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Help / Re: Mac Issues-Music files
« on: April 26, 2013, 07:02:03 PM »I do everything from changing the file to an .oggYou aren't just renaming it are you
Is the file mono
Is the file < 1MB
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I do everything from changing the file to an .oggYou aren't just renaming it are you
how would you check this on a brick?add the brick to a list when the event is added and fire the event on all bricks in the list when it changes
Post the information on that specific GUI bitmap. (from the .gui folder)I attached the images
Yeah, of course I love them, but they get on my nerves ALOT and allow me very little freedom.You are supposed to say "nope."
Plus my dad likes to say something is fine for one day and a 30 days(+) down the line, he'll have some stupid reaction like:
"...What is this?'"
"Oh, Team Fortress 2."
"When did you get this?"
"Oh, a month ago."
"It's browser game, right? Because I know you didnt download this."
"Uh, no? I had to download it, you gave me the greenlight a month ago."
"I don't remember that, nope. Delete it."
It looks like this?This game looks stuff
Really?
I made that creepy face into a Troll face :DHow about you handicap
Lol I still can't understand why people get bothered by what other people enjoy watching.because they spread the stuff everywhere
if(!isobject(StripeBorderProfile))
new GuiControlProfile(StripeBorderProfile : GuiBitmapBorderProfile) {bitmap = "Add-Ons/Client_ZGUI/images/stripeArray";hasbitmaparray = 1;};
if(!isobject(StripeBorderProfile2))
new GuiControlProfile(StripeBorderProfile2 : GuiBitmapBorderProfile) {bitmap = "Add-Ons/Client_ZGUI/images/stripeArray2";hasbitmaparray = 1;};
(I attached the images)
Sorry I don't follow - the brick textures are used by the client so they shouldn't need to be changed at all on the server?The client will use the brick textures that the server provides