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Messages - Zeblote

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946
General Discussion / Re: Blocklands Steam Stats
« on: April 17, 2016, 07:47:55 AM »
i've been collecting master server data every 5 minutes since may last year (sqlite database)
http://www.justfilehosting.space/download.php?f=kzoai

may not be 100% reliable considering internet can drop, but there's still a lot here


947
What I've done is forced on https

avatars still link to a http:// link only to redirect to a https:// one

948
so is clearing cookies and not visiting the forums until this all blows over the best solution?

no, the best solution is to click the logout button because that'll delete your session on the forum

949
bloxcity is a fake community with fake forums for a game that doesn't exist

this makes no sense

951
Modification Help / Re: Click/onActivate a ghost brick?
« on: April 15, 2016, 07:24:14 PM »
why not make transparent bricks

952
Modification Help / Re: Click/onActivate a ghost brick?
« on: April 15, 2016, 06:14:42 PM »
is there any reason for those to be ghost bricks

you could also make a static shapes that has only a collision layer and put it there

953
Modification Help / Re: Click/onActivate a ghost brick?
« on: April 15, 2016, 06:08:09 PM »
would it be possible to forceplant an invisible brick object wherever the ghost brick is, apply the events, and remove/replace it when moving the ghost brick?

not necessarily (you can't plant a brick inside others, the colliders won't be created) and it would be inefficient as hell

954
Suggestions & Requests / Re: Natural Fade to Music
« on: April 15, 2016, 05:57:41 PM »
They do have a fade, but the music brick is set up for a very sharp fade after some distance _and_ badspot is using a half broken decade old version of the audio library...

955
Modification Help / Re: Click/onActivate a ghost brick?
« on: April 15, 2016, 05:55:29 PM »
no

956
the script, obviously

957
open it to find this nonsense

    NewFace.loops[3][Layer].uv = ( UV1[0] , UV1[1] )
    NewFace.loops[0][Layer].uv = ( UV2[0] , UV2[1] )
    NewFace.loops[1][Layer].uv = ( UV3[0] , UV3[1] )
    NewFace.loops[2][Layer].uv = ( UV4[0] , UV4[1] )


replace with

    NewFace.loops[0][Layer].uv = ( UV1[0] , UV1[1] )
    NewFace.loops[1][Layer].uv = ( UV2[0] , UV2[1] )
    NewFace.loops[2][Layer].uv = ( UV3[0] , UV3[1] )
    NewFace.loops[3][Layer].uv = ( UV4[0] , UV4[1] )

958
Help / Re: game unplayable in 4k
« on: April 15, 2016, 08:51:28 AM »
Blockland doesn't support any kind of ui scaling. Nothing is going to happen about it.

959
Off Topic / Re: Should I get a core i5 or an i7?
« on: April 15, 2016, 05:47:55 AM »
If you just care about blockland, it doesn't matter. It can only use one core anyways.

960
For ts I use sublime text 3 with the syntax package found in one of the stickied topics

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