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Help / Re: 0 Latency and High Lag?!
« on: June 05, 2013, 09:58:19 AM »
When Blockland says your latency is 0, it is in fact so high that it doesn't display correctly.
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Igloos... I hate you SO much... I just...Hint: google translate sucks
Iglus, Sie sind sehr dumm und sehr frustrierend! Rot in der Hölle, du Sack Scheiße!
Ich bin so wütend, dass ich dies in Deutsch geben müssen!
>American calendarThen this is a pile of stuff for not using an international standard format
Yea, upbricks is generally not useful for duplication, even if it's not the source of your problem. I have some (very slow-computing, because it's unoptomized) logic code that gets bricks that a brick is independently supporting. I'll post it if you guys would like to have a lookI think that's not what he wants to do but post it anyways!
Oh stuff I put an error in there
for(%i=0; %i < $InputEvent_CountfxDTSbrick; %i++){$InputEvent_AdminOnlyfxDTSBrick_[%i] = 0;}
Fixed
Open your console and enterOh stuff I just noticed I put an error in there, fixedCode: [Select]Furdle had the same problem, I don't know what causes itfor(%i=0; %i < $InputEvent_CountfxDTSbrick; %i++){$InputEvent_AdminOnlyfxDTSBrick_[%i] = 0;}
How does it depend upon his weapon server?Because it uses it as a relay?
I've also heard a lot about how it tracks you, which I really don't like.http://www.usnews.com/opinion/articles/2013/05/10/15-ways-google-monitors-you
Actually, his website hosting expired.Then the remote admin won't work anymore because it depends on his web server
Open your console and enterCode: [Select]Furdle had the same problem, I don't know what causes itfor(%i=0; %i < $InputEvent_CountfxDTSbrick = 53; %i++){$InputEvent_AdminOnlyfxDTSBrick_[%i] = 0;}