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Messages - Choneis

Pages: 1 ... 99 100 101 102 103 [104] 105 106 107 108 109 ... 133
1546
Creativity / Re: The new and improved 3D model topic!
« on: November 24, 2009, 04:11:13 PM »
The modeling is almost done. Now onto textures.





1547
Gallery / Re: Pictures from the War on Red.
« on: November 24, 2009, 03:50:05 PM »
It's a baseplate, with two buildings on it...
I don't think so, there is the destroyed building (1st picture)

1548
Forum Games / Re: What is the person above you avatar saying?
« on: November 24, 2009, 03:40:37 PM »
Go west WEST WEST!!!

1549
Suggestions & Requests / Re: Exsplosieve Vapor bombs-Weapon
« on: November 24, 2009, 03:38:51 PM »
I'am sick of trolls coming in here and thinking "HOLY stuff THESE GUYS CAN DO ANYTHING OMG OMG  :nes: :cookie: :iceCream: [rest is spam lol.]"

LIFE HAS LIMITS, SO DOES THIS GAME.

WE CAN'T DO ANYHTING WE WANT IN PEOPLES SERVERS!!!!

AND WE CAN'T JUST MAKE A NUKE!!!
He is suggesting somthing. His Grammer is nice. He didn't spam, the idea isn't stupid. What did he do wrong?


Interesting Idea. Do you think floating proectiles with emitters on them would work?

1550
Gallery / Re: Pictures from the War on Red.
« on: November 24, 2009, 03:35:44 PM »
2nd one. May I see a overview of the map?

1551
Suggestions & Requests / Re: The Mark 1 Tank (more info)
« on: November 24, 2009, 03:01:34 PM »
The default tank isn't so realistic and is very tall, the M1 abrams is very large, needing alot of space for effichent firepower. and ww1 was "the trenchs" so this would be good for trench war getting in trenchs, getting out, and with light cannons it wouldn't blast every1 off the battlefield
Okay. Whats your plan for it fitting in with Blockland. Should the blockheads poke out? Or should there be an interior. Do you want the driver to control the machine gun at the front? How many mounts?

In my opinion, the blockheads should poke out, 4 mounts, the driver controls the machine gun, two side cannoniers. And one passinger. I believe it should be a little larger then the tank we have. Due to its boxy shape. It should fit nicely with BL.

1552
Forum Games / Re: Insult The Person Above You
« on: November 24, 2009, 02:56:23 PM »
Your so cold!

1553
Help / Re: Would it be possible for me to sell this?
« on: November 24, 2009, 02:27:23 PM »
You'd regret it too. Chances are you'd come back.

1554
Suggestions & Requests / Re: The Mark 1 Tank (more info)
« on: November 24, 2009, 12:25:23 PM »
I will model this...

Its a cool tank, but why do you think we need this one. And not the awesome tank we have allready.

1555
Creativity / Re: The new and improved 3D model topic!
« on: November 24, 2009, 12:21:57 PM »

1556
Creativity / Re: Custom Clan Logos
« on: November 24, 2009, 12:20:56 PM »
I made lots a clan logos too. I'd like to see your work.

1557
Creativity / Re: The new and improved 3D model topic!
« on: November 24, 2009, 12:14:52 PM »
A CHOCOLATE BAR!
That box is a mystery, no hinges!

1558
Gallery / Re: Antarctica - CTF
« on: November 24, 2009, 02:02:43 AM »
That. Also, will you be posting a save file? Just wondering.
Then everyone would have it, then it would not be cool at all. I might give it to a friend if I get bored of hosting and he wants it.

1559
Forum Games / Re: Ciello [Topic Under Construction] [New Classes]
« on: November 24, 2009, 12:39:40 AM »
You set up an offer in the Shop for a request!
Yay. In the mean time I go exploring, for mines, quarries and such.

1560
Forum Games / Re: Gif Adventures 2.0
« on: November 24, 2009, 12:36:59 AM »
Now all you need to figure out is which button to press in order to heal.
I honestly don't think you'd press a button to heal. However scan the buttons and see where the contentions go.

However. Look to the left and right for first-aid box or some sort of healing station.

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