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Messages - DrMobius

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106
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 19, 2010, 01:01:07 AM »
the only thing that i dislike about this game is the constant same thing..

same strategies same placements etc etc...


it's like a RTS... but you cant have total freedom without suffering consequences... like you either stick to a strategy or you lose..

not sure this makes sense :?
-
Not if you are terran.  As Terran, you can make whatever you want, A-move into your opponents base and beat them unless they micro perfectly.  What race do you play anyway?

107
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 19, 2010, 12:52:39 AM »
Wizard's rant is justified.  Stopping an MM push requires force fielding the ramp with perfect timing to buy time so you don't get forgeted.  The funny thing is this: all the terran has to do is find the build on a strategy site, practice it a bit, and then go A-move into his opponent's base.
Edit for videos:
http://www.youtube.com/user/HuskyStarcraft#p/c/A1476C41A02D8E8D/13/LeLlzeecUsc
http://www.youtube.com/user/HuskyStarcraft#p/c/A1476C41A02D8E8D/12/obkO2o2GGVM

108
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 16, 2010, 12:47:59 PM »
zerg is good against noobs...


just because they dont ahve good macro to deal with large amount of swarms and zerglings,

plus they arent smart enough to go early air against zerg
I love it when toss go early air.  It is pretty much a massive window to mass hydras up to go beat them after I hold off void rays.  A Protoss will have almost no ground defense if he is investing in Void Rays.  Terran Banshee rushes are a bit more difficult though.  Mostly due to cloak.  It is a bad idea to give Zerg that window to tech to hydras, or mutas if they feel like going for a more risky investment.

109
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 15, 2010, 10:18:42 PM »
Uh, yeah, that's because siege tanks and thors are anti-ground and vikings and thors are anti-air.
There won't be a balance patch. You just as easily say "Protoss, start using immortals, stalkers, void rays, and Phoenix because that counters everything in the ____ arsenal!" or "Zerg, start using hydras, ultras, corruptors and brood lords because that counters everything in the ____ arsenal!"
You do.
http://wiki.teamliquid.net/starcraft2/Protoss_Strategy
Believe me, Terrans have the most accessible tech.  Hydras counter that whole protoss combo, as does MMM or even more so, mass marine.  The Zerg combination that you listed is completely impractical.  The Terran mix is a modified Mech ball, a common strategy at higher levels.  The Vikings are only used as a counter to brood lords.  If the Zerg doesn't have those, the factory units literally counter everything the Zerg has on the table.
Btw, nice pylon.
Back on topic, the SC2 forum is currently littered with complaint about Zerg's UP or Terran's OP.  TvZ's brokenness is no exaggeration.  The only way for Zerg to win is to starve the Terran, or get Brood Lords to forget his turtling ass.  However, against a Terran who doesn't suck, the battle for map control, which Zerg rely on heavily, is much more difficult.  Well, I can try for a baneling bust, but at Platinum, it doesn't work very often.

110
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 15, 2010, 06:05:34 PM »
Terrans, start using Siege Tank, Thor, Hellion, Viking against Zerg before the balance patch hits.  It'll be some easy wins since those counter everything in the Zerg arsenal.

111
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 12, 2010, 09:33:57 PM »
no honstly, yuki think about it, theres no thrill in a mass attack because it last 5 seconds most battles.

The game isnt made for mass to mass attacks.


The mass vs mass will always happen.  Good games have considerable harass in them as well though.  As Zerg, I take pride in the ability to mass up a massive army lategame in a matter of minutes that is designed to counter my enemy.

112
Off Topic / Re: Hairy Legs, I have them.
« on: August 12, 2010, 09:30:41 PM »
I'm more man than the overwhelming majority of you who sit on your computer all day pretending to do man things that I do like:
  • Have love with girls
Hey now, the little girls in your neighborhood don't count.  :P[/list]

113
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 12, 2010, 12:39:00 AM »
Watch pro games, that isn't always the case

114
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 11, 2010, 11:58:17 PM »
Just won a few games, got in bronze in 1v1, and silver in 2v2. I'm understanding how to play better, I do best as Zerg.
LIVE FOR THE SWARM!

115
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 11, 2010, 11:09:56 PM »
my strat is, i send that huge army over for that initial huge blow, because i am assuming hes got a defensive army as well.
but then im pumping a unit per second from 6 barracks and 6 factorys, all rally-pointed center of his base.

hes gotta keep up
What league you playing in?  You didn't accept my friend request so I can't check. D:

116
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 11, 2010, 11:08:59 PM »
i hate games where both sides just build up troops and do one attack and its over..

also hate rushes but you learn to prepare for that
Just played a 2v2 where 2 protoss got fast air.  Both sides built up troops, but my troops were the only ones getting kills.  This continued for about 40 minutes before I had nearly max supply and overran them.  Seriously, they killed my ally.  2 motherships, 6ish phoenixes, and x void rays and carriers later, my losses were at about 10000 resources comparedtheir combined 40k.  My ally was out of the game after half of it.  They had terrible micro.  Toss air is a joke guys.

117
Games / Re: Starcraft 2 can forget off.
« on: August 11, 2010, 03:16:39 PM »
not at all :p

campaign in no way at all will prepare you for multipaly haha
agreed.  The only skills that overlap with pvp is micro.  Even that is limited.  This is especially true if you don't play terran.

118
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 11, 2010, 03:14:48 PM »
Add a poll for races.  Be sure to include random.

119
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 11, 2010, 11:25:12 AM »
You can use the archives to replay all missions that youy are passed, including the ones where you have to choose between 2.  For future reference, for Hard on up, kill the zerg air.  It's easier to handle only ground than it is to deal with brood lords firing on you bunkers and turrets, then having that damn leviathan showing up.  Nydus worms are easy to deal with when you have a decent group of banshees and the chokes are easy to cover with plenty of tanks.  Be sure to have plenty of turrets up for the overlord drop and get upgrades to keep your army alive.  Keep SCVs at the bunkers and soak up extra minerals with mercs if you hire them.  Btw, banshees also work well for killing kerrigan when she attacks.
wait, if you cant go back to your ship after char, then how is it possible to do the other 2 mission achievements?

edit; oh k
is there an armory there as well?
yes, but you won't be getting research or money to use.  Taking out the nydus worms is a fun mission, but killing air is much more useful in the end mission.  It's easier to concentrate on ground than to do ground and air.

120
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 10, 2010, 11:49:56 PM »
Yuki is just raging because he sucks at SC2.

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