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Modification Help / City3 [MODELS NEEDED]
« on: June 02, 2013, 08:40:15 PM »A whole new experience.
Description:
In the years that Blockland has been around, one of the dreaded terrors of the community were CityRPGs. Plagued with problems down to their very cores, City servers had a deserved reputation for their DMness, unfairness, and general stuffeness. There were problems with excessive farmness, a lack of diversity, people going on rampages and not being punished enough.. or being punished too harshly with account resets. These problems continued to sour a lot of experiences for a lot of people.
It ends with the revelation of Citył.
What is Citył? Citył is short for City Cubed, and it aims to overhaul the City experience by introducing groups, a world economy, and an interconnected Blockland via multiple Citył servers. How do these fix the problems of the dreaded CityRPGs of before? The answer to this is quite complicated in approach, but I can summarize its general features.
Groups are self explanatory - they are the organizations of groups of people. How does this change anything? The idea is that the crime unto a group works like karma - a gang might hunt you down and injure you by the action of upsetting them - something along the lines of karma, thus, reducing crime.. but not forbidding it. Groups have various functions, such as Gangs, where they can take people hostage (Even the Police themselves are technically a "Gang", its just called Jailing instead and its legal) and even traffic drugs. By the way, drugs would have a real function instead of being just fodder for detail in City servers. Drugs are illegal currency and untraceable.
The World Economy is a system in which Citył servers communicate with each other (this is optional, Citył servers can turn this feature off) to exchange city names, resources, and information. Cities can trade resources with each other, send resources to their city for processing into processed goods (Sodas, hamburgers, hotdogs, etc). Cities can process their resources in-city, but its much more expensive, encouraging cities to become interconnected.
Mockup GUI:
Every one of the functions you see on the mockup GUI has a planned function (and conversely a /command that can be used without the GUI) - they are not just there for flavor and imagination.
Current Task:
Red - Not Started Yet
Orange - WIP
Green - Finished
Core System:
-Database System
-Time
-City Initialization
-Groups
-Dying & Hospital
-Inventory (6 slots, 3 main 3 backpack)
-Bank Account (local and global)
-Aliases
-Cash & Wallet
-/commands
Labor:
-Mining
-Woodcutting
-Fishing
-Farming
-Resource Processing
Groups:
-Hostages (Gangs)
-Selling Products
-Buying Resources
-Group Specialization
-Member Management
Law:
-Arrests
-Jail
-Jailbreaking
-Evidence
-Detective Work
Health:
-Hospital
-Doctors
-Insurance
-Patient Gown
-Pills
Client:
-GUI
Chat:
-Local IC
-Local OOC
-Global OOC
-/me (local only, IC)
-/do (local only, OOC)
Segregation:
-Buses
-Water Fountains
-Bathrooms
-Restaurants
Overall Progress: 23%
Current Team:
Project Managers - Dionysus and Randomness.
Scripter(s) - Ipquarx, Dionysus, Evar678.
MODELS NEEDED!
We need some models, folks! We are currently looking for;
- Handcuffs
- Police Cruiser (Four door. Slim one, not that ugly bulky one. Can still be block-style, though. Like the LVPD cruiser from GTA SA.)
- Cardboard box, will be a droppable.
- Megaphone, used to talk real loud-like.
List shall be appended to.
Quote
GTA SA LVPD Cruiser:
It would be highly prefered if you could model this in the way Filipe1020 models his, as his are probably going to be used in the long run. make a loving helicopter filipe pls luv u
We also take constructive criticism of the project and will listen to any complaints discussed below. If you would like to help with this gargantuan project please PM me and I might consider it. Thank you, and may this project one day see the light.
Credits:
-Demian: making us a sick tazer model.