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Messages - Zeblote

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8056
Help / Re: Mac Issues-Music files
« on: April 26, 2013, 07:02:03 PM »
I do everything from changing the file to an .ogg
You aren't just renaming it are you

Is the file mono
Is the file < 1MB

8057
Suggestions & Requests / Re: ░▒▓ Taking Requests
« on: April 26, 2013, 06:58:55 PM »
how would you check this on a brick?
add the brick to a list when the event is added and fire the event on all bricks in the list when it changes

similar to how command events (on rtb) works

8058
Games / Re: Ball Maze (new game :P)
« on: April 26, 2013, 06:52:22 PM »
ew 2d
And if the red things kill I'm pretty sure those levels are impossible

8059
what do you mean by "flat zone"

8060
Off Topic / Re: actually forget nevermind
« on: April 26, 2013, 06:43:39 PM »
what is it

8061
Modification Help / Re: GuIBitmapBorderCtrl with 1px wide border?
« on: April 26, 2013, 05:21:56 PM »
Post the information on that specific GUI bitmap. (from the .gui folder)
I attached the images

8062
Modification Help / Re: GuIBitmapBorderCtrl with 1px wide border?
« on: April 26, 2013, 04:47:35 PM »
help pls

8063
Off Topic / Re: what is your relationship with your parents?
« on: April 26, 2013, 03:25:31 PM »
Yeah, of course I love them, but they get on my nerves ALOT and allow me very little freedom.

Plus my dad likes to say something is fine for one day and a 30 days(+) down the line, he'll have some stupid reaction like:
"...What is this?'"
"Oh, Team Fortress 2."
"When did you get this?"
"Oh, a month ago."
"It's browser game, right? Because I know you didnt download this."
"Uh, no? I had to download it, you gave me the greenlight a month ago."
"I don't remember that, nope. Delete it."
You are supposed to say "nope."

8064
Off Topic / Re: Lego City Undercover should had been on the Vita.
« on: April 26, 2013, 11:42:55 AM »
It looks like this?


Really?
This game looks stuff
Why would you want to play that

8065
Game Modes / Re: Imscared
« on: April 26, 2013, 11:35:11 AM »
I made that creepy face into a Troll face :D
How about you handicap



stop



posting



nonsense

8066
Drama / Re: MINECRAFTCR33PERFR33KILL
« on: April 26, 2013, 10:53:33 AM »
What a fine use of $20 :O

8067
If the shop substracts points, you need to take all prices and blatantly lower them.

8068
Lol I still can't understand why people get bothered by what other people enjoy watching.
because they spread the stuff everywhere

8069
Modification Help / [solved]GuIBitmapBorderCtrl with 1px wide border?
« on: April 26, 2013, 10:30:54 AM »
I want to create a bitmap border ctrl with a one pixel wide border, to archieve a nice bevel effect on white style guis.
However, it does only seem to work with 2px wide borders.

Code that creates the profiles:
Code: [Select]
if(!isobject(StripeBorderProfile))
new GuiControlProfile(StripeBorderProfile : GuiBitmapBorderProfile) {bitmap = "Add-Ons/Client_ZGUI/images/stripeArray";hasbitmaparray = 1;};
if(!isobject(StripeBorderProfile2))
new GuiControlProfile(StripeBorderProfile2 : GuiBitmapBorderProfile) {bitmap = "Add-Ons/Client_ZGUI/images/stripeArray2";hasbitmaparray = 1;};
(I attached the images)

How they look in-game:
The one on the left is one pixel wide, the one on the right two.
Notice how the one pixel wide one is completely messed up and red.

I can't just use the 2px wide one because when I place a swatch in it so it overlaps it one pixel, nothing will happen, the swatch doesn't overlap it.

How can I archieve a one pixel wide bitmap border ctrl?

8070
Sorry I don't follow - the brick textures are used by the client so they shouldn't need to be changed at all on the server?

The client will use the brick textures that the server provides
Because the default ones look ugly in many situations, I replaced them with squideeys old
And every time I hit "update server" it replaces them with the default ones D:

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