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September 19, 2017, 09:22:10 AM

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1  Blockland Forums / Modification Help / Re: Bricks with lengths, widths, and/or heights past 64? on: July 30, 2017, 02:57:56 PM
64 studs maximum is a hard limit of the octree system used for rendering bricks. You shouldn't try to find a way around this, even if there is one, as it will result in issues like incorrect culling based on node bounds.

The brick mesh should always be fully contained inside the bounds.
2  Blockland Forums / Help / Re: load bricks menu has more files than the save brick menu? on: July 19, 2017, 10:01:01 AM
The guis appear to be modded, try removing all mods that add things here.
3  Blockland Files / Add-Ons / Re: Admin Chat on: July 18, 2017, 09:41:44 PM
what do you mean?

if you are going to mute someone for 2 decades you could just ban them instead
4  Blockland Files / Add-Ons / Re: Admin Chat on: July 18, 2017, 05:15:08 AM
im working on one but currently i need to finish implementing my bignum library to support mute times longer than 2 decades

this is completely unnecessary
5  Announcements / Development / Re: 2017/06/27 - New Forum Server on: July 16, 2017, 07:59:34 AM

That's a 5 minute bug fix, not an update to the game.
6  Blockland Forums / Help / Re: i cant edit my profile because account settings and other stuff dissapeared on: July 16, 2017, 07:48:16 AM
You can report a post in this topic so it will send him an automated message
7  Blockland Files / Add-Ons / Re: Environment Zone 1.1 | Per-client environments | Multiple worlds! on: July 15, 2017, 11:51:29 AM
this case being the 2d music bit, which would be dope.

It'd be fairly easy for someone else to integrate them - all you have to do is put function calls in the right places (here) and add something to chose the music for a zone.

Maybe make a post in the requests forum.
8  Blockland Files / Add-Ons / Re: Environment Zone 1.1 | Per-client environments | Multiple worlds! on: July 13, 2017, 09:14:15 PM
what happened here
9  Blockland Files / Add-Ons / Re: New Duplicator 1.6.1 | Now on BL Glass on: July 13, 2017, 10:55:12 AM
Nice idea, but I'm not interested in making more blockland mods.
10  Blockland Files / Add-Ons / Re: Environment Zone 1.1 | Per-client environments | Multiple worlds! on: July 13, 2017, 05:16:42 AM
Zeblote pls make an environmental zone based music brick.

I'm working on something else now that's way more exciting, so you won't see more blockland mods from me.
11  Blockland Files / Add-Ons / Re: Environment Zone 1.1 | Per-client environments | Multiple worlds! on: July 10, 2017, 08:24:09 AM
The steam version shouldn't need any changes other than replacing blockland.exe. The batch files are used to start the game without the launcher.
12  Off Topic / Off Topic / Re: why have data caps been the feat for many isps these past few years? on: July 08, 2017, 08:37:20 PM
what changed?

You're probably using 10 times the bandwidth you used in 2013, and isps figured out they're making less money if this continues
13  Blockland Files / Game Modes / Re: Blender on: July 08, 2017, 09:41:08 AM
you can only translate, rotate and scale, and you can't compose any triangle from a base mesh with only those transformations

you can if you split it into 2 right triangles

it'll be the ultimate slow modeling program
14  Blockland Forums / Help / Re: Can't Install Add-ons on Linux on: July 08, 2017, 09:38:49 AM
For some reason the mod list isn't sorted on linux. Are you sure they aren't there?
15  Blockland Forums / Modification Help / Re: Default/integrated animations? on: July 07, 2017, 07:24:35 AM
There are 3 animations mentioned in the source file:

"springx" where x is a wheel index
"steering"
"brakeLight"
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