

7270
Help / Re: Forgot password to my dedicated server
« on: June 20, 2013, 01:44:11 AM »
echo($pref::server::password);

7271
Modification Help / Re: GuiScrollCtrl & GuiTextList Are Whack, Help.
« on: June 20, 2013, 01:43:12 AM »
That is a very bad idea, NEVER directly use local variables in scripts, always create a function first
Code: [Select]
function blah(){
%list = Crpg_JobselectList
%string = "a b c d e f g h i j k l m o p q r s t u v w x y z abc asd gre asd weq trg daw";
%c = getWordCount(%string);
for(%i=0;%i < %c;%i++)
{
%letter = getWord(%string,%i);
%list.addRow(%i,%letter);
}
}
blah();

7272
Creativity / Re: The new and improved 3D model topic!
« on: June 19, 2013, 01:06:38 PM »
the main issue is that anyone with even a slightly lowered texture setting will just see a garbled mess and it will look like poop
But we don't give a stuff for little kids on their poor craptops

7273
Modification Help / Re: How to client-sidedly get a player's position
« on: June 19, 2013, 12:25:09 PM »
You guys need to stop talking about this. Nobody is going to think you're cool and know hax and workarounds if you forget everyone else over by letting more people use it and badspot has to do something drastic to patch it, thus taking away more privileges for benevolent modding in the future
Let's get this cool quote:
Quote from: Badspot
Look, it's not possible to secure a function in an executable running on an open client.  The point [...] is to prevent kiddies from stuffting all over everything.  If you spread information on how to access this function you're just being a jerk.
Now follow these wise words and stop telling people how to do it or you're a jerk!

7274
Modification Help / Re: GuiScrollCtrl Problem
« on: June 19, 2013, 12:18:55 PM »
Use resize(0, 0, extx, exty) on the swatch, that will make the scroll update the sliders
Then set the swatch's y position to wherever it was scrolled before

7275
Creativity / Re: The new and improved 3D model topic!
« on: June 19, 2013, 12:13:44 PM »
Holy stuff. Why didn't I think of this before. That is a loving genius idea! I'm going to try this right away.
Be sure to use raytrace, set the samples in world>raytrace to above 40 to get rid of ugly noise (and to get blender use 100% cpu for at least 5 minutes) and if your uv map contains connected faces then bake the whole thing as a giant 8192x8192 texture which you then scale down in gimp (gets rid of aliased edges between connected faces) then the result will look ALOT better than a flat shaded model

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